Finally, a good f***ing remake
Chapters12
Announces the Black Flag Reynct remake and sets the tone for a faithful raise of the original with modern polish.
A passionate look at Assassin’s Creed Black Flag Reynct, a faithful remake built on the Anvil engine with new content, naval enhancements, and a July 9, 2026 release target.
Summary
Asmongold dives into the announcement of Assassin’s Creed Black Flag Reynct, a faithful remake that Ubisoft promises is rebuilt from the ground up on the latest Anvil engine. Matt Ryan returns to voice Edward Kenway, underscoring that the core story remains the same while gameplay and immersion are raised to a modern standard. The remake emphasizes fluidity between land and sea, with revamped combat, stealth, and parkour that align with recent Creed titles, plus new naval options and officer-controlled crew dynamics. Ubisoft Singapore and Montreal teams collaborated to preserve the original pillars of Black Flag—freedom, piracy, and the tropical Caribbean vibe—while adding handcrafted cinematics, enhanced facial animation, and fresh chapters tied to Edward’s arc. A notable shift is the focus on a single-player, story-driven experience with no multiplayer at launch, though the team hints at potential DLC and new content in the future. Woodkid contributes a reimagined soundtrack, preserving beloved sea shanties while weaving in new musical moments. The presentation also highlights community workshops that informed refinements, and a collector’s edition reveal teases a diary-filled Edward Kenway notebook and a themed figurine. All of this culminates in a July 9, 2026 release date, inviting both longtime fans and newcomers to relive the pirate fantasy with modern polish. Asmongold remains cautious but impressed, noting the remake’s fidelity and potential as a sign Ubisoft is returning to form—at least in reimagining a beloved classic.
Key Takeaways
- Black Flag Reynct is rebuilt from the ground up on Ubisoft’s latest Anvil engine, delivering overhauled visuals and new gameplay additions while keeping the original Edward Kenway story intact.
- Naval and on-foot gameplay are integrated with a focus on fluid transitions, improved parries, takedowns, and environment-driven combat using walls, ledges, and breakables.
- New naval features include upgraded ship weapons with alternate fire modes, dynamic weather and waves influencing ship handling, and officer-driven crew abilities that deepen the pirate experience.
- The remake emphasizes a pure story-driven single-player path, explicitly excluding multiplayer and DLC at launch, with potential content expansion in the future.
- Woodkid returns to compose for Black Flag Reynct, pairing familiar sea shanties with new tracks to enhance the Caribbean atmosphere.
- Ubisoft conducted early player workshops with fans to refine Edward’s movement, facial animation, and scene dynamism, preserving the game’s signature soul.
Who Is This For?
Essential viewing for longtime Assassin’s Creed fans who loved Black Flag and newcomers curious about how modern remakes balance fidelity with fresh mechanics. It’s also a good watch for anyone interested in game development processes, remaster design, and community-driven polish.
Notable Quotes
"Assassin's Creed Black Flag Reynct will be released on July 9th, 2026."
—Official release date announced, framing the remake as a future release.
"The remake brings the good, classic game back to life."
—Executive summary of the remake's intent and sentiment from the hosts.
"We rebuilt the entire adventure using our latest Anvil engine."
—Technical foundation for the upgrade and fidelity to original pillar.
"This remains a solo adventure and character-driven experience. It is not an RPG."
—Clear positioning of the game’s scope and audience expectations.
"Wood Kid back in the Assassin's Creed franchise for Black Flag Reynct."
—Music collaboration highlight tying legacy to new content.
Questions This Video Answers
- how is Black Flag Reynct different from the original Black Flag remake
- will Black Flag Reynct include multiplayer or DLC later
- why did Ubisoft choose to keep Edward Kenway’s story intact in Reynct
- what improvements come with the Anvil engine in the Black Flag Reynct remake
- how does the new officer system affect gameplay in Black Flag Reynct
Assassin's Creed Black Flag ReynctAnvil engineUbisoft SingaporeEdward KenwayNaval combatSea shantiesGame remake processWoodkidGameplay redesignSingle-player focus
Full Transcript
Assassin's Creed Black Flag has been announced. This is some sort of of reynct or something like that. I don't know what this is. I've never played the game before. So, let me see. Damn. Wow. Wait. Yo yo yo. We fly no colors out here, but praise the lack of them. So let the black flag signal nothing but your allegiance to man's natural freedoms. Or if a man plays a fool, then it's only fools he'll persuade, but appear to be the devil. Man, and all men will submit. This is awesome. But kid, we take as we please and become who we like.
