A Billion Dollar Tragedy

Asmongold TV| 00:37:09|May 14, 2026
Chapters7
Sony reveals a 765 million impairment for Bungie, signaling a revaluation of Bungie's asset value and a shift in expectations.

Insider-style breakdown of Bungie, Marathon, and Destiny under Sony’s ownership, arguing the impairment losses signal a chilling future for Destiny and Marathon alike.

Summary

Asmongold breaks down Sony’s Bungie impairment woes, arguing that a $765 million hit signals deeper mispricing of Bungie as an asset and foreshadows continued turmoil for Destiny and Marathon. He traces the numbers back to prior impairment write-downs and contends this is not simply an accounting quirk but a reflection of Bungie’s shrinking value since the Sony acquisition. The discussion pivots to Pete Parsons’ leadership and Bungie’s live-service strategy, suggesting that Marathon’s underperformance makes Destiny look like the stronger bet—yet Destiny itself could head toward maintenance mode rather than a bold sequel. Along the way, Asmongold riffs on the politics of studio leadership, potential layoffs, and Sony’s willingness to back Marathon despite weak engagement metrics. The chatty, contrarian tone blends stock-market logic with game-industry folklore, offering a bold, speculative read on whether Destiny 3 ever gets greenlit and how Bungie navigates a post-Taken King/Forsaken era. He also touches on the idea that Marathon’s DNA, not Destiny’s legacy, might drive future PlayStation Studios restructures. The video leans into hot takes about leadership changes, game free-to-play pivots, and the stubborn inertia of live-service games in a crowded market. It’s a high-velocity, opinionated take on a difficult quarter for Bungie that invites plenty of disagreement from fans and investors alike.

Key Takeaways

  • Bungie’s impairment loss of $765 million is framed as a realignment of its value, not just an accounting tweak, suggesting Sony overpaid at the time of acquisition.
  • Sony publicly backing Marathon despite Bungie losses is read as a strategic bet that can’t be easily reversed, implying ongoing support for Marathon’s live-service model.
  • The discussion consistently pits Destiny’s legacy strength against Marathon’s underperformance, arguing Destiny remains more viable unless Bungie dramatically shifts its content cadence.
  • Layoffs at Bungie are anticipated as a possible cost-cutting move, with potential ripple effects on Destiny 2 and Marathon development pipelines.
  • The streamer posits Destiny 3 as a likely outcome only if Sony greenlights a new IP or a major strategic pivot, otherwise Destiny 2 may continue in maintenance mode.
  • Marathon is characterized as likely to stagnate or pivot toward pay-to-win or new monetization mechanics, rather than becoming a renewed blockbuster.

Who Is This For?

Essential viewing for fans of Bungie, Destiny, and Marathon who want a candid, shareholder-era read on what impairment losses mean for studio strategy and future game plans.

Notable Quotes

""PlayStation's reported a $765 million impairment loss under my budget. now, if you remember what I said leading up to this earnings call, I told you guys that we were in speculation territory.""
Intro framing: connects impairment to speculation and market expectations.
""Marathon, which Sony revealed another 565 million in losses, joining the 200 million it had announced previously... Sony said it is backing Bungie’s recent underperforming release, Marathon.""
Cites Sony’s public stance on Marathon amid Bungie losses.
""Destiny is the better investment. And I know Marathon people, you're going to come for my neck right now. But I just think it is.""
Core comparison between Destiny and Marathon investment/viability.
""There's no way Marathon is going to turn things around to the degree Sony and Bungie want.""
Skepticism about Marathon’s turnaround prospects.
""If Destiny 3 is not being made, it blows my mind because it seems stupid not to make it.""
Frustration about the absence of a Destiny 3 roadmap.

Questions This Video Answers

  • What does a Bungie impairment loss of $765 million mean for Destiny's future under Sony?
  • Is Marathon likely to survive as a live-service if Bungie is deprioritized?
  • Will Destiny 3 ever be announced, or is Destiny 2 maintenance mode the new reality?
  • How do impairment losses affect acquisitions like Sony's Bungie in the gaming industry?
  • Why would Sony publicly back Marathon despite weak player numbers and ongoing losses?
