đź”´ LIVE - Oblivion UI, Minecraft UI, and more!
Chapters5
The host greets viewers, checks in on the audience, and sets up the stream mood and volume before diving into UI topics.
Juxtopposed dives into Oblivion Remastered and Minecraft UI design, weighing old vs new UIs, Bedrock’s upcoming UI, and teamwork tools like Discord alternatives.
Summary
Juxtopposed’s live stream is a lively tour through game UI design, anchored by a detailed comparison of Oblivion’s classic UI with the recent remaster. The host breaks down why the Oblivion compass, health bars, and pause menus read differently in modern titles, praising the cleaner, more space-efficient top compass and the new shortcut wheel while noting areas where clarity could improve. Turning to Minecraft, Juxtopposed weighs Bedrock’s upcoming horizontal UI drafts against the traditional vertical layout, showing real-time mockups and a self-made mini-mod to test usability. He emphasizes the importance of maintaining game-feel while modernizing, and how recipe books, hotbars, and inventory classifications influence readability and speed. Interspersed are candid thoughts on UI tools like Figma (and its bugs), plus a broader chat about design culture, including how UI choices shape player interaction and accessibility. The stream also touches on the broader ecosystem—Discord’s public move and the array of alternatives (Telegram, Signal, Matrix, Steam Chat)—as part of a creator’s toolkit for community management. Throughout, Juxtopposed asks viewers for input, spinning up polls and inviting feedback to steer future videos and potential mods or in-game UI experiments. If you’re curious about how to balance nostalgia with clarity in game UIs, this stream is a practical, opinionated tour with real design takeaways and open questions for the community.
Key Takeaways
- The Oblivion Remastered UI improves space and consistency by moving the compass to the top and streamlining on-screen elements without losing the title’s archaic charm.
- The old versus new Oblivion pause/inventory layouts illustrate a core tension in modern UI: more information on screen can feel cluttered, while cleaner designs risk hiding essential functions.
- Bedrock’s upcoming horizontal UI draft sparks debate about vertical vs. horizontal layouts, with the creator testing a horizontal mockup and highlighting the need to accommodate a recipe book and workflow.
- A strong takeaway is the value of keeping a game’s design language coherent when modernizing UI, as Oblivion’s new design still feels faithful to its original mood.
- The stream advocates for customizable UI options rather than a one-size-fits-all approach, acknowledging the maintenance burden of supporting multiple layouts across platforms.
- There’s a practical emphasis on community feedback, using polls and viewer input to guide future UI designs and potential mods or official changes.
Who Is This For?
Essential viewing for game UI designers, Minecraft players interested in UI reshaping, and indie developers curious about balancing nostalgia with modern usability. The live critiques offer concrete examples of what works and what doesn’t in iconic game interfaces.
Notable Quotes
""The compass is now on the top... it gives a lot more space to see the objectives and targets.""
—Observation about Oblivion Remastered's compass placement improving screen space.
""I feel like the new shortcut wheel is beautiful on its own, even if you compare it to the old one... it’s cleaner and less cluttered.""
—Praise for the redesigned Oblivion shortcut wheel and its aesthetic.
""Bedrock horizontal design—we should test it live because most people prefer vertical, but there are benefits to horizontal too.""
—Live testing of Bedrock UI directions with audience feedback.
""There are so many options for showing friends’ locations—mini maps, dots, icons—and we need a way to let players choose.""
—Discussion of HUD/location features in Minecraft UI and player tracking.
""The UI is not just about looks; it’s about how you interact—filters, searches, and categorization matter in inventory.""
—Notes on inventory usability and the importance of functional categorization.
Questions This Video Answers
- How does Oblivion Remastered's UI differ from the original Oblivion UI in terms of compass and health bars?
- What are the pros and cons of horizontal vs vertical UI layouts in Minecraft Bedrock?
- What should be considered when modernizing a classic game UI while keeping its feel?
- What are viable Discord alternatives for gaming communities and how do they compare?
- Could a modular UI with options for layout customization benefit long-term game design?
Oblivion UIOblivion RemasteredMinecraft UIBedrock UIFigma bugsUI design principlesDungeon of UI comparisonsDiscord alternativesSteam ChatTelegram UI
Full Transcript
Hey, hey, Hey, hey. Hey. Hey. Hey. Hello guys. Good day. Hi. I know the stream hasn't started yet, but uh just wanted to check with you guys. Everything okay? Are you Are you good? Are you okay guys over on Twitch? Are you okay? Oh, awesome. Okay, great. Hi. Hi. Hi. How are you guys? How has your week been? had a good week. I had I had a good week. I had a really good week and I have so much to talk to you guys about today, the jump scare. Um, is the is the music volume okay?
is my sound volume everything volume. Okay. Yeah, I am excited for the weekend. Yeah, I am I will talk to you guys. Guys, I have so much to talk to you guys about today. And a lot of um a lot of the stuff that I have been doing past 2 weeks has a lot to do with what I'll be doing this weekend. So, I'll I'll let you guys know. Okay, great. I'm going to switch to my normal streaming um setup. There we go. Got the little cat over here. And we got Bigma over here. Everything as usual.
So, what what have you guys been doing? What have you been doing? I haven't strained or talked to you guys for the past 2 weeks, and for a good reason. Um, the stream hasn't completely started yet, so don't worry. You can go grab a drink. You want to grab a bite. Whatever you you have time to do that. Just chatting, I guess. So, um, what have you guys been doing? Have you been playing any games? Have you been working? Have you been designing stuff? Doing something? What have you been doing? What have you been up to?
What are the news recently? building stuff. Yeah, I know. I know. I know that a lot of you guys are developers. Um, a lot of you guys are designers. A lot of you guys uh work in like I don't know, project management and stuff like that. But yeah, you you you played Batro? Yeah. Have you have you guys played Batro? I do I do play games. I do play games. And today I I really want to talk to you guys about game UI. I don't know why, but since I started like this whole Minecraft project, I've been, you know, back in the whole gaming UI stuff, and I just can't stop now.
I just can't stop. And until this this video is done, I don't think I can stop talking about game UI. Yeah. So, you guys have been playing games. It's It's very good. It's very good that you you play games like between like working and like doing stuff, being productive. It's It's good to play games and just, you know, loosen up, kind of have fun, kind of chill for a while. Yeah, I do plan to make a video on um Batro. I I do I do want to check out Batro definitely with you guys. It's just it's just like these videos like Minecraft redesign.
I don't know. Steam redesign, Spotify, they take so long and for a good reason. For a good reason. Like I don't know. It's just like got to really put my mind into it for as long as possible so I can you know kind of completely get the feeling of using the UI as as as much as possible. Just making sure that I really am okay with whatever I've designed. So yeah, I I think I I think I do want to make my own game. I I really wish I could, but you know, it's it's it's a hard task.
It's it's it's very hard. Like I I it's definitely going to take a long time, but maybe at some point. I By the way, guys, I am reading both Twitch chat and YouTube chat, so don't worry. I I am uh trying my best to keep up. Um if you're wondering, these are the things I want to talk about today. So yeah, I I think I have made some games like before, but like very like small games like one level. I'm I'm not really that good at it yet. Maybe at some point. I do really want to make like a a cute kind of game like not that not that serious like it doesn't have to be I don't know Skyrim obviously I don't think I can I can ever do such a thing but like maybe something like a platformer I don't know pixelated game I don't know maybe some point Hi guys hi I'm really happy by the way that you joined today to so we can Thank you for joining and I really hope you enjoy, guys.
Really hope you enjoy. I don't have any mods on Minecraft yet because um I really don't want to I want to have the original um experience of the game, but I do know of a lot of mods. I've been watching a lot of videos on different mods. I mean, that's what you do, I guess. But and I I have gotten a lot more information about the whole like community recently. So I that's fine, but I don't want to spoil my experience of the, you know, barebone Minecraft UI. Yeah. Um I I have well I mean I have um I mean be before I was like I started to design I I guess for like a long time as like a teenager I I used to do coding a lot of coding.