But that look g they gave you. It's not who you are. Who am I? It's like the British Navy. You're a wonder. You have a knack for this kind of work. God damn. It ain't work if you love it. That looks awesome. Voices change. I have no idea. Hey everyone. Uh, I have to say it is so good to be here. I played Edward Kenway more than a decade ago and you know he's one of those characters that never really leaves you. Mhm. Now over the past months we know that you've been waiting or we know.
No gameplay. No, they're about to show it. And today it is finally time to share with you what we've been working on. Assassin's Creed Black Flag Reynct is a faithful remake of one of the most beloved Assassin's Creed games. It's totally rebuilt from the ground up with the latest version of the Anvil engine and enriched with lots of new additions. Re-synchronization with Edward's Journey and memories. The same story, the same man, but elevated to a new level of immersion and realism to bring you one of the most thrilling swashbuckling pirate adventures. And I'm happy to say Assassin's Creed Black Flag Reynct will be released on July 9th, 2026.
Today guys, you are getting the real deal. The first ever look at gameplay. Everything that's been reimagined and some behind the scenes stories. But enough of my talking. Yeah. Yeah. Let's just jump right in. Hello pirates. Matt Ryan here, the voice of Edward Kenway, and this is Assassin's Creed Black Flag Reynct. 13 years after the original, this remake brings the good. Yeah, that's all right. Classic game back to life. Rebuilt from the ground up with the latest Anvil engine to deliver the most thrilling pirate adventure. All right, let's look my buttons. Your life seems a grand one, if I may say.
So full of adventure. You play Edward Kenway, a rebellious scound eager to make a name for himself in the pursuit of glory, freedom, and a search for a better life. I've seen your face before. Use mix with them pirates down in Nassau. Shut your bloody gobber. I'll fill it with shot. You hear me? Edward. Is it? After crossing paths with the assassins and Templars, Edward is drawn into their centuries old conflict with secret locations and legendary treasures at stake. They just don't make them the way they used to, bro. Like, this is I mean, this this is this is so good.
I love this. Along the way, he joins forces with infamous pirates such as Anne Bonnie, Charles Bane, and Blackbeard. With them, he helps establish a short-lived, lawless republic following the pirate code and defying empires built on cruelty and greed. Together in their search for freedom, power, and riches, they'll fight across a treacherous tropical paradise. From dangerous waters to dense jungles, untamed lands, and bustling historical cities. I I was like the moment that I saw them, like the actual gameplay of sailing the ship around, I was sold. I'm going to play this. This is really Yeah, this is great.
From the grandeur of Havana. I I really mean this. Like I've actually never played a Ubisoft game. Really? I never played Rainbow 6. I never played Assassin's Creed except for Assassin's Creed Shadows when it came out. I never played any of these other games. This is going to be my first real like full-on game like this. This the OG pirate game. Yeah. See, I didn't know anything about this. I mean, you look at the like the the like this this is a wow. Holy sh the thriving and wealthy jewel of the Caribbean ruled by Templars to Kingston's bustling trade hub and Nassau, the beating heart of the pirate republic.
Each city offers a distinct atmosphere shaped by opportunities and conflicts. Uh-oh. The Caribbean world reaches a new level of immersion and realism. Jesus Christ. Powered by high resolution texture. The And the thing what's crazy is that this was 10 years ago. Like obviously it looks it looks great now. It looks even better. But like it looks like I mean even back like I bet back then whenever this came out this was like what the [ __ ] right? Like I bet people saw this and they were like wow this looks amazing. Enhanced 2014 wasn't it? Strikingly detailed environments.
Jesus Christ that's amazing. And a new dynamic weather system. Oh, even underwater exploration is more expansive, more beautiful, and more perilous than ever before. Was that a dog? With seamless access to cities and locations, the world feels truly alive. Ship docked, creating the perfect backdrop for a life on the edge. Where freedom is earned and danger is never far away. time to After watching some of these games, it really makes me understand why Ubisoft was such a huge goated company. I like I was inside of the cave of WoW. I didn't even know this game existed.