Bungie impairmentSony acquisition of BungieDestiny 2Marathon (game) Destiny 3Live-service gamesVideo game industry financePete Parsons leadershipTeam LG (PlayStation Studios)Amortization and goodwill impairment
Full Transcript
Man, minus6 $765 million. That is insane. What a colossal crash out by Bungie. Yeah, I think Bungie is I think they have one more chance. I think that they're going to have an opportunity. I think they're going to have to do uh layoffs and they're probably going to have one more chance to be able to make a good game. Did you read counterterrorism paper? I did. I completely agree with it. And I think that the government needs to be locking and packing these people up and putting them in camps. I'm completely in support of it. Oh, can I just say this image right here? This is our final shape. Yep. Huh? Myself, Frost, the DK working at Mickey D's. This is truly the final shape and we are getting closer and closer to it. Most notably with the news here recently about Bungie. And let me just say guys, it ain't good. I've been seeing a lot of things online. I've seen people try to pull some copium out of their ass saying, "Oh, no, no, no, no. This is actually a good thing." Or or my favorite, this is all part of the process. This was the plan of Sony's all alone. delusional, but not as it was. It was in like Marathon uh sorry, Destiny 2 died so Marathon could die. This is the Bungie master plan. That's delusional as the Marathon community. Oh yeah, you believe me. Gas players, we've we have been we have been submerged in the copium, but you guys you guys are running in head first. Stick into it, my man. Let's get into the news. Hold on, let me pull this up. So, I'm on vacation this week and this is what I woke up to. PlayStation's reported a $765 million impairment loss under my budget. Now, if you remember what I said leading up to this earnings call, I told you guys that we were we were in speculation territory. You know what I'm saying? Yes, there was an impairment at the end of last year if you all remember that. Wait, so this is the second impairment. And if it was 204, this is 765. That's 969. So that means that they're almost at 1 billion lost dollars so far. And that's what they'll report. So the odds are they're above that. Not go against goodwill, but still not a good sign. And I I told you guys strike two would be another impairment. Strike two and three would have been an impairment against goodwill. Now, as far as I'm understanding, it didn't go against goodwill, but it's still is an impairment nonetheless. And there seems to be some copium about this. We're the same folks that came out and say, "Don't worry, this is just an accounting thing." They're also the same people that come out and say, "Don't worry about it." When you buy something that's that's for your business, it's a business expense. As if that makes it free. That's not how that works, guys. When you say something, "Oh, I'm going to write it off." It doesn't make that item or whatever that expense free. Okay. So, the impairment is essentially all that really boils down to is well Bungie's assessed value is obviously not as much as Sony originally thought. I mean, I don't know, dude. I mean, we could have all kind of Well, if if you reassess the value at a almost 30% differential because didn't they buy Bungie at like $3 something billion? So, like if you're reassessing the value and the impairment is like a total of 900 million difference, that's like 30%. That's That's insane. That Let's just say this though, cuz Pete Parsons, by the way, he's on some tropical island somewhere sitting in one of his 35 exotic cars. And can we just say I don't like what he did to Destiny or Bungie, but man, my man straight up a villain. He came in there. He talked the talk. Said Bungie had all these incubation projects. Again, we're cranking on Destiny. We're cranking on America. We got gummy bears. We got Destiny Payback. Oh, yeah. We are live gods. Everything we touch turns into gold. And we've got four or five more live service games. And Sony was like, "All right, how how much?" And Pete was like, "I don't know, man. Billions, probably." And unfortunately, that's what Sony paid. Now, yes, there's some accounting benefits right now through the impairment, but regardless whether you were Microsoft back in the day with Mojang, whether you're 10 cent, uh, with Riot, when you buy any asset, you know, you want it to have a good return. And I can promise you that's the alternative that Sony would rather have right now. They would rather Nobody at Sony is happy that Marathon has 15,000 players. There's people losing their minds, losing their jobs, losing their hair, losing like, they're going crazy over there. They're probably furious about this Are you kidding me? Like, how does anybody think this isn't a massive problem? It's a huge issue. Like, how can you not immediately come to that conclusion? Duh. Have Bungie be exactly what they said they know what I mean? I've yapped long enough. Sony backs Marathon even after 765 million in bungee impairment losses. So this was from Paul Tassy. This was published just the other day. Paul's been catching a lot of heat online. A lot of people in the marathon community. Not many of them. You know what I'm saying? But they're pretty vocal. While most of Sony's