My Pool Projection App has its First User!

DesignCourse| 00:05:15|May 26, 2026
Chapters6
Describes moving Fusion Q to a brother's garage, with a different environment, projector setup, lighting, and camera placement.

A creator from DesignCourse tests a multi-environment pool projection app live, showing how Fusion Q handles different garages, with 5-player local games and 10 rounds.

Summary

DesignCourse’s latest update follows Fusion Q as it goes from one home setup to a second, more modest garage environment. The video showcases the projector-mounted setup, a camera tracking the balls, and the challenges of getting the software to run smoothly in a different space with higher ceilings and new lighting. The host runs a local 10-round pool game with up to five players, demonstrating dynamic scoring, pocketing, and a few comical misfires along the way. He emphasizes that the project is a long-haul effort, with several local beta testers lined up and a global audience of online testers in mind. This isn’t just a proof of concept; it’s a hands-on look at longitudinal software debugging across multiple environments, with real-world feedback in play. DesignCourse uses this lighter, candid style to illustrate both the progress made and the persistence required to take a complex project toward real users. For viewers, it doubles as both entertainment and a practical case study in setting up and testing hardware-heavy, computer-vision-driven applications. Watch for the candid notes on the “80/20” rule and the dopamine drop after the exciting initial progress fades. Links in the description point to other project videos that explain how the system actually works, offering a deeper dive for curious builders.

Key Takeaways

  • Up to five players can participate in the local game, with the app configured for a 10-round match.
  • The Fusion Q setup includes a projector mounted to the side, a central camera tracking all balls, and a TV displaying the live feed.
  • Getting Fusion Q to run in a second environment (the brother’s garage) took weeks, highlighting multi-environment debugging and hardware differences.
  • Beta testers are being recruited locally and globally to test different environments before broader release.
  • The creator notes the common software hurdle: the final 20% of a project is tedious, yet essential for long-term success.
  • The project is positioned as a slow, deliberate build with a focus on real-use case testing rather than a quick demo.

Who Is This For?

Essential viewing for hardware-heavy AR/vision projects, especially developers and enthusiasts who are testing pool-table projection setups or multi-environment software. Great for anyone curious about real-world beta testing and long-haul software development.

Notable Quotes

"Fusion Q's up at the uh second location here."
Opening line sets the split environment for the test.
"This is a big deal because it took weeks to get Fusion Q ready in the second environment."
Highlights the time investment required for cross-environment readiness.
"So, we're going to do a a game, which you can do with, you know, multiple people, I think up to five."
Shows per-shot capabilities and the intended user group.
"Resets after the rounds."
Notes the game flow mechanic and how the app handles round transitions.
"I'm in it for the long haul on this project because I already put in so much time and effort into it."
Speaks to the project’s commitment and ongoing development cycle.

Questions This Video Answers

  • How does Fusion Q track pool balls and project onto a table in a home setup?
  • What are the hardware requirements to run a pool projection app in a second environment?
  • How can I become a beta tester for a project like Fusion Q, and what environments are needed?
Fusion Qpool projection appDesignCoursebeta testingmulti-environment debugginghardware-software integrationcomputer vision trackingproject setupAR/Projection systems
Full Transcript
All right, here we go. Fusion Q's up at the uh second location here. It's it's just a garage. Very, you know, much more standard, not like mine. Here's the TV that has the game screen on it. The projector is actually mounted to the side. So, for people who have centralized pool lights and not perimeter lights, you can get, you know, a projector that's capable. And then the camera that's tracking everything, all the balls, is straight up there. All right, so this is actually me and my brother's garage, and this is a big deal because it took weeks to get Fusion Q ready in the second environment. I have my environment here, which is much different than his. I have really high ceilings, everything's mounted up way higher, different lighting. So, it took weeks to get the the actual software working in just a second environment. All right. So, we're going to do a a game, which you can do with, you know, multiple people, I think up to five um at a time, who might be at your place. Target pool. We're going to do local. And then number of rounds, 10. Pick players. Don, Gary. It'll just choose who goes first. And then what we do is So, here's a live feed of the table. Um let's go ahead and take this and Let's just go like this. Oopsie, something started there. All right. And then I'm going to bind that to a pocket. All right, so he has 15 seconds. And his goal is to get to pocket that ball, but also land in that zone. Do you have an angle? Uh [laughter] I'm the one who set it up. Okay. All right, so score zero. Now, it's my turn. Where is I What is it? The nine? All right. Here, Don, hold it. Fantastic. Oh, come on. I thought that would take way more. Are you kidding me? Did the same thing. It's so terrible. All right. One of us has to do this. This is going to turn into like a a 25-minute video. There we go. Well, yeah. Resets after the rounds. We're leaving this in. Come on. I want to show them what how cool it is when like we're able to get it over. God dang it. All right. I'm getting this [ __ ] Come on. Here we go. Show me neutral. Add right English. Hide path. Oh, dog. We cannot keep this. We cannot keep this. God, please God, just randomly put it in an easy spot. Like just centered [laughter] right in front of the nine ball. Oh, there we go. There we go. If I [ __ ] this up, I'm quitting. Ah. Got two points. So, I've definitely experienced the whole 80/20 thing with this project where, you know, you bust out a a of work initially, and then the final 20% is very tedious. It's difficult. That's where most people quit because you also lose out on the the dopamine rush and the excitement, and that all fades away, and you have to keep persistent. So, the next step, I have several other people locally that are interested in getting that system set up. I'm not charging them for anything. Um this is all about getting use case, getting test use cases so that we can get this running locally with a few different environments, maybe five different environments including my own. And then I also have people online um throughout the world that are interested as well in being beta testers. And so that's what, you know, the focus of this project is. It's it's slow, you know, because people have to source out the hardware. We have to get it all set it up, and then we have to do the debugging in these different environments where we have different scenarios. So, I'm in it for the long haul on this project because I already put in so much time and effort into it. So, yeah, I I just wanted to share that. A super silly video. Um things are moving along, so I'm excited to share more progress as I work on this app because it is so multi-faceted. And you can also check out I the links in the YouTube description with all the other videos with this project and about how this project actually works cuz it is probably one of the most complex pieces of software that I've even personally used, let alone create. All right, I will see you all soon, and goodbye.

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