I can see why their stock was so high. Like this is this is ridiculous. swords, lads. The especially I hate to pause, but like the the thing to me also is like the fact that like there's like a whole backdrop like not only do you have like you know the colonialism era, you know, you have the politics overlay of that, but then you also have like the endgame, you know, like assassin like [ __ ] I don't know, like the the League of Assassins or some [ __ ] on top of all this. Like that is just wow. That's crazy.
That's so that's insane. Time to draw swords. Assassin versus templars. Yeah. The combat system has been entirely reworked into an actionoriented experience while wielding dual swords, pistols, knock off, and hidden blades. Every move now plays a specific role with faster, more fluid attacks and combos. Land a perfect parry to open up your target for an instant kill. Then follow with up to four chained takedowns. Use walls, ledges, and breakables to your advantage. Keep track of your opponents and use all your tools to level the playing field. See, here's my only concern. Please make better enemy variety.
The reason why I quit Assassin's Creed Shadows is because when I did the first two strongholds, I encountered every single enemy that I would encounter for the rest of the game. That's why I quit. I was like, "Oh, I've already Okay, I played the game now at this point." But fight recklessly and you will be punished. Are you on the hunt? That's all they do. Mastering your environment is key. Surely they can do that in 3 months. As you navigate through cities and jungles, you'll experience smooth and improved iconic parkour moves. Jesus. From free jumps to back ejects and side ejects.
These options offer a range of reactive movements, giving you tighter control, resulting in greater speed and deadlier assassinations. Being a pirate assassin often calls for a subtle approach. With Reync and its enriched stealth system, you can now crouch freely as part of your toolkit to approach targets. Tailing and eavesdropping missions have also been revamped. In the original game, getting discovered meant instant desynchronization. Yes, this was a pretty big pain point. We remember. Uh-huh. And now the action continues. Your objectives remain, but your target will react, and you must adapt accordingly. So, you can [ __ ] it up.
All these new interactions offer multiple ways to succeed and progress in your missions. Of course, this wouldn't be a real I mean, this looks so [ __ ] good, dude. Like, oh my god, this looks great. I also think that like the pirate aesthetic, too. The pirate aesthetic, I really really like it. And the reason why is that it was like kind of like the wild west of the world still where like the world was explored but still kind of mysterious and you didn't have the same level of technology and expansiveness that we have now. And so there was like an element of I would say like untamed freedom that existed back then.
I I'm assuming right I I wasn't there. I'm old. I'm not that old. Uh, but like and I I think that's what makes something like this so interesting. Pirate adventure without a ship. The age of adventure. Yeah, exactly. You named your brrig after a bird. The Jack Door. What a beauty. Set sail and freely roam the Caribbean. Now equipped with even more firepower, the Drado can conquer the high seas like never before. They had that in armored core. With new alternate fire upgrade for every weapon, you now have more power and flexibility to overcome opponent's ships in any situation.
This is good. Like honestly, like this is really really good. It's amazing. Yeah, it's like Windows. Yeah. Yeah. Know engage in epic battles. Okay. All right. So, boarding parties and fork raids. So, you actually like whenever you board a ship, you literally move your character over and you get your character on the ship. It's not like there's an animation that puts you on the ship or a cutscene. You just get on the ship. This is Windro. Yeah, I played the whole thing. I loved it. I want to play this. I'm gonna love this, too. I don't think about like which cake is better.
I think to myself, "Oh my god, I've got two cakes." These are back as challenging, dangerous, and exciting as ever. To reinforce, I play all kinds of games. Three brand new officers make their entrance. Lucy Baldwin, the window, and dead man. Wait, that is that is that all Abraham? It's got to dude and dead man Smith. Each officer has a unique narrative quest line that reveals their backstory. Gain their trust to recruit them to your crew and benefit from their special gameplay abilities. Dead Man Smith, for example, unlocks a double shot from broadside weapons. Yeah, I bet Windows took a lot from this the original and I can see why.
This is [ __ ] awesome. I've seen some of the original videos of this game the Caribbean alongside your crew mates and trusty pet. That's right. You can now find a cat or monkey for the jack door. What? Engage and plunder other vessels. steer through violent storms with rogue waves or just soak up the sun regailed by shanties new and old. It's time for us to leave. Assassin's Creed Black Flag Reync offers a deeper, more immersive adventure that remains faithful to what players love while enriching the experience with enhanced gameplay features and fresh quests. And see, I really got to tell y'all, like, playing video games now is so good.