recent earnings news this week was positive, there was one very glaring red mark in the books. That would be Bungie, which Sony revealed another 565 million in losses, joining the 200 million it had announced previously. Despite that, Sony said it is backing Bundy's recent underperforming release, Marathon, and continues to support the studio. But there's a lot to dissect here, so let's go through it. What is now 765 million in impairment losses against Bungie is not something as simple as Bungie games are 765 million in the red. Rather, what impairment losses are doing is acknowledging that Bungie is not as valuable of an asset as Sony thought it was when it bought it for $3.6 billion. So, it keeps knocking that number down. Sony looking ahead to fiscal year 2020. So I like I mean there's no way you can reframe this to make it not look bad. That's so bad. Like nobody does that to a good product. Six says it believes those impairment losses for Bungie will be absent or at least way less than the 120 1 billion yet 565 million from this year. It remains rather wild that Sony ever thought Bungie was worth 3.6 billion which is eyebrow raising at the time. And from an outside perspective, it still seems that it's probably worth less than Sony is saying, especially given recent events. I mean, look, we talk a lot of about they probably projected it based off of Destiny 2 and they thought that it was going to work that way, assuming that there would be a live service success. They probably did like a best case scenario and uh it didn't happen. But if there's one thing that Pete seemed to have done his job well on, it was, you know, getting the biggest price possible. I also think this was a knee-jerk reaction at the time because Sony was getting a little scared with what was happening on the Xbox side. Lots of acquisitions. Of course, the thing that was leading up to the big acquisition of Activision, right? It almost reminded me, although this is a much bigger scale, but it reminded me years ago whenever every platform was buying content creators, if you remember that, everybody was trying to lock in content creators and exclusive deals. And it really it took Mixer going out for them to finally be like, "Wo, this is not sustainable." It's a situation like this but on a much bigger scale and obviously you know you have tangible products that go alongside it outside of I guess influencer. Despite this, Sony has at least publicly backed Bundy's continued work on Marathon saying players reception to Marathon is strong receiving a metacrit score of 82 and more than 90% of the player reviews on Steam being positive. Engagement metrics such as retention also remain at a high level. Going forward, we aim to improve the performance of the game by working to retain highly engaged core users through the introduction of additional content. further improvements in the gameplay experience and expansion of the user base. I don't think so. Yeah. I mean, I look, I think the main thing is like the people that are still playing Marathon, they're playing a lot of it. You know, personally, I think Destiny is the better investment. And I know Marathon people, you're going to come for my neck right now. But I just think it is. Marathon is going to probably get discontinued, turned pay to win, or they're going to payroll it in new ways, like adding operators that, for example, you have to buy and unlock. They're going to do something. This cannot continue. Something is going to have to give. What is it? We'll find out. It has more interesting universe. The foundation there is I think right now they're seeing some like high retention numbers, but that tends to happen. For instance, this is a very small piece of what I can offer here from personal experience, but like if I drop a video on my channel, what you normally find is the videos with the least amount of views have the highest retention if it just seems to work that way, man. It's like people that are actually interesting in that particular topic or in this case a community is actually engaged with Marathon and uh it's IP tend to play the out of this or in my case you know they'll watch three four times the amount of uh some of our other pieces and of course there's a lot of variables that's involved in that it's interesting how that goes the further something keeps refining down yes those players will be the ones that play the out of your game that optimism seems unwarranted if you've been tracking the performance of the game which has continually lost players since launch with no signs of anything resembling a turnaround Now, even as moves have been made to appeal to more casual players, on PC's main platform, it's about to dip below Destiny 2's nightly numbers. It already has. And an 11year-old game that is in the middle of its longest content drought in its history. Even if Sony is saying this now, there's nothing to guarantee a lack of poor outcomes for Bungie, including layoffs to reduce cost, which in turn would mean less investment in these games, which would likely mean fewer players. A spiral we've already seen with Destiny. It's very clear that Bungie does not currently have enough resources to produce enough content for Destiny 2. studio now tilting in favor of Marathon in terms of total devs aside and that isn't going well either. I