So I'm I'm okay I think in that aspect if that's if that's what you mean by like me doing the coding for the game. I think I can get used to it fast. Okay. So, are you guys are you guys okay? Are you guys okay? Can we should we start should we start talking about the whole thing? Yeah. Yeah. Hell yeah. Okay. So, past two weeks, past two weeks, I have literally been I don't know saturating myself with Minecraft because I really wanted to get to know everything like everything everything even though you can't like get to know everything about something in like 2 weeks.
like such a short time. But I tried a lot of different things. I I've been watching like hours and hours and hours of just I guess lots of great you Minecraft YouTubers just trying to get a sense of where the community is at. Uh criticism and uh just playing Minecraft in general. Uh and yeah, catching the Minecraft movie. a lot of different things, a lot of different uh diverse kind of activities related to Minecraft. Yeah, it it does sound like something I got to be honest. I don't know what I was doing so far. I've been having a little too much fun and I I've been having a little too much fun.
It doesn't sound like it doesn't seem like I'm working at times, but seriously, like it's like it's it's crazy. It's awesome. Like this community is great, guys. I I love Minecraft content. Why is my website like link tree? Uh I mean I I like it simple to be fair. Like I just want every link and everything to be like accessible. Yeah. I don't think it it necessarily needs to be too complicated. It's just a bunch of links to different websites. So I don't want to like clutter it. And uh I think I I have to um try all sorts of different you know Minecraft on different platforms.
I have tried Bedrock but I haven't tried Bedrock on you know a console yet. Guess I got to try it on the Nintendo 2, I guess. But I'm not sure if is it is it like I think it is a little different, but I'm not sure it's, you know, that different. But still got to got to do it. So don't worry, the video is coming up, but I still have a lot to talk to you guys about, and I need your opinion on so many things. So, and also I have tried Minecraft Classic, you know, the free one on the browser.
That one is also nice, I guess. Um, I guess it's just like simple and it's nice. I just kind of wanted to get to know the whole thing. Okay. Uh, so I about about the whole Minecraft UI. I I have written a bunch of stuff that I want to talk to you guys about today. And I guess first I'd like to start with this um Oblivion UI because um you know uh the Oblivion Remastered game has just come out like a few days ago recently and I have talked about the UI on Twitter by the way.
Great game. Have you guys played it? Have you guys played the Oblivion Remastered? Have you shaking jockey? Have you Have you played Have you played the Yeah, you haven't? Okay. So, the game is the game is very I mean, obviously obviously it's modern, beautiful. The quality is just perfect. It's gorgeous. It's beautiful. The game is beautiful. And I'm just not going to talk about it because well, I I don't have much to say, but I do have some stuff to say about the UI. I wrote this thread on Twitter and I want to read it for you guys and I want to kind of talk.
And this is not not just about Oblivion, but this is like just like about the whole uh gaming industry, about the UI in recent games, you know. And uh I feel like it's important for us to compare old game UIs um with new game UIs. So So yeah, let's let's go through this uh together because I haven't exactly said everything that was on my mind on the thread. The game is beautiful, by the way. I really love the game. I kind of I have I haven't been so excited about a like a game uh like Sky since Skyrim.
This one is just beautiful. I really loved it. Kind of took me back to the whole Skyrim time, you know? Yeah. Yeah. It's it's it's very pretty. I really really love it. So, let's uh let's let's talk about let's talk about the UI. Uh have you guys have you guys played the old one like the old Oblivion game or or like have you just not played the new one? Okay. Okay. Great. Okay. Okay. Got it. Um so let's let's go through this. Um something something in these old games that u uh was really beautiful. Um, and I feel like they have been removed for a good reason.
Again, I mean, it's not that they weren't beautiful, uh, and that they should have been removed because they were bad or whatever, but like these are like two different these two games are two different things. So, if we're going to look at them, we got to look at them as two different things, not just, oh, this is the modern version of the other one. And, you know, not like that, but like independently, just look at them completely independently. Uh so the first point I talked about uh was that uh the compass is now on the top.
Uh and as you can see you have a lot more space to see um the objectives, the targets, everything. Uh while in the old one like it would be it would be cramped. Every objective everything would just be all next to each other. You would you wouldn't have enough space to see everything. And plus because the Skyrim compass was on the top too. I feel like this is just consistent with the whole Elder Scrolls games in general, you know. It does it does remind you of the Fable 2 UI. Mhm. So So yeah, I I I feel like a lot of like um a lot of people might like this one.
It's very subjective at the end of the day. You It's your opinion whether you like this or that. It's your opinion, but I feel like this just has more space. Just shows you a lot of things better. And it's the center of the screen. You know that you are looking like um the center is really the center. It's not like on the side. And this I feel like this took a lot more space compared to this. Yeah. I don't I don't hate it. I like it. I I think this is this is okay. I don't have any specific problems with it.
Do you guys Yeah, the compass is unintrusive. Yeah, the com the compass is very unintrusive. It doesn't bother you. It's just up there. Even though I kind of wish they either put like a like a photo mode kind of thing. Um because these these, you know, compasses up there, everything it's just like in the way. I can't take a proper photo of the game without these being in the way. I kind of don't don't like that. I don't There are mods that like allow you to like have a photo mode, but it it is always there because it's like your objectives, the targets, cities, different places you need to go to.
And essentially like you're not going to open the map all the time, right? Okay. So the next the next point is um Okay. So it is simplified. It's more simplified visually. Again, this is like subjective. It's very subjective. If you like this type or you like this type, they're kind of similar. I like that there are these circles around in here and you kind of they're kind of consistent. You can kind of see everything every the design language is like consistent across different parts of the UI. While like over here you things are different like everything is kind of archaic but not consistent if that makes sense.
Yeah. And I mean in 2025 we like simple things like we most people like simple things but that doesn't mean that this is bad or this is bad. I generally believe that like the word bad or the word good doesn't have any place in any anywhere basically because like everything is subjective. Some stuff some people like some stuff others feel like are better. It's just your sense of the world. You're looking at the world and you have your own preferences and there is no objectively bad or objectively good thing. Even in UI there is no bad and good either like you just like this or you like that.
It it's your choice. But there there is one thing that is very different and these uh bars the health bar the stamina bar all that is um kind of is present in the old UI but in the new UI it kind of disappears when it's full you know uh so it just kind of doesn't fill up space for no reason like you know it's full and it's not there. It's it's simple. Do you guys Do you guys Are you guys okay with that? We did have this conversation about um Minecraft, the way that like the XP bar would disappear because of the player locator bar.
And I think that's like a whole different conversation, but here it kind of makes sense because well, your health is full. You don't need to know if it's full or not. It's full. You can't see it, then it's full. And if it's drained, then you can see it like it will show up that it's like drained and you need to like um take a like a drink a healing potion or something like that, you know. Yeah, it's full and you don't need to care about it. But I feel I feel like in in the case of Minecraft and a lot of other games, it's very different.
Like the whole health, everything, it's very different. Yeah, I feel like it makes sense. The next point is sometimes it's a bit less stylized. Uh so this is something in in modern games you have the whole simplification modern games modern UI in general like in everything it's just simpler everything has started to become simpler and I don't think that that's necessarily a bad thing it's just different you know the audience is different like we are just like kind of different people you know and uh simple doesn't always mean bad if you won't take away necessary function functions.
Like if you remove necessary functions, that's bad. But if you're just simplifying it to kind of remove the clutter, then that's okay. Why not? And I feel like this Oblivion remastered has is kind of excelling at that simplification uh in kind of a good way, you know? It's very nice. It's very good. Like they did such a great job at modernizing this and at the same time keeping it clean, keeping it arcade, keeping it true to the loyal. It's loyal to Oblivion. It's very It's very nice. And then I have two other um examples here too, like the whole shortcut wheel and the new shortcut wheel.