Like, there are so many It is a great time to be an unemployed loser. It's such a good time to be an unemployed loser. lines, including ones for the officers you met earlier and just between you and me. New narrative arcs involving our old friends Blackbeard and Steed. Defy empires and relive the era's explosive events amidst the ancient war between assassins and Templars in the ultimate pirate fantasy. Gold, infamy, and adventure await. It's time to raise the black flag again. If this game is really good, I will probably play the rest of the Assassin's Creed games.
I will like is it it'll be like Resident Evil where like I never played Resident Evil before and then I played the new one. It was so good it made me want to play the other ones. The OG ones are so much better. Yeah, I know. Like Well, I would play Odyssey, too. Like I mean that's the that's a new one, right? Or one of the other new ones besides Shadows. Like I will play the originals. With Black Flag Reync, we set out to reconnect with the heart of Black Flag. From the start, the intention was clear.
Deliver a faithful and enriched experience grounded in what players loved. We've rebuilt the entire adventure using our latest Anvil engine. expect fully overhauled visuals, new additions that deepen its worlds, and enhanced gameplay both on Holy [ __ ] that looks really good. I do want to say that one of the things that a game like Windows also does very well is lighting. I think lighting and like uh effects like that actually go harder than fidelity by a mile. And how do you know that? Valheim is how you know that. It's obvious. Like if you actually look at the stop like the actual pixel count of like you know like a boss in Elven Ring, they look like [ __ ] But if you look at the if you take a step back and you look at the the the whole thing or it's put together, it's like, wow, that's insanely good.
Land and at sea. Movement now flows more naturally from one action to the next. Whether you're doing parkour across rooftops in Hana or fighting on the docks, parkour builds on the latest design improvements from recent Assassin's Creed games while still keeping Edward's classic moves. Uh, it was all right. Combat now offers a more dynamic swashbuck experience driven by precise parries and takedowns. Stealth gets its share of improvements, too, and the ability to crouch anywhere. They open up more tactical routes and subtle approaches, letting you shape the adventure the way you want. Naval gameplay also follows the same philosophy and offers more tactical options.
New officers will join your crew with powerful abilities, while the Jack Daw's weapons can be upgraded with new modes to change up the fight. The sea now plays an active role in how you'll be challenged by the elements. Weather and waves will influence how your ship will handle while preserving the pace and freedom players remember. Assassin's Creed Black Flag Reync matters deeply to us and to you. That's why we took the time to rebuild it with the care it deserves. This remains a solo adventure and character-driven experience. It is not an RPG. The focus stays on how you play and how you explore the world.
And as we developed the game, we organized dedicated workshops with our community. These early player feedbacks played an important role in refining many of these elements. Here's a look at their most recent visit. Hello everyone. We are here at the Ubisoft Singapore studio where we invited some of our biggest Assassin's Creed fans to discover the remake of Assassin's Creed Black Flag. That's cool. They've had the opportunity to meet the devs, try the game, and share their valuable feedback with us. Here's what they had to say. Yeah, that's about right. I still can't believe that I So, you just brought in a bunch of balding middle-aged men.
I could honestly brilliant. Just brilliant. Exactly. That That's all you need. Yeah. Duh. That's all you needed to do. Can help the dev team to make the game better and improve it when it finally arrives. I'm part of of that process and Black Flag is my favorite game. So to be a part of that process is just awesome. It felt nice to be appreciated in that way to give direct input about the game. The feedback with the dev team, they were very open as a dev team to take the criticism, what needs to be fixed, what's great.
They even asked us more questions about us. So I love the curiosity that they show us and it shows that they truly care about what they do. I'm just really excited to be back like with the addition of new audio lines, the new dialogue, and the new music. I'm super excited to actually help improve the staff experience for the game. I care about this game, this remake. When I heard rumors about this game, I just wanted to be involved in giving as much effective feedback as possible. Yeah, I bet. God, some of this work came directly from spending time with some of our core blue hair.
Yep. No boo. We had them play early builds and sat down with them to gather their honest feedback on the game, tapping into the many things players expect of a Black Flag remake, from gameplay features to visual fidelity. This helped us refine some of our choices along the way. What was interesting was not only to gather that feedback, but to understand why players reacted this way. They were incredibly passionate about Edward, how he moves, how he reads on screen, even the details on his face. That led to deeper conversations. Okay. Together, we explored different approaches, tested ideas, challenged assumptions, and refined choices until the intent felt right again.