think Paul's referring to his insider stating that there's now officially more developers on Marathon than Destiny. Destiny 2 simply wasn't mentioned at all which is disconcerting for what was Bungie's flagship franchise and now a game that has no clear roadmap for the future. Fans are hoping I think they're going to make a Destiny 3. I think that's what has to happen because there's no way they can't. I mean like uh like I would never play Destiny 2, but I would immediately play Destiny 3. I think a lot of people feel that way. There's there's too many expansions, too many things, too many updates, too many like there's too much going on. I'll be right back. All right, we're back. Sorry about that. We good. Destiny 3 may soon be announced, but there are no indications that is going to be the case. And that would likely have to come with a near total shutdown on work on Destiny 2 for years to come. I tell you this guys, from what I looked at in the earnings call, I'm not hopeful of a sequel for Destiny. Everything that was mentioned in the earnings call where they they have to do Destiny. There's no other alternative unless they come up with some brand new IP that we've never considered that's actually super amazing, which I feel like Sony would never greenlight that, especially after their performance with Destiny 2 and also Marathon. But that's I mean they marathon isn't going to get better. Like once a video game reaches entropy, it's almost impossible for it to get away from it. And the only video games that have gotten away from entropy, none of them are live service besides maybe you could say No Man's Sky. Lack of Destiny being mentioned unless there's a huge investment. Like there's just Destiny 3 is probably not getting made. But there is no imminent plug pulling a marathon which I've always predicted will get at least a year content to see if it could find an audience. Nor do I believe Sony is on the verge of closing Bundy itself even fall as an asset. After all, it's asset that Sony is still valuing at billions. Mind you, this is not Concord. The Sony game made by a brand new studio that arrived with 700 concurrent PC players. Both were shuttered. But to say the good news coming out of all this is, well, at least Bungie and Marathon weren't just publicly executed. That's not exactly a great place to be. They're not going to do that. They'll do it later on. The The reason they're not going to do this, what public like they're not going to do this randomly at a shareholder statement. They're going to do it way later on like halfway through the like they're going to do it at like 11. Let's release this news at 11:00 at night so to have the most minimal impact on shareholder value. That's the reason why. I mean, of course they're not going to announce a huge failure like that in the middle of a shareholder earnings call. Like, duh. Of course not. It's entirely bad news. And this idea that Budget Gator surely turned Marathon around is not something that reflects the reality on the ground. Not from any data we could see. The studio continues to navigate Choppy seas, but Sony is not yet scuttling the ship. First up, you guys have been giving Paul so much heat by his coverage and it's been coming directly from the marathon community as if he's painting an overall negative picture when there's really no other way to see it. I guess retention is is good for the people that are playing Marathon. That's cool, but no one's playing it. If I pull a look, I hate to be this guy, but I'm about to beat this guy. Here we are. Marathon, it's Sunday. It's Mother's Day. Marathon players, maybe they just really love their moms. Completely fine. I understand. 9,974. They're losing to vampire crawlers. That's crazy. That's insane. Destiny 2 is currently beating that. And we don't have in Destiny right now. You know that? Not Nothing has happened in Destiny. Like nothing. Now, you could say, "Well, maybe Destiny 2 players just don't like their mothers." Knock it off with the Marathon hate. Believe me, brother, I'm not hating Marathon. The fault really lies with Bungie on this, okay? However, imagine this. Imagine there they stand. Destiny and Marathon, and I had to choose which one to let go. You know what I mean? Imagine the Titanic going down and there's only one life raft available and only Destiny 2 could get on or Marathon could get on. Even in its shittiest state, its lowest low, I would get Destiny 2 off that ship well before Mar. Matter of fact, I would strap Marathon down with cinder blocks. Make sure Yeah. To make sure it never escapes. To send it to the bottom of the ocean where it belongs. put them all the way in the bottom of the ship and make eye contact with them all the way down. Look, look, we're gonna we're going to have this dance. We're going to do it. We're going to watch it, see how it goes. I already told you guys that I had a feeling Bungie was about to ice or Sony was about to ice Destiny's IP. That doesn't mean they're killing it. That just means for the foreseeable future going to have minimum investment. Yeah. And Marathon, they are going to try to pull the Forsaken. They are going to try to pull a Taken King. And you know what? I'll be around. I will be around and we'll see. It's impossible. Extraction shooters simply aren't a big genre. On a fundamental level, you