Um so they're different. Okay, they're very different. Something about the old UI is that everywhere I look, there's this yellow, brown, yellow, brown, yellow, brown. It's just like everywhere you look, it's a little too archaic. Okay. But after a while, I was looking at it uh yesterday and my eyes started to kind of hurt. Like it's too bright, you know. It kind of feels like it's too bright. But and even though this one is bland, but it still has that, you know, ancient feeling, yet the whole shortcut wheel is a lot simpler. Is it's beautiful.
It has colors. It has It's It's a different design, you know. It's a completely different design. If you look at it independently, like if you don't consider this whole thing at all and you just look at this one, look at the new one, you kind of see that it is beautiful on its own. Like you don't need to necessarily compare it with the old one to decide whether it's beautiful or not. It is beautiful on its own. It's very unique, you know. Yeah. Coffee stains. Yeah. Less coffee stain. Yeah, fewer coffee stains. Yeah, it's just I don't know why that is like but yeah, it's just cleaner, you know.
It's just a lot cleaner. It does look bland, but that blandness is not necessarily a bad thing. It's just easier on the eye and fits a lot more information on it, too, to be honest. Like, well, that has a lot to do with the whole um size of the screen and resolution, everything. But yeah, again, it's just a lot cleaner. So yeah, we we should kind of look at these like new games independently. I feel like sometimes, sometimes. Um, other times it's more stylized. Now, this one is something that has a lot to do with the whole like interaction design and stuff.
Uh but look at this like class selection menu. It is I need to uh pause here for a second. Uh guys, I am reading both of the chats. So yeah, I I do I don't know why sometimes it's a bit laggy, but I do have I do keep an eye. So this um class uh class selection menu here is a lot you know the style is the same as the rest of the game right uh the styles look the same as like the inventory everything else it just looks the same. However, in the new one, I see these artworks over here.
I see these um these separation of uh these two sections. It h it's a lot more, you know, it's not as simple as this. They worked on it a bit more. This is like very simple, but this one has a lot more more artistic effort put into it. Like over here with these drawings, these are very nice. It's very beautiful. What do you guys think? Do you think? Do you like it so far? I mean, so far, what's your opinion about the whole whole redesign of the UI of the game of, you know, if you have played Oblivion before, do you like this?
Do you mind it? Persona Persona's UI is very beautiful. Persona's UI is very unique. I do plan to make a video about um kind of video game UIs soon hopefully. I mean everybody I feel like everybody who works in UI and kind of gaming knows that Persona's UI is unique. It's uh it's amazing. I don't even need to like talk about how great it is. It's very creative. But like here, um, we're kind of just, uh, if you've just joined the stream, guys, we're just kind of comparing the old and new Oblivion UIs. Okay, the pause menu.
The pause menu. This, this thing, uh, kind of I really have a lot to talk about on this. This is the old one uh, where you can like it doesn't take the whole screen, right? The new one. The new one takes the whole screen. Let's just like talk about this for a second. In most of the games uh back in the day, you could you could like press the escape button and then kind of um have this very small menu has the whole resume and um settings, gameplay, graphics, everything all all those settings accessible in front of you, but it doesn't take a lot of space on the on the screen.
these new UIs, they have kind of evolved to take over the whole screen. And while I really really appreciate the fact that you can have everything in front of you like character inventory, magic everything, while I really appreciate it, I really think that this could probably be managed a little better because the amount of times I have to kind of look what exactly I'm looking for. Like I played this game for like um I guess 10 hours now and so far every time I want to open the inventory or I want to like check the system settings or something else, I kind of got to really look at it.
You know, you know how your muscle muscle memory kind of forms after a while and uh you know where everything is. Well, in this case, I feel like it takes a bit of time to get used to it. It just looks like there's too much going on. And there there's like this other second navigation bar in the system settings. And uh yeah, it kind of also feels like it it was made for console [Music] um instead of like if you're playing on PC, I feel like this is this is going to be a little complicated to you at first at first glance.
But yeah. I now that we're talking about like uh game UIs, I am seeing like um Dishonored one and Dishonored 2. Dishonored has such a great UI. These games these games just have such great UI. Sometimes I think to myself like how could they come up with this? This these are creative. Persona, Dishonored, these are truly creative UIs. And not that Skyrim, not that Elder Scrolls doesn't have its own like iconic beautiful UI, but this is this is like in its own these this is like one of the UIs that could be iconic, but I feel like it's probably not going to be as iconic as as Skyrim was at some point.
Um, or Skyrim is, but it is still beautiful. If you just look at it on its own separately, it's it's good. I mean, my only like complaint here is that this this whole like pause menu inventory and stuff is a little bit too cluttered. Just that. Um, the sec the sixth uh issue I have is the inventory. I got I got to talk about inventory. Um in the old one you had like these further classifications into the into these categories like um food uh apparel stuff like that all those would be again further classified but in the new UI you kind of don't have that whole classification in here uh you and it doesn't have like it it's just not as clean.
And I kind of sometimes wish because there are so many items kind of sometimes wish there was like a search bar. So many times I've uh I've been trying to like uh trade something, sell something with someone and I'm trying to look for a specific thing and I just can't find it. I got to like go through the whole thing. It's It's certain certainly could use a little bit more classification, but yeah, it's I I do like the way that it shows you a lot more information though, like um how much stuff you're carrying or other information.
But like in here, you kind of don't have a lot of information and there's like five things on the screen, you know, five items in total. Like I don't think that's very good. A grid would have been nicely. Yeah, a grid would be really nice in the new one. Again, I kind of feel like they should they there could have been um some sort of like filtering viewing something just something. This is like too bearable. This doesn't have much honestly. But yeah. All right. The next one, similar UIs. Now, we talked about the things that were different so far, right?
U but uh let's like talk about things that are similar because this is actually something that I I feel like is the sole reason why I believe this game is good and I love this game. Um, and it's the fact that the things that they kept the same kind of keep the whole um aesthetic, keep the whole design language the same. They have the the art the um, for example, this crafting whole crafting screen uh, for potions and stuff is the same as the previous one. The the flow is a bit different, but it is more beautiful.
It's very simple. They have simplified it, but they didn't destroy that uh you know, they didn't simplify it to the point of modernizing it to oblivion. I don't know, pun intended, whatever. But they they didn't modernize it to oblivion. They they just kept it the same as the previous one, except they made it much cleaner, much more beautiful. And this is something that we desperately need in today's game UI. Um, this whole simplification, this whole uh being loyal to the feeling of the game, like they could have just not put these two snakes here, but they did it and it's beautiful.
And I just wish them more games would do this. wish them more um companies, more games would be loyal to their to the actual feeling of the game. Like you don't need to necessarily simplify it. Make it um a black screen, make it a black black and um I don't know, you know, transparent black menu. You don't need to make it simplified. You kind of can make it um fan, you know, fantastical, I guess, but still have the feeling to still be simple. You don't need to be minimal simple like Prometheus simple or minimal. You kind of you kind of can still keep the feeling.
Yeah, I I kind of appreciate that they did Yeah. Thank you, Todd. So, the loading screens, we I I don't I don't want to like talk about this too much because like you're not supposed to spend too much time on the loading screens. It's just the loading screen, but the loading screens of many games are iconic. Um the Oblivion loading screens were iconic, and the new ones are artistic. They um kind of cared about it enough to kind of make these artworks for it, and I appreciate it. It's nice. It's a fresh. It's fresh. It's it's it's lovely.