The team's passion and commitment have driven every step of this journey, and we can't wait for you to see more of what we've been crafting. Oh, it really is so good to be back in this world. I believe the Black Flag is one of those pirate adventures that never really left the players minds. Uh, and it's also really It's actually true. Like every time that a new pirate game comes out, every pirate game is compared to Black Flag. That is the that is the pirate game benchmark for every new game. Like whether it's Windows, Skull and Bones, uh what else besides that?
Sea of Thieves, like that's it. Special to be here today with some of the people who helped shape the game back then and who are there aren't that many. You're right. you were creative director on the original Black Flag. And Paul, you're the creative director on Reynct, who's leading the vision of this remake today. Now, before we dive into what the game is now, I'd love to go back for a moment, you know. So, when you started building Black Flag back in early 2012, 2012. 2012. How was the world imagined in the first place? I mean, what Wait a minute.
So you're saying that this guy made the they made the game in two years if it came out in 2014 and you said he started on it in 2012 like pillars that were there from day one. Well, uh, from the very beginning, one of the key central core pillar was fluidity, right? We really wanted the seamless experience, connecting movements, combat, and navigation all very naturally. And it was the same seamlessness that we were looking for between naval experience and the ground experience. Because the other challenges we were facing was to merge actually two fantasies, being a pirate on one side and being an assassin on the other without any friction.
And the sea wasn't just an add-on, you know, to the ground experience. Naval gameplay was really a core pillar from day one. We also wanted a world that feels alive, right? Something that would react to the players always in motion. And it was very compelling to me to see other people like Paul and his team actually to face the same challenges that we did face back in the days. And I think what helped them craft the game was that a lot of people involved in reynings today were already part of the the game the original back then Paul.
So you you were already a part of the team back then, right? So you know when you come back to a project all these years later, what stayed non-negotiable from the original vision apart from the fact that uh you know I'm Kenway. So Matt, the one thing that was non-negotiable is the original story of Edward Kenway. We have never approached Reyn as a reinvention. Our goal is to carry John's vision forward. I think this game's going to be all right. I think that's mad. Okay. Thank you. And today we have much more room to do so since the game is engineered and rebuilt on Ubisoft's latest anvil.
It allows us to push dynamism, gameplay, immersion further while keeping the original vision and story intact. Yeah, and you you mentioned before how how collaborative the original game was and can you talk about that especially with with Singapore? Yeah, absolutely. It was a absolutely team effort back in the time. And I remember actually in 2012 when we first came here in Singapore meeting Paul and the team to do what we call the blueprint, you know, this this week of hard work where the game really emerged from from the the preparatory work. Um, and Montreal worked very closely with Singapore.
Singapore built key parts of Black Flag. The naval gameplay was built on top of the Assassin's Creed 3 naval tech that was developed, you know, in some specific missions. Well, that makes sense. But you were also behind a lot of places, locations, and game plays, you know, like caves, uh, underwater gameplay, forts, ships, and some major Imagine watching this in 2013. Dude, that's insane. Like, this is this is crazy. That's so Oh my god. Are we witnessing the rebirth of of Ubisoft? No, I think that they're remaking an old game. When they remake when they make a new Assassin's Creed game that is on this same level, then you could or a new Prince of Persia game or something like that, then you can say that they're back.
Right now, they're doing a great job remaking an old great game. They are, and I think that's awesome. That's incredible. That's amazing. But is the company back yet? I'm not ready to say that. But this looks really, really good. It's a It's a step in the right direction. That China bought the Chinese setting straight like this. No more blue hairs. Uh-uh. Get them out. Three demo that you worked on, right? Right. So, so there seems to be like a whole sense of continuity here, you know, not just in in the game, but in the in the people making it.
You know, one thing that uh that that really shaped Black Flag for me was how dynamic the scenes felt coming back to it for reinct and shooting the mocap scenes in Toronto. The the scenes just felt so dynamic like the original game. was what was the intention uh uh back then gave a billion when it came to all the cinematics? So from the start and it was a lot of discussion with Kama the the animation director back then. We really wanted the scenes to feel alive you know we wanted characters moving interrupting each other exchanging objects you know and reacting physically and that sense of movement was really part of the game's identity I feel.