can't build a AAA studio around an extraction shooter on a multi-year level. Arc Raiders was kind of an exception, but overall that game just on a very f like in order to make extraction shooters appealing to people that like extraction shooters, you have to actively do things that will make it to where mainstream players aren't interested in them. That's it. But here's what I I truly believe. I don't believe Marathon will be able to turn things back around. That's not to take away from the guys at Bungie working on Marathon who are probably putting their heart and souls into it. I just personally don't think Marathon is going to be able to turn it around. Not to the degree that Sony wants or that Bungie needs. I put it to you like this. Do you think Marathon right now has an alltime peak of 88,000 337 players? My ass, man. I mean, I was in copium land leading up to the launch of Marathon and I was like, it won't break below 100,000 players, man. It didn't even go OVER THAT. IT DIDN'T EVEN TOUCH IT. But no, no, no. For real. Do you think that it's going to go over 88,337 players in season 2 or season? No. I think that even if they made the game free to play, it wouldn't go over that number. People just simply aren't interested in playing the game. That's it. Concord proved this. like Concord. The first playthrough of the game play play test of the game was a paid play test. The second play test was a play test that was free. The free play test had less players than the paid play test. Three or if they did like a big one-year launch, do you think it will go over that number? Only going free to play. I have said it for a while now that that Bungie should really consider not going completely free to play. is adding one map and making it a free-to-play map. You know, it can literally be sponsor kits. People can jump in there, mess around, and you might get some conversions. Will there be cheaters? Of course, but you might get some conversions. And if anything, you could pad the stats a little bit. But even then, guys, I don't know, boys. I would be very, very surprised. I'd be very surprised if he gets over that number. I just feel like so many people have already made up their mind about Marathon. You know what I'm saying? And sure, the people that are playing Marathon, you know, they're they're enjoying it. Glad they are. You know, it's tough, man. It's tough. dick. Marathon community, I give you guys But I I definitely enjoyed my time playing Marathon. To me, it's a seasonal game and so I'll jump back in, you know, probably when a new season launches if there's something big coming each launch. If it's just like, "Hey, get ready to do all your faction quests all over again and reearn all the same shit." You know what I'm very likely that that's what it's going to be because the people that made the game are dumb. If they weren't dumb, they wouldn't have made it that way. It's going to be garbage. It's the way it is. Then the my time playing each season is going to be probably much less. With that being said though, I think Destiny is the better game. I think it's also like by the way, it does matter how many players a game has. If a live service game doesn't have enough players, it dies. You you you can't develop a game and pay for the people that are running constant updates for the game. if you don't have the people playing it. It's just that simple that they're not making enough money. It's just very simple math. So, there's a lot of people that say like, "Well, I don't care how many people playing. I'm having fun." That's fine. But like, if you are expecting the game to continue or for the game to have like a long life cycle or like a big content update, like when you have nobody playing it, that probability goes into the toilet. Stronger IP. I think it's the sexier game. I think that it's just better on every level. I think it looks better. It feels better. It shoots better. It plays better. It's just better. It's so much better. I can't express just how much better Destiny is. And every Destiny 1 is better. Okay, Destiny 1 kills Marathon. Look, Marathon is a fun time. I have a good time playing Marathon, but there's no no world in which I would choose Marathon over Destiny. Okay, if I could do it, I would execute Marathon Bungeie. All right. If this is a tough decision for them, dude, not even 2 minutes in a pillow. I got this And then we can get back to making more Destiny. I'm going to be honest. If they dropped the Destiny Classic right now, it would beat the out of Destiny 2 and Marathon combined. Look, look, look. You don't You don't want this fight Marathon community. Destiny 2 community, y'all don't want this fight either. If a Destiny Classic dropped on PC right now, it would beat the piss out of both these games. No, I don't think Marathon is the worst game at all. There's so many basically what you're saying. What? Why are you? Oh my god. Smartest marathon player that went wrong, man. So many things they do. I'm going to be telling my grandkids about this if they're even going to care. You know what I'm saying? They're going to be like, "Grandpa, tell us a story." And I'm going to be like, the story can go many ways. It could be like, I'm going to tell you a story about a studio that made an epic comeback by becoming completely communitydriven and I'm