What more can I say? Uh there are a lot of other other things that people mentioned like how uh when you're um kind of hovering on grass uh it would um it would like kind of lighten up light up you know um not like Skyrim. Skyrim is very simple. There are a lot of these small uh details, but I feel like you'll get used to them if you could get used to everything that we've talked about so far. Um you could get used to the rest, too. Yeah. But yeah, in general, like if you want to see the whole comparison between the two UIs, it would be uh something like this.
These two, you can definitely see an improvement, guys. Like this is an improvement. So, how do you guys like it? How do you guys like it? Do you like the whole remaster? You could like kind of compare them in this picture. The whole UI feels a little less cluttered in the new one, you know? It's nice. And gameplaywise, guys, it's it's beautiful. If you guys are looking for like a game to just like kind of have fun, get that Skyrim. Yeah, I feel like it's it's 2010. I don't know. Like just woke up and it felt like 2010.
It it's it's lovely. It's it's like 2010 but with great graphics, you know? All right. Well, that that kind of sums up the whole Oblivion thing. I I I feel I feel like you guys should go play it if you like this types of these types of games. Why not? It's It's beautiful. It's fun. Uh any thoughts on YouTube's new homepage UI? Yeah. I Yeah. Yeah. I I I opened it and I was like, "Wait, that's different. That's the whole hover effect is different." I wish they would kind of keep the thumbnails a bit smaller, but um I don't know.
I I I I guess I already talked about everything that I wanted to talk about in the video. So, you know. Yeah. Okay. The next thing we want to talk about is Minecraft. Now, you might be asking, Jax, why don't you just make this Minecraft video? And I got to say, I have been um trying a lot of different design styles and kind of looking at the community, everybody's criticism, and uh I kind of have a lot of questions for you guys. I can't I can't go through this without asking you these questions. So, just bear with me.
All right? Just bear with me. Let's uh let's go through let's go through my questions. So, you know how um this I'm not sure if you um have seen these pictures. These are like the new um mockups for um the new Bedrock upcoming bedro bedrock um UI. I do love using Figma as my notepad because there's a there are a lot of features. It has like I can create a rectangle. I can write a text and choose my font and everything. It's beautiful. I you know what? Now that we are talking about Figma, can I just like talk about Figma for a second?
Okay. So, I don't know what is happening over at Figma, but recently there are a lot like I have been encountering a lot more bugs kind of. I feel like if I if I could recreate it over here, like I'm not sure if I can recreate it, but can we just like can we just stop with the bugs? There are a lot of things about FGMA recently that just like once in a while something comes up, something just doesn't work. I I I can't I can't. And yeah, not that I'm going to leave it. I don't think I'll leave Figma, but I just hope that they could fix these because I I remember Figma being this perfect platform.
Um, and recently there are kind of lot of bugs here and there, small bugs, but they're still there. And I I love Figma, but please, okay, please just the whole the whole like u changing the the the values and stuff sometimes just doesn't work and there are other stuff too they're too many and I come across them once in a while and it just goes away later it's just like weird I don't know what's happening I don't know what's happening everything has been changing and I love change but please please not the bugs I tried fake pal a little too late.
Um, but yeah, Fig Pal was lovely, too. I I don't know why they add these cute little characters to the um to Figma and then they remove it. Like I wish there was this archive kind of thing where you could kind of see the your Fig Pal and your uh last year they did this like mouse thingy where you could like change your cursor, you know? They removed that. I kind of wish that there was this archive of everything that Figma created for like April 1st. So yeah, if anybody from Figma is watching, I would really really appreciate having an archive of all these little cool quirky cute things, you know.
Yeah, thanks. Um, okay. Okay, now that I got to go back to Minecraft. I I got to go back to Minecraft because I have been thinking so much past few past few weeks about this thing and I don't think that I can go on without you guys. I need your opinion on this. So, have you guys seen the whole Bedrock um the new upcoming Bedrock uh UI? This is like a preview of the next of the upcoming um it's not on Java. It's not on Java. It's just on Bedrock for now. I guess it's not coming to Java.
I'm not sure. you see a lot of uh rumors here and there. I'm not sure. But um this this is upcoming to Bedrock. Apparently, it's not the um end result. It's not like the final design, but it's a draft. So, they have this uh beside the fact that this this this is visually very uh pretty. I kind of want to know what you guys think about the whole horizontal uh direction. Is this um do you would you So, a lot of people have been talking about how this would have been better if it was vertical, but I want to know what you guys think.
I I I really need Could you just like right now in the chat spam horizontal or vertical for me so I can see the whole preferences? Vertical. Vertical. Vertical. Horizontal. Sometimes horizontal, sometimes vert. Yeah. Horizontal. A vertical. Yeah. There there's kind of like both, but I feel like there's more vertical than horizontal. I want to kind of put it to um I want to kind of put it to experiment today, guys. So, don't worry. Like you you guys tell me your your preferences. I feel like so far it's mostly horizontal, but um ver mostly vertical.
um mostly vertical but there the horizontal has a lot of benefits that we should talk about before we you know completely ride horizontal off you know but I mean it's been like how many years that people are using vertical you can't just like suddenly switch horizontal but I feel like you could get used to horizontal it's not like impossible Yeah, vertical is familiar. Definitely vertical is familiar and you kind of shouldn't take that away. But I actually started to try um a horizontal design. So you can see over here um different types of like different kinds of designs that I've been kind of giving thought to.
So this is something this is if like the furnace would be horizontal. Guys, what do you think about this versus the vertical? You know, the whole vertical. But by the way, don't mind the whole uh my my own UI. Uh, this is still a draft, so it's not even it's not even close to being finalized, but I'm I'm not I'm not sure. I look at this and I think it's it's cool. Like, I probably could get used to it, but I'm I don't think that everybody is, you know, okay with it. A lot of people like the vertical one.
A lot of people uh quickly want to craft something, they just drag the item and put it on on the top here. Easier for them. So So which one is it, guys? Now that you're seeing the horizontal versus vertical, which one now? Which one? Like it has it turned into horizontal? the the guy's over on Twitch. Damn. Twitch Twitch is a little bit silent today. What's happened, guys? Still vertical. Okay, great. So, so it could it could probably be like u optional, but but if most people are okay with vertical, then it's vertical, you know, still vertical.
Okay. So, so just so just because I really didn't know how uh the whole horizontal versus vertical um thing is the whole deal with it is I decided to make a mod and kind of try it in real time for myself to kind of uh experiment whether it is um that bad. Kind of try to see. And uh guess what? My modding uh experience was very smooth for a while. And then I just I just couldn't I gave it up because um it it turns out modding is actually not as easy as I thought. But I did manage to get like a little uh very very basic kind of mockup ready for it.
And I I'm going to show you guys that right now. As you can see, have Minecraft over here. Okay. So, so let's let's check out the mod I made. But don't don't like don't don't expect too much from it because I literally gave it up after some time and I'm definitely not going to continue making it. But yeah, let's see. So, let's go to the normal survival peaceful world. And I just want to um talk about the inventory. Let me let me make the UI scale a little bit bigger. All right. Yeah. Okay. This should be good for now.
Okay. I think this is better. Is this better? This is better. Yeah. All right. So, this is kind of the inventory I made. Um, this is like the horizontal version. So you guys can kind of tell me what you think about it. Just like just take a look um at at this. Something that you should consider when it comes to horizontal is that the horizontal um UI would kind of um you know would kind of need to have a space for the recipe book you know and if you're deciding some something that I I'm not seeing in the drafts of the Bedrock upcoming Bedrock um mock-ups is the recipe book.
I feel like that hasn't been considered or maybe has been considered and the the UI is just not out yet. Uh but we need to consider the recipe book. The this like recipe book has to go somewhere. Where is it supposed to go? You know, like if you want to decide uh whether you want the horizontal or vertical, you kind of you kind of got to think about where you're going to put the recipe book, So, I did kind of do um a little mockup for uh this. And u it turned out if you're on like a small screen, you kind of cannot put the recipe book over here because like if I increase the the GUI scale, then like the recipe book just wouldn't fit, you know?