Right. And and and when you rebuild a game like this that I I guess uh that becomes a huge challenge, right, Paul? And and how did you how did you keep the spirit whilst trying to push it further with all of today's amazing technology? Well, there are many ways, but to carry on the spirit of Black Flag, we always remembered one thing to rebuild the game with the original pillars in mind, John's pillars and the original core team's pillars. But the most important thing was the story. We every single small moment in the game had to be rebuilt.
Thank God. It took a lot of handcrafting, especially the facial animations. But that's important because that's the soul of the game. That you men are the paras of Charles Town. And I would profit better by using your organs for chum and your bones for char. By Christ. And you know, when you add new things to a game that that that people really know off by heart or they know it so well, the fear is always that that the people might notice the seams, right? Uh Jean, when you played it, uh what what did you feel?
Well, actually, I I felt like playing Black Flag, you know, and not even noticing where the original end. I think that the game like the best remakes are when they remake a game and they make it how you saw it in the first trailer cuz like you remember back whenever you watched the first trailer for like Ocarina of Time, you didn't think that it looked like a bunch of triangles and [ __ ] You thought it looked realistic. And I think that like Demon Souls, another great example, right? Is that whenever you saw Demon Souls in like 200 whenever the [ __ ] right?
2009 or eight or seven or something like that. Uh you saw that game and you saw that game in the way that they remade it. And I think that's what's so important. And when the new the opposite of that is uh Warcraft 3 reforged when you don't you you don't understand what the vision was that Paul and the team wrote uh was starting and this is something really really important that continuity is very much essential you know Jean whenever we wanted to change or add something we would always question ourselves does this belong here would Edward do this would John get upset And if the answer wasn't clear, we simply wouldn't do it.
Yeah, exactly. However, as we all know, no remake is complete without additional content. So, we have added brand new chapters and brand new missions to the game, including a brand new scene with Edward's wife, Caroline, that's written by Derby himself. Yeah, I remember playing it. Uh, Jean. So, so like there there's something that's good. I don't know. There's something deeper in Black Flag than just like pirate freedom, you know? Uh and it's closely tied to the character of Edward. Yes, absolutely. We we really wanted to to send a message also saying that uh freedom without structure doesn't lead you anywhere, right?
And Edward's arc reflects that. He thinks everything will be granted. You know, that's the good life, plundering, etc. But then in the end, you realize that you lost all your friends, right? And and so this is very important because he grows into someone that understand his own responsibilities and that makes him like you said very human. Yeah. Yeah. And that's exactly what I really into coming back to the character after you know more than a decade. you know, it's the same Edward, but there seemed to be like for me personally, you know, from the scenes that were written kind of, as I said, more dynamism, but also there's a certain kind of weight to Edward's journey.
You know, I guess that with Black Flag Reync, there are some really kind of important decisions to make, right, Paul? And how how did you approach those? So, Matt, with Reyn, we made a clear choice. It is a pure storydriven adventure and we are fully focused on Edward's adventures in the Caribbean. As a result of this focus, we have elected to not have the multiplayer and not have the DLC. However, gives a [ __ ] Yeah. I mean, multiplayer number one point is for multiplayer. Is built from the ground up with new story, new content, and new systems.
They'll probably make the DLC later if it does really well. Action. That's what I would assume. Resync is a 2026 take on the original Legend. Yeah. And for those of us who are curious, the original will still be available. And so the modern day, right, that played a really specific role in Black Flag when it was released. And so can you explain how it fit the franchise back then? So, you know, back then in 2013, the present day reflected where the franchise was at. It was a transition moment, especially with Desmond's story and what it meant at the time.
But now with Reync, I think there were some changes were needed. That's right. Today, the modern day has evolved. For Black Flag Reync, we have approached it in a way that focuses on Edward's journey while still connecting his memories to the enemas. The modern day rifts in Black Flag Reync will feature new moments that focus on Edward's internal struggles. There's also something about Black Flag that I feel that I don't know, people still crave what the game brought, you know? You know what I think it's because it's a game full of light. Yeah. Yeah. Yes, there is danger and violence, but everything takes place under the bright Caribbean sky.
You know, palm trees. He's right that the game does look really good. And I think that this environment is very appealing to like have a video game in like a lot of games are extremely dark and dreary and so having something that's like in this backdrop makes it just naturally appealing. Movement is very gen. I think also there's the um there's the gradient of it where it's not all one thing or another. It's like you can do one and the other thatism has always been part of the game and I feel is very relevant in 2026.