going to show you where it fell and where they picked it back up. Or I'm going to be like, I'm going to tell you a story of a studio that chopped their own dick off. Chopped the Tescos off, on everything. They just on everything. And they're going to be like, "Grandpa, tell us that story. How did this company chop their own balls and dick off?" Well, there was a guy named Pete. Pete said, "I got a lot of shit." Turns out Pete didn't have nothing except cars. And that's how the story goes. It's unfortunate, man. Marathon was supposed to come out at least a year ago. It's just bad, dude. Everything everything that could go wrong did go wrong. All right. Can you imagine working on Marathon? Can you imagine just being like a a develop? This is how you know this game was going to be They announced it and the developers had pronouns next to their name. That in my opinion, if it's done by a Western dev, it's done by a Japanese dev. I'm just going to assume that they didn't do it. So it's like a production team that did this. Like the moment that I see that, I'm immediately like, "Okay, this game's made by losers. It's made by loser retards." And so, like, think about it, right? If you can't even understand what gender is, how can you possibly figure out how to make a good game? Really, think about this just for three seconds. I I if if you are living in a delusion of reality, how the are you gonna make a good game? There's no way for for just marathon. You don't work on Destiny. You never worked at Bungee. You finally get hired on You get hired on a marathon. You show up and you're like, "Yeah, leadership is cool as shit." Then a week goes by. Leadership gone. Christopher Barrett laid off. Why? Truth or dare? Truth or dare? Too much should do it at all. happened. Leadership changes. All right. Oh, simultaneously tons of other layoffs happening in the studio. All those people you met that work on Destiny, they're alling getting laid off or leaving. And so you're like, "Dude, this is really scary. I just showed up here. I just started working last week and so many things happening." And then new leadership comes in that being Zagler. Ziggler comes in. He's like, "Listen, I'm from Valerance and the way Marathon looks like right now looks like We're going to change everything." And look, nothing against Ziggler. I think Ziggler's got a great mind, but it takes time. So is like, "All right, let's in we're going to we're going to do this. We're going to do that. We're going to do that." And then the time keeps extending. Okay, keeps extending. And then when they feel like they're like, "All right, we're almost there. We're almost to the promised land." They launched the alpha. The alpha wasn't received that well cuz the alpha looked like Let's just be clear. It looked like It was awful. And they did even play tests with extraction shooter players. And even the play test, the shooters, the players thought it was garbage, too. And so and also there is the important uh like this is something people might not consider. It does matter. The prophecy the Concord trilogy marathon has to die. It has to die for the trilogy to be complete. Concord died. Highg guard died. Marathon has to die. And there is a divine ordering of the universe that right now is being denied its truth. And soon this will be readjusted. It was foretold. Yes, this was foretold. the triad that really hurt them the most is that inside the alpha was a bunch of in-game assets with decals of another artist and independ I don't think that had a single thing to do with it. I think the real problem was that like whenever I saw a shroud and all these guys paid to watch the marathon reveal and then they didn't even play it. This is like last April or something like that. Uh is that like they they didn't even play it for more than like a couple of hours. Like this is a game that like I mean if it was New World, Trout was playing it for like 18 hours. If it was, you know, Arc Raiders, he's playing it for 18 hours. The moment I see him not no lifing a new shooter, I think to myself, uhoh. That's bad brother. Thus the art scandal formed. Sucks, man. It sucks. Everything that could go wrong did go wrong. I've said it still. It's kind of amazing that Marathon even made it. Like, it's really amazing Marathon made it out the door. Yeah. So, if you work that hard just to get Marathon out the door, of course Bungie and Sony are going to commit resources to it and they're going to play this dance for probably a year. The question is at this point, and this is the point that hurts the most is one, is there going to be layoffs following this impairment news? Absolutely. Two, where are the layoffs going to hit? Are they going to hit more on the Destiny side? are they going to hit more on the marathon side? And let me just say, man, I don't think either side can really lose many people at this point. You know what I mean? And those are the people that are I mean, they're the ones that are going to be living through this. I think my biggest issue with everything that has happened over really since Bungie has been acquired by Sony, there was a large amount of funds set aside to retaining talent. And my question is is what the happened at that? If that was set aside to retain talent, then why didn't we we retain talent? Why didn't we find a way to