It would probably go up here. Would push this down, you know, push the inventory down. Yeah. But, uh, I feel like we have to consider the recipe book and everything else when we want to decide. Um, I'm like I'm about to like craft something over here. And I'm I just want to tell you guys this this mod is not complete at all. So, it it would kind of look like something like this. Like if you have these planks over here, uh you would kind of um put them on the crafting thing and they disappear because my mod is not very good.
But you put them here and then you craft a crafting table. Yeah, they they disappear. But don't worry about that one. My modding capabilities are not that good. You could put the crafting uh recipe book at the bottom of the screen or the top of the screen or whatever. But yeah, we should think about that when we want to make it horizontal, you know. You you could we could put the recipe book like with full height kind of like uh the just enough items mod. Yeah. Right. Um full height on either like one side of the screen.
What do you guys think about that? It is it is it is there are many options like there are so many there are so many options like there are so many places to put things. So I have like this other um other option I have put here um which actually should be over here. Yeah, I also had this other variant in mind that uh kind of put the hot bar over here and then you have your inventory and it would everything would be on the bottom, you know, bottom of the screen. What do you think about this?
Mhm. So, I feel like I feel like at the end of the day, uh we better just like not change the layout then. I've been I've been kind of thinking about this for far too long and I came to the same conclusion, but I wanted to make sure that you guys think the same too. Vertical would mostly be uh better for a lot of players because well, you you guys are used to it. You quickly want to craft things. You know where everything is. You know where to uh put the items. But uh horizontal may take some time to get used to.
And down here also is just like not in the center of the screen. Like your eyes have to constantly travel to the bottom of the screen, right? Yeah. So, yeah, I'm I'm not sure. Maybe the bottom of the screen isn't the best place to put this. Um, but yeah. So, do we just like agree to um make this vertical or do you would you like like an option to make it horizontal or vertical? How should it be? Should it be like should it have an option to be horizontal or vertical? Options are good. As much as options are good and I love love to give options to everyone, I feel like when it comes to like a game like this, it's a lot of maintenance.
It's a lot of like building. Like you have to build a lot of things. Not that like Minecraft couldn't use a lot more building, you know, a lot more UI uh changes. I could definitely use them, but uh two different sets of UI would uh obviously need a lot of more work done. The options are lovely, but you would have to like kind of create two entirely different set of UIs. Like one where it's horizontal and like the recipe book is up there or down there or somewhere and uh the other one where everything is like vertical and it's like before and u nothing changes, you know.
So if too too many options kind of make it complicated, then we kind of don't have to um go with that. We can keep it vertical. I think I think this is going to be kind of controversial. I'm kind of excited for the Bedrock UI to come out. Um, I'm kind of excited to see um what everybody thinks about it. But yeah. Yeah. I still I kind of wish that they would be consistent. Like if they're going to make bedrock horizontal, kind of wish that they would make, you know, like make it consistent with Java.
Like, not that I'm saying that they should make it horizontal, but if you're going to make it horizontal, then why is Java not going to change, you know? I would love it if the if the UI I'm about to make has a mod. That would be lovely. I kind of want to give it a try myself and make the mod because I've kind of learned a lot past two weeks about the whole modding thing. And I I I think I spent like a day or something on making this mod. Um essentially is basically just like u grabbing the design and then kind of programming on top of it.
But um I feel like I I would at some point. Maybe not not that not soon, but at some point I guess I will give it my best. But yeah, that that would be lovely actually. I I do really um like when I redesign something, when I have a video and you guys want to implement them, I do really like that you guys like my design enough to want to actually implement it. Um but I kind of wish that the company uh would kind of make a move, too. Mostly, I just want to give the voice of you guys to the company, I guess.
I'm not sure if that's the best way to phrase it, but I kind of want the company to kind of see the issues that people might have with something. If you guys want to like make a mod or make like a implement my designs somewhere, a lot of people have a lot of great developers uh have created u many variations of some of my designs. But yeah, I I do welcome it. Sure, why not? Um, yeah. Yeah. So, so this is this is the whole this is the whole the whole talk about the Minecraft uh horizontal versus vertical has has ended and now now I want to talk about another topic related to Minecraft UI uh which is the HUD and that is a very important topic I have not been able to wrap my head around um the HUD of options I've been trying to come up with uh things that could make your life easier.
So, I want to know I want to know what options you guys would love on the HUD. There there are many things that you you might want to see. Um I'm not sure exactly um maybe day and time uh or other details, you know, the location, your location and the world. I know there are mods for it, but honestly, some some things could honestly just be, you know, be a part of the original UI. Why not? Yeah. So you would like um movable slots. What what do you mean? Like uh by movable slots, you would like to show or remove uh some of the details in the F3 debug screen.
Okay. Yeah, I I I I do want to talk about the whole like uh debug screen redesign and stuff. There are a lot of information on the debug screen and I I I think that you guys would kind of want to categorize them. Is that just it? Isn't there something um from the debug screen that you would like on the HUD? Like the date, time, uh yeah. Yeah. Location. Yeah. Location, biome, and also compass in the HUD. If you hold the compass Yeah. The This is This is kind of interesting. um the compass is in your hand, right?
And then you kind of can't see like can't see it as clearly as you would want to see it. So yeah, like should the compass should actually be on HUD, but I'm not I'm not exactly sure how that would work, like having it in your hand and on the HUD. I'm not sure. The clock, the time. Yeah, the time the time could be on the on the screen. Yeah, location. Yeah, location. Biome. Yeah. Well, I mean a biome I mean um isn't that like obvious though? Like if you're in a biome, like you can see the biome like you know with the It's very good that you mentioned the player locator bar.
Um, the player locator bar. Um, I I was thinking about this a whole new player locator bar and I and I saw that it's like kind of 2D, you know, like down there is it's 2D. So, but you're in a in a 3D world, you know? Someone can be flying up there, someone can be down there, someone can be in a cave, someone can be in the sky, you know, and it kind of doesn't make sense for it to be 2D because like if someone is like in the center of the screen, I look at it, it's in front of me, but it's not.
It's like down there. It's like in the cave or or that person is just not in front of me, you know? But the player locator bar says it's in front of me. So, the player locator bar is not 3D, it's 2D. And Minecraft, and I I know in a game like Skyrim or um like Oblivion, like I just like talked about, it would make sense for the player for the location bar or the locator bar or the objective bar to be 2D. But in Skyrim, it doesn't make sense because you're in a 3D world. you know, there's up, there's down, there's west, east.
There's a lot of Yeah. It's just not useful because Yeah. So, I'm thinking what if like uh I'm not sure if this is the best way to approach it. I'm I'm like not sure if this is the best way to do, but like what if uh different names of people were kind of on the side of the screen kind of like you have uh this player over here, right? Like you're playing the game and like your friend is over here, your friend is like moving and like the name would kind of be there or maybe like a little um square for that person, right?
like a a colored square instead of a name, right? It could either be like a colored square that would move around the screen like up, down, left, right, everywhere. Kind of trying to uh think of a better, you know, better way to show the whole uh thing. What do you guys think? If it's too cluttered, then uh how else would you like to show the uh where your friends are in the world? Yeah. Location bar should appear when holding a compass. Um, yeah. But I mean, doesn't doesn't it take you some time to make a compass?