Yeah. Yeah. Yeah. Totally. And and the other thing that that people I feel never forget and certainly I never had is the music. Yeah. Absolutely Matt is the music especially the sea shanties. The sea shanties in particular have always been part of Black's identity. For Reyn, we have kept the shanties that everybody loves, but we we have also added new shanties. They are connected to the story. So today, we'd like to reveal a collaboration with an artist that's deeply connected to the Assassin's Creed franchise. And this artist has a special place in my heart because of his work on Assassin's Creed Revelations, Wood Kid.
Wood Kid. Oh, cool. Cool. Didn't he do uh That's great. Didn't that guy do music for Hey everyone, Woodkid here. Um I'm in my studio in Paris now and I have great news for you. I'm back uh in the Assassin's Creed franchise. Um this time for Assassin's Creed Black Flag Reync. You know, um the world of Assassin's Creed has been very important for me and very linked to my career. It started like 15 years ago or something. Um, and this time, um, I'm I'm very excited about what we've done. Um, I know that Assassin's Creed Black Flag is a game that's very important to all of you.
Um, it's a game about escapism, about rebellion, about exploration, and these are themes that are very, very important for my work. You know, I've I've explored these themes a lot in my music. So, I won't say too much, but uh I can't wait for you to hear what I've done for uh for Assassin's Creed Black Flag Having him returned to the franchise, especially for Black Flag Reyn means a lot to the team. We've been working on a newly reimagined track specifically for Black Flag Resc. And we can't wait for you guys to hear it. Yeah.
Right. And you know, one of those legendary I never played that the people remember long after. I know it sounds crazy, but I never have. I did the sea shanties. I still playing my car now from time to time, you know, and this this this game means a lot to you and we know that. Yeah, absolutely. This game means a lot to me and I'm not saying that just because you guys are here. Just working on a game takes me back to 2012 and we all want the game to be the best it can be and we really hope that you guys will enjoy playing it.
Yeah. So, you enter the enemies for real. That's right. In 2012, I mean, what a great thing, right? to come back to something, you know, more than a decade after, you know, uh and get to revisit and and rebuild and reimagine this wonderful world. It's just been such a pleasure for me and uh I thank you guys for for bringing me back. Uh before we wrap this up, um I've got a little surprise for you. All right, this is something pretty awesome. I saw it today for the first time and uh and I love it.
Ah, so here we have an Assassin's Creed Black Flag Reynct collector's edition. It's so awesome. And inside, is that a pirate hat? Is a really stunning crafted figurine of Edward Kenway sitting there slouched like me really. Uh, and he looks really cool. Uh, and it's crafted really well. And inside there's a notebook with all of like Kenway's diary entries and journeys about all of his adventures. And there's also a brooch and a cloth map and then some goodies in there for everyone. So this one is really cool. It's the first time I've seen it today.
And uh that looks cool. Uh if you guys like it, then you're going to have to get your own because this one's mine. You deserve it. Oh, thank you. Thank you very much. Thank you. If I had to guess, we can't wait for you to live or relive this thrilling pirate adventure with Assassin's Creed Black Flag Reynct that will launch on July 9th, 2026. I just want to say thank you for all being with us today and we cannot wait for you to experience it yourselves. Cheers. That looked pretty good, man. It did. The Steam page store is already up.
Yeah. I I I mean I'm not ready to say that Ubisoft is back. Like I feel like I until they make a new game inside of one of their existing actually even if they make a new franchise and it's really good then I'll say that they're back. I mean this is a remake of a game that they've already made before. So I'm not going to go super crazy about this. But what I am going to say is that it does look pretty good. It does. And I I've never played it so I'm excited. Yeah. I mean I am too.
Like I I didn't know what to expect. And uh do you ever collect figurines? I don't collect anything. Okay. Like I I'm not a collector. I'm not into collecting things. I know some people really like to do that stuff. For me, it's just not for me. But this game does look really good. It does. Don RPG. That's most beautiful things ever said. Yeah. And uh it's not how I This is Yeah, this is exactly what I said. This is how I saw the game visuals back in 2013. That is exactly [ __ ] it. And if you're able to make a game that is able to kind of like reinforce that, that's perfect.
Collector Edition videos on Ubisoft besides WoW mounts. Well, I haven't played WoW for a while. Like I've been I've been tired of playing that. And uh yeah, this looks like a really really promising
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