keep Chris Proctor? Why didn't we They're also operating outside of their competency. I mean, like making an extraction shooter that's like a repetitive type of game that way. This is a very unique type of game. So like, and also they were they're I would say that Marathon was engineered to fail. Marathon was a game that was meant to take the most extreme and the most uh hardcore genre, which is full loot extraction shooters, and take that into the mainstream and hit a large audience with it. It was designed to fail. It's like basically like you're looking to try to do something that is the most uh exclusive thing or the most like let's say exclusionary type of game and then you want to hit a huge audience like this with a studio that's not used to making that kind of a live service game. Exactly. No, there's there's no way they could have succeeded. It was set up to fail. Keep Joe. Why didn't we keep Mark Noseworthy and Luke Smith? Why didn't we keep Michael Salvatorei? Sure, some of you going to say, "But they left on their own accord." Obviously, people got paid. There are people that definitely got paid. But in terms of retaining your top talent, your narrative team from Final Shape, where the what happened to retaining those people? I'm just saying, guys, I would not be surprised if Destiny goes into maintenance mode after this next expansion. I wouldn't be surprised if at best we get a renegade style expansion per year with your normal cadence of other things like guardian games, holiday events. You see where I'm coming from? Cross is killing Destiny fans right now guys. I'm not trying to hurt your feelings. I'm just I'm want I want us to be prepared for this. When you see a negative 765 and you start coming up with excuses for it, you've got to ask yourself, what am I doing this for? Okay. I think it's kind of like that's like 17th of the entire product value. And I think that unfortunately I think there's going to be another wave of layoffs. It may not happen until later in the summer, but I I do think that layoffs. I hate that millions. I just think that's probably going to end up happening. And um I'm not hopeful that a Destiny 3 is being made right now, which blows my mind cuz it seems stupid as to not make a Destiny 3. That would obviously print. It's not until Marathon is stable, right? I don't know if Marathon is ever going to reach that point. Basic tell me Marathon is stable. Please God. But their history is I would say Bundy feels confident since their success with The Taken King, their success with Forsaken. These are the annual expansions that follow the release of Destiny 1 and Destiny 2. They feel very confident that their year 2 turnaround can change the course of the game. However, that's Destiny. And I I say this with love, Marathon community. Marathon ain't Destiny. All right. There are people that like your game. I like it too sometimes, but it's not. Destiny was popular. Marathon in regards to gummy bears in Team LG. Nothing was said about them. probably not going to hear anything about them until whatever it is that they're working on uh coming out probably. And uh keep in mind what team LFG really showcas is completely willing to take individual games within Bungie and siphon them off and put them under PlayStation Studios. That's really what that shows. The question is, are they going to do something similar with Marathon? I'd be surprised, but maybe. I don't know. Whatever the case, obviously it shows some levels of promise because then they pulled it out from underneath Bungie and established Team LG. Yeah, I look look there is a way out of this. I want everyone to know there is a way out, but it involves heavy investment back in to the Destiny side of things. I just I just don't see that happening from Sony right now. Are you sure it's not just a skill issue? Well, it could be a skill issue. It could be the fact that some of your greatest talent that worked at Bungie left and therefore quality of content has gone down. I think that this is a chicken and the egg situation where I think that a lot of times where you have a large talent exodus. It's because you've also had a product decline and the talent that are really high up there, they've already made a lot of money. They know they can get hired anywhere else. They're hyper creative and ideologically driven. Those people th them leaving people like for example Jeff Kaplan leaving Blizzard like they're going to make that decision generally as a result or as a response to some sort of corporate decision making. You know what I'm saying? Like those two go north or whatever. Luke, I don't agree with everything Luke Smith did or said. You know where I'm coming from. But tell me you didn't get a little excited every time you saw Luke Smith and Mark Noseworthy on on the screen. Tell me cuz what what did they represent? What did those two guys represent? All right. You knew you were going to get it might be a bad or it might be a good You don't know. Don't really know. But it still brought a level of excitement. You know, you know what I'm saying? And I'm I'm not going to lie. Going into Final Shape when Luke Smith came on and he was like, "This is definitely not it for Destiny." And after the final shape has launched, we'll be back to talk MORE ABOUT THAT. GOD DOG IT. I WAS SO HOPEFUL, MAN. I was like, "Oh they're doing it, boys. They're doing it. They're going to make it. They're going to make a D3. It's all It's all coming together." And somehow those guys essentially got let go. I know they left, but you know where I'm coming from. What would I do to save Destiny? Can I just say Destiny is so just intertwined with the corporate world that I can speak from the perspective of somebody who's never played Destiny 2 before. I never will. There are too many expansions, too many purchases, too many complications. The game seems like it it's like I arrive at a party like you you arrive at the bar at like 11 like or sorry 1:47. You might have time to get like one drink, but then you have to go. That's it. Yeah. Like you're you're getting there like just in time. Like the last call, right? And so it's too late, bro. Exactly. I I think that they need to like for me like that's the way that I feel is somebody who like you guys know like I waste so much time playing online live service games. I do like I I I'll I'll 100% a game and then I'll just quit the game. I would never want to try to 100% or play Destiny 2 because of how much is how how involved the game already is. I don't know how to navigate this. That's it. You know where I'm coming from. This isn't just like, hey, here's a a single who owns an IP, who has creative freedom and direction here to try some things and mix things up. This isn't like a we can go in there and make a few sandbox tweaks and changes here or throw in Pantheon 2.0. There's just so much intertwin in this that yes, I could sit here and say we can follow the same road map that Runescape followed with essentially old school Runescape launching. You could do a classic launch. You can roll out that content over a year time frame instead of that wouldn't be exciting. You have to do something new. It has to be something new. Like the age of remakes and remasters and then you know re-releases like it's good to have games that are like old come back. Yeah, sure. But like people don't really like we want something new. And of course over 3 years makes sense. You could start with OG sandbox. You can uh create goodwill by allowing Red War campaign and forsaken to be in a playable state in some way. I don't know how you figure out that way. Whether that be in a D2 or even maybe even a standalone download, but I I don't know. I don't know. But that would establish some level of goodwill. the community would would see that and go, "All right, we don't forgive you, but we appreciate this." You know what I mean? We appreciate you at least trying. We stilling remember. We don't forgive you, but we appreciate it. All of this is to tee up the future, which would be a D3. Here's the problem with everything that I just said right now. Sony has to okay it. They have to say, "All right, sure." And right now, they're not the trust between them and Bungie, I think, has really fallen. I don't think they have faith in Bungie. What Bungie wants to do, if Bungie even wants to do that, you see what I mean? Mhm. Anyways, that's that guys. That's that. It's not good news. There's no there's nothing good about this. There really is nothing good about this. I think like some some people are like, "But the the retention in Marathon." All right. It's not good. You effectively have two games now both competing for place. And that's not good. That's where Destiny 2 Destiny 2 died so Marathon could die. So eventually Bungie could die. That's it. Marathon is right now. Slap that like button like your mama told you, right? Oh, too bad, right? place. Yeah, not a pl not a good place to be. And I should have incorporated marathon into Destiny 2. Destiny a catch-up mechanic. Well, no. It's just the complexity of the game is just too it's too vast. Like I I don't want to go through whenever I see 75 different purchase options for Destiny 2. I just uh No. Like, why would I ever engage in that if I could just simply play, I don't know, anything else? Why would I do that if I could play anything else? There's no reason to. It seems silly. So, yeah, I'll link you guys a video. Aztec Cross is a uh a massive copium addict for uh you know, Destiny. He's made videos about it. I've watched. And now he's talking about, of course, uh what do you call it? Uh Jesus Christ. Uh marathon. And it's just going to get worse. I do. I think it's just going to get worse. And also the gaming community once it makes up their mind on whether a game is good or bad, I think that it's really hard to get away from that. And that's what's really happened is that for better or for worse, the gaming community, how did this game do, by the way? Okay. Not so great. Um, the gaming community has made up their mind that marathon isn't that great. They have like I mean this is this is really really bad. I mean, to have this much of a drop right here, I mean, you're barely like I I would be surprised if in a month they're even getting over 10,000 players. Yeah. I I mean, I I I really think it's probably not going to happen, but, you know, who knows, but uh yeah, play Destiny 1. If they did a remake and they started it from scratch, I would consider it. But I want a new game. That's the way I feel about it. I just want to have a new game. And until I get that, I don't really

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