Like, you would have to make a compass. A mini map would be nice. What do you guys What do you guys think about the mini map? Should there be like a mini map? Should there like be a mini map by default? Because if if if you guys think that like a player square makes the screen cluttered, I feel like a mini map would also kind of take some parts of screen. The player icon could be a dot if the player is on the same level as you and an arrow up if above you. Hm. What What about that one?
similar locator bar but with a small arrow above or under. What do you guys think about that? Like if it's a locator bar but with an arrow that's facing up or down. Um yeah, no mini map by default. Yeah, I think the I think there should be an option to activate a mini map anyway, like if you would want it. It's a Yeah, Mojang said that their mini map implementation was a map in the offhand slot slot. Okay. And then Yeah. And then there's the whole um the whole thing with cramming an arrow in the bar because like it's very slim.
like you're going to have to kind of it's not easy to see, you know, you would have to equip a map uh to see the to see the map. It's just like too many different options. There's too many different things. You could put an arrow on the on the locator bar. You could um have these little like icons, dots around the screen to see where your friends are. You could uh have a mini map. You could have uh the compass. You could There are so many There's so many ways, you know, to do this. I don't know.
Just uh Okay. So So let's do this. Okay. Um you guys write down one word for either of these uh arrow, right? And um icons on the screen. No, no, no, no, no, no. Just icons. Just icons. um mini map or a compass. Just like write down which one of these you would like or or like none I I guess which which is like which means like another option. Which one of these would you like? Let's see. Mini map compass dots. Yeah, dots. Yeah, dots. Icons. Dots. Yeah, kind of kind of the same thing, I guess.
Yeah, arrow. It's kind of like different. It's kind of very different. Uh I'm not I'm not sure. Too many different u preferences. Mini map, compass. Uh but but when we're talking about compass, so I have to kind of craft a compass and then I can see my friends. Don't you think that's kind of too much? If you've just spawned in a game together with your friend, you're just starting out, you kind of need to know where your friend is, you know? What about that? Like, that's something to think about. It It's It's very hard. Like, uh I was actually playing with my friend a few days ago and my friend would be like, "Oh, I'm here.
Like, come here. I would be like, "Where where are you?" And my friend is like, "I'm right here." Like, "I'm in the cave over there." I'm like, "Where is the cave? I can't even see you." It's it's kind of it's kind of something that you need to you need to think about right when you start the game together. You know, compass isn't expensive. You huddle in Paramine. Yeah. Yeah. True. Um, but again, takes some time. Like when your friend and you are just like cutting down trees and crafting stuff, it's still good to know where they are, right?
Uh because uh when uh when I started this game with my friend, uh we were just like fighting enemies right from the start. Like we were just like crafting and then um the enemies started spawning and then I would be like, "Okay, where are you now?" like my friend would be dying in the middle of the whole fight and then would be spawning somewhere else and I'm like where are you now? And I haven't even crafted anything yet if that makes sense. Like it's a lot of work to do just to know where your friend is if you would have to do the whole compass thing.
But it it could probably like be two different options. Um I I'm not sure, but like what do you think about um the whole um my my like seeing being able to choose between uh the whole locator bar and icons on the screen? What about that? Like dots on the players could spawn with a compass. That's kind of like uh something u about the game play that we can't kind of change uh you know like like we can't like change the game play. We got to like stick with the game play. Currently, if they give you a compass right from the start, it's kind of like, you know, it's kind of different.
Um, the game logic is not big enough. Big enough is not a big enough issue, I think, to dedicate space. Most people use coordinates in the game. Um, yeah. Yeah. What about coordinates? Even though I feel like it's not as like easy to tell where your friend is just by the coordinates. While I do think that the coordinates are necessary for you to know where your friend is. So, that should be there definitely, but just not I don't think it should necessarily be on the HUD all the time. Um, probably there is a better option to show.
Um, I I think I'm not sure. I think if these little like um dots are here and there as an option between this or the player locator bar like if this friend is here and the other friend is like there, you know, some like this. Does that make sense? So maybe like maybe like everything all at once kind of. You have the compass, you have the mini map option, you have the dot option, the name option. Um how about that? How about we kind of give people um a choice to choose between the icon, the air, the player locator, and even though I I got to say I'm not really happy with the whole player locator bar thing.
I know like the the XP bar kind of disappears when you don't need it, but if you're constantly earning XP, like if I'm constant constantly earning XP, then I see the XP bar all the time, but I'm not seeing my friends, you know, that's another problem. Uh, someone suggested that you put uh put them on top of each other, but again, that's cluttered. That's too cluttered. like you're not seeing anything kind of, you know, that makes Yeah. Should be icons on top of the XP bar. Okay. So, so since this is um so since this is like kind of a choice that um um you kind of Yeah.
This this is what happens when the dev doesn't play the game. Oh, well, yeah. Like, I mean, if you're constantly earning XP, then the player locator bar will be completely invisible as as you're earning the XP, right? It's just like it's just like something that that I feel like there's another solution for. And I'm going to I'm going to put a poll um later on YouTube itself so we can kind of come up with something um that's the best that works for everyone. But still should be an option because I'm seeing a lot of different opinions in the chat right now and uh yeah I feel like we cannot just go with one option.
There has to be a lot of different options. Yeah. All right. All right. Um let's let's continue. Let's continue with the other topics. So we have talked about um the hot options. Any any anything else guys? Anything beside the day, time, location in um you know, stuff like that. If nothing else, then let's continue. Yeah. Hot or cold system, a compass in the top like Fortnite. Well, I mean, when when we when we talk about like like game UI like this, you really got to consider that the audience for these games look completely different. the the whole Fortnite um audience is kind of different.
The things that they want are different. Um you know, the game is different. Like the game is like completely different. So like if you want to put a mini map or like kind of a like a compass on top um you got to kind of see what how everybody plays the game, you know? And um I'm not exactly sure how uh we could approach this without changing the game play. Without talking about changing the play Minecraft Battle Royale. Yeah. I'm not sure about that. I'm not sure about Minecraft Battle Royale. Wait, is there is there such a thing already?
Is is there such a thing already? Okay. Okay. Let's let's let's let's continue with the whole with the whole thing before we get too deep into the whole Hunger Games battle royale Minecraft kind of thing. the the the whole like Rust UI is very nice too. I was looking at it the other day and I was thinking how some choices in the Rust UI. Have you guys played Rust? You know, Rust, not the not the language, but the game Rust. Yeah, I I feel like the UI is kind of has some good choices, but as much as I tried to um take inspiration from it and kind of make it on the Minecraft UI, I kind of couldn't I kind of couldn't think of anything because the games are just different.
Like the games are just different, you know? So, yeah. All right, let's talk about I have showed you the the mod. I I have shown you the mod. I did show you the m Minecraft stuff. Oblivion. All right. And now uh let's just like talk about Discord, shall we? Talk about the dis discord situation. Can we talk about the Discord situation? Um so Discord just went public. Not that I not that I have any uh opinions about what's going to happen or what's happening yet, but um I do want to talk about some Discord alternatives.
And not that I want to leave, not that I want to leave Discord yet, but I was kind of I kind of saw this conversation happen on Twitter um between um uh people that uh they were talking about which platform they would like to go to if beside Discord. And that's a very that's actually a very good question because like there are a lot of options like there are a lot of options alternatives to go to and I have brought a bunch of them over here to talk about. Um just some pictures of the UI of different like platforms.
I don't know if you guys want to go over to Slack or something but for those of you that aren't going to Slack, let's talk about some Discord. alternatives. Yeah. So, what would you guys go to? Like I I have put like uh Telegram, Signal, WhatsApp, TeamSpeak, and um Matrix and u Steam chat over here. But what what do you guys what what would you guys do? What are you going to go Skype? Skype? Well, I mean Skype or maybe like the Yahoo Messenger, maybe that kind of thing. Did you guys Did you guys use Yahoo?
I'm not sure. Like I I used Yahoo me the Yahoo Messenger like for a while, like a long time ago, and I kind of miss it. Like I don't know why they shut it down, but damn that was that was the time. I don't want to I don't want to sound like I don't appreciate like these other platforms. That was that the UI was bad. Everything was bad. Every But yeah, that was a long time ago. Yeah, Google hang Google Meets. Yeah, we Yeah, I I do be hanging out on Google Hangouts. Yeah, why not?
Yeah, me verse. I mean, now that Discord is going public and the CEO has changed. Um I mean not that I will be leaving Discord. I'm not going anywhere. But still it's good to talk about the other platforms. Like what do you mean there is nothing like Discord? Like there is really nothing like Discord. Google+ what? Like what? Like Microsoft Teams? Like you're telling me that I have to ditch like if I have to leave Discord or something I would have to go to Microsoft Teams like SMS like what email going to email Slack guys get serious teamspeak what do you guys think about teamspeak can we can we talk about teamspeak telegram is very Telegram is very good.
I've been wanting to talk about how good Telegram is for a while, but uh I feel like Telegram is not like for everybody. You kind of need to have a phone number and everything. If they kind of allowed you to sign up with uh your email address, then that would be lovely. But I I do know Carrie Fisher. Yes. Who doesn't? I mean team speak situation is crazy guys in the team speak marketing situation is even crazier. Yeah. And yeah, but but yeah, Telegram doesn't allow you to sign up with a phone number and if doesn't allow you to sign up without a phone number and if they kind of stop doing that, I feel like their audience base would kind of increase but they're not doing that.
And I'm not sure why. Chicken jucky. Listen, for every time that someone writes No, no, I'm not I'm not going to say that. I'm not going to say that. I was going to say for every time that someone writes chicken jucky, I would say chicken jucky, but I'm not saying it. So don't write. Yeah. Tele Telegram's UI is uh the the best in the UX and I I have a lot of I have actually seen the development of Telegram since like 201 when was it 2014 2013 I'm not exactly sure but I have been following Telegram very carefully for a very long time and it honestly has grown into this platform that is very uh UX wise is very good.
It's just beautiful. And every single time that I look at it and there's chicken jockey, I'm not going to say it. Chicken jockey. Chicken jockey. Guys, I'm not going to I'm not going to keep on saying it. Okay. But yeah, like yeah, the the Telegram UI is is very good. Uh, and uh, it it's in it's improving every single time that I see something that I don't like on Telegram. Um, like the next month, next week, they they fix it. They fix it. They fix it. They have this really good UX team. Sometimes I think to myself, why hasn't Instagram or Twitter or another platform thought of that?
It's very good. I'm not really fond of their latest like, you know, pricing stuff, but whatever. I don't care about that stuff. Just care about the UI. And the UI is good. But if you're supposed to leave Discord and go to Telegram, then that's a lot of Oh, that's a lot of It takes a lot of getting used to. Like, you got to kind of learn everything. It has like channels, it has groups, and it's like kind of crowded and or if you don't have many friends, it's you got to got to kind of join a chat and then like Yeah, I'm I'm not sure.
Flint and Steel. Flint and Steel. Flint and Steel. Okay. But yeah, you you don't need to like leave Discord, but there are I'm just like thinking why there aren't any other platforms that have such I don't know like great great UI. I don't know. Great community. I'm not sure. Yeah. Okay. Then you have Signal. What do you guys think about Signal? Is signal something you use use signal for a while? Um, it's not really it's not really like something I like when I look at signal, I see Telegram and I don't know. I see WhatsApp and I see Telegram and I I don't know.
It's It's lovely. cool, but I'm not sure what to do with it. It's simple. It's very simple. Signal is simple. If you like simplicity, I think that's signal for you. Yeah, we're not talking about Slack because like who who who unironically uses Slack outside work, but yeah, there there are many other platforms, guys. I just like put screenshots of a a bunch of them that I could think of. And then you have WhatsApp. Uh what do you guys think about WhatsApp? Do you guys use WhatsApp? I I think everybody kind of uses WhatsApp. Um but like two different varying degrees like not everybody uses WhatsApp the same amount.
Yeah. Revolt. I I haven't checked it. I haven't checked it yet, but now that you mentioned I would have to check it later. WhatsApp WhatsApp's UI is is sometimes I don't understand why it does a certain thing. It's just complicated for like no reason. It's weird, but you have to use it. Like I feel like a lot of people use WhatsApp simply because they have to use WhatsApp, but it's like the safer option for um I don't know, family, friends, or whatever. And uh I mean each of these apps is kind of used to different again degrees different extent in different places like I'm not I'm not sure like different countries just are just used to different platforms you know which is okay but I feel like none of them would really be a replacement for Discord and no like you don't need to leave Discord.
But it's good to have like um an alternative like we have alternatives for a lot of things and Discord is just and then there's teamspeak right teamspeak is nice. What do you guys think about teamspeak? Teamspeak just did like a redesign recently and I checked it out. I like it. It's It's clean, but um yeah, I mean, you know, when you try to like get into a competition sometimes and uh you kind of start getting closer and closer to the competition, you know? I I I don't know. Like, I feel like it's it's competing with Discord a little bit too much.
It would uh it would be great if it was just like its own thing. If it was not trying to be like Discord at all, if it was just trying to be TeamSpeak, you know, Team Speak being TeamSpeak. But um I like it. It's The UI is pretty. I guess it's an improvement. But again, I didn't I haven't used the old one that much. I I checked the old one like a long time ago, I guess, for like a few years ago. I'm not I'm not exactly sure. But yeah, this is a this is a very good redesign.
It's okay. What do you guys think? Yeah, it it doesn't look like it doesn't look like team speak. You want a white window? I mean, guys, that's just like essentially the dark versus dark mode versus light mode conversation, right? It's It's not like It's not like it's Team Speak versus Team Speak like new new Team Speak versus old Team Speak. like Yeah, it's kind of like dark mode versus light mode. But yeah, I was going to the Team Speak redesign was just like just on time. Um, and uh because I was about to do a TeamSpeak redesign like like literally one week.
I'm not even joking right now. Like one week before the new TeamSpeak dropped, I literally wanted to redesign it. And I was like, "Oh my god, like Team Speak is nice. Let's redesign it." And then like one week later, new redesign dropping. Perfect. I love it. This is This is good. This is good. I don't have any problems with it. Uh, hey Jax. Did you hear about the Figma drama recently? Yes, I did. The the dev mode the dev mode stuff. Yes. Yeah. Um, I'm not sure if I can say that, but yeah, Figma is starting to be kind of funny.
I don't I don't know. Like I feel weird. I feel weirded out that now suddenly everybody knows Figma knows Figma drama. the Figma drama and and okay, so like uh for those of you that don't know, that don't um check Twitter, I guess, uh the lovable dev um um CEO founder received like a letter from Figma that they can't use the phrase dev mode because dev mode is patented by Figma, right? Um yeah, and the Figma situation is definitely crazy. Yeah, I I probably won't be sued by saying demo mode, but I don't know. Fig Figma is Figma is great is a great design platform, right?
Just like recently so many things, so many news are coming out of it and I just don't believe my eyes, don't believe my ears, don't believe what I'm reading. like what's I'm not sure what's happening but something is happening and it it do be happening you do I have to know coding in order to be a UI or UX designer um I I I don't know guys I I don't know honestly I don't know what to answer like I don't know how to answer these questions I I knew like HTML and CSS and JavaScript since I was like I don't know 15.
So I'm not really the best person to answer such questions but I feel like you kind of do know I do have to know um some something about the co the the co coding you know you don't need to necessarily be coding all the time but you kind of need to know. Uh, something that was interesting to me when I was um um doing the whole modding Minecraft thing uh was that after I tried modding it, I kind of got to got familiar with a lot of things in the Minecraft UI that I didn't know like before I didn't know the name.
I didn't know the categorization. I didn't know how and the back end Minecraft works. And kind of just by taking a look at the whole modding situation, I kind of got to learn a lot more about redesigning it, redesigning the UI. So yeah, it does help you to know the code, but you don't necessarily need to code, if that makes Yeah, you you can you can Yeah, you don't have to Yeah, you don't have to be a developer, but if you know how to code Yeah, the the modding situation is crazy. The modding situation has been crazy, guys.
It's been It's been a crazy two weeks. I can't believe the I can't believe it. Like, I would like wake up and just play Minecraft at for research. Like, who does that? Um, yeah, definitely need to be able to kind of understand how the thing works, but you don't need to do it yourself because at the end of the day, like the user kind of doesn't care what stack you're using. If you're using Figma or if you're using Sketch, if you're using Rive or if you're using Spline or if you're using um I don't know, whatever platform you're using.
you're using Photoshop or Illustrator, a lot of you know that a lot of people use Adobe Illustrator to design their UI and it turns out beautiful. So, you don't need to necessarily use um you know, Figma or or be very sensitive over what stack you use. At the end of the day, if it works for you, if you can maintain your code, if you can maintain your design, it doesn't matter. Like, it's about you. like it's just about you. You got you just got to kind of know what you're doing. That's it. For now, I only use Figma, but I would really like to I used to use Adobe XD and Sketch and stuff, but um I feel like Figma is much easier.
It has a more intuitive UI, and I feel like that's why everybody uses it. And um yeah, Framer kind of adopted kind of the same UI kind of everybody has been. Spline has been adopting the same kind of UI. It's just very intuitive and I feel like it's good especially to show you guys um my designs. It's good. I'm just talking about I'm just talking about Figma over here and there's Team Speak. Oopsie. This is too bright. Let's go to the next one. Yep. PowerPoint. You can use PowerPoint if you like. Guys, I always I I always think like I think that it is the carpenter and it's not the tool, you know?
Not always, but it's the mostly it's the carpenter, not the tool. If you can do it, if you can do it on a on a piece of paper and then like take a picture of it and then I don't know, like kind of draw on top of it on an iPad and Procreate, I don't know, just whatever works for you, you know, whatever works for you. You you you do your UI design in Audacity. Yeah, you could do your you could design your UI in I don't know, Premiere Pro. Like that's that's possible, too. like he could design a UI in Premier Pro.
Yeah. So, yeah, just just like just try to do it your way, guys. Just try to do it your way. Don't listen to the to to whatever everybody tells you you should be doing, you know? just just do what you like. Yeah. I I I I really think especially right now that like AI is taking over like the whole you know coding development even though I don't think it has taken over anything yet but uh now that AI is kind of becoming u more and more improved every day I feel like it is it is now the best time to kind of learn how to code how to design because well you know we We we are essential to everything that is created.
Everything new creativity comes from us you know. So you you got to continue learning. Don't halt your learning guys. If you halt learning design or development then are we even human? If we stop learning are we even human? So yeah you you just don't halt your designs. Yeah, Spline has Spline has actually released a little u speaking of Spline and Ry and Figma and stuff, Spline did release a little uh animation um kind of tool too. Haven't checked it out, but probably I will check it out. And I I'm I'm not really sure. I haven't like made animations for uh UI because I'm not sure how the whole optimization uh on the front end kind of goes, but I would have to I would have to check it out.
I would have to like kind of compare them. Yeah. Okay. We we would have to get to that. So, the next chatting application is Matrix. And I'm going to like I feel like this is too um bright. Let's reduce the opacity. Yeah, there we go. Every time I'm making a video and there's like this this screen that is like too bright, I just grab the the design and I just reduce the opacity to 70% 80% and there we go. Okay. So, what do you guys think about Matrix? Um, have you used it? It's kind of like open source.
It allows you to uh Matrix is open source. It allows you to um host your chat wherever you like, make it look like whatever you like, you know. So, it's it's nice if you're if you're okay with that stuff, you know. Okay. So, yeah, there there's that. And then there's the Steam chat. That's that's that's a very good option. Isn't Isn't the Steam chat just the perfect option, guys? Just open Steam, add your friends, and just talk on Steam. What are we even doing? Like, if Discord is for gamers, then I mean, Steam chat is for gamers.
What's the difference, right? I'm not even sure if a lot of like a lot of you guys have used the Steam chat. I used to use it a lot before this redesign. Like I used to use it a lot in I don't know 2015 2016 but like before it got redesigned but this one I don't know I haven't used it much. I haven't been able to look at it. Everything is so like the fonts are large. Everything is kind of here and there. I don't know. I I like Steam's chat but I guess it's just not scalable if that's the correct word for it.
It's It's not scalable to every type of community. It's getting better though. It's getting better. It's getting a lot better. Like in the beginning there, you didn't have the whole reply um capability. You couldn't reply to someone and then they added the reply and then um they're just they just keep adding. I'm really happy with how Steam is um going going, you know, like Steam I I know I kind of criticize the Steam, but um it's getting a lot better. I feel like they're they're working really hard at improving their platform. Yeah, Chicken Dinner jockey.
Chicken dinner jockey. I actually thought of the same when I was grabbing the screenshot. I was like, "Chicken Chucky." Oh, no. It's chicken dinner. Yeah, it's not a messaging app. Uh, it's it's just um I guess my way of joking about a Discord alternative, but it it is still like good if you have friends that are only on that are on Steam too and are on Discord. Yeah, Steam chat is Steam Chat is nice. It's minimalist. Yeah, it is. It is the minimalist version. It's good. Then you can like talk to people and send little paid stickers.
So yeah, it wasn't so different. Yeah, got to use Minecraft chat or or maybe just like use CLI like who needs GUI, right? Discord. Yeah, we we have talked about Discord. I do really want to now that we're talking about like Steam and Discord and stuff. I do really want to watch um some of my old redesigns because the other day I was kind of um thinking about one of my my Steam redesign and I kind of feel like now one year later. Teamsp speak in the chat guys. Hi teamspeak. We were just reviewing your UI.
So, yeah. Okay. Well, um yeah. Um, yeah, I might one day like kind of review my old redesigns and I kind of feel like they could be improved. One year later, there are a lot of things that could be improved, guys. Teamspeak team speak is asking if if their UI is bad. What should I answer, guys? What should I answer? I don't know. I get I get nervous. I I sure get nervous. It's It's It's good, guys. It's good. No, it's not bad. No, they're joking. I I I'm I'm being honest. I am being honest.
Team speak should do its own thing. Teamsp speak should just do its own thing. Just be team speak. Team speak should be team speak. I give you a T for effort. T T T T T T T T T T T T T T T T T T T T T U um S for effort, E for effort, A for But no, seriously, it it's it's it's all right, I guess. Just um yeah, just be yourself. Teamsp speakak. T for terrific. T S for Typescript. Ts for um TeamSpeak. Yes. Yeah. just uh team speak if if if if you are true to your words, you should just like try to be yourself.
Just be yourself. As a matter of fact, I think everybody should just be themselves. Just be yourself. Just be yourself. Yes. Thank you. So, if I were to So, if I were to actually watch one of my uh old redesigns, guys, and actually talk about what things I would change about it one year later, what redesigns should I watch? Should I watch the Steam redesign? Should I watch um I don't know, Spotify? What should I watch for my for for for like what's the one redesign that you guys think should be um re revised kind of.
I feel like Steam would be good because Steam has changed a bit since last year. Spotify uh and Spotify just like recently was was just recently like redesigned a little bit. Um, Instagram has changed a lot. IMDb has changed a lot. Yeah, I I would like to I would like to um start with Steam with the Steam redesign. Probably I would have to kind of uh there are a lot of things that that we have to talk about. Uh every year these platforms change and it's obviously it's obvious that like every year we have to look at them a new you know have a fresh look at them you know you you can't just like expect it to expect one redesign to work forever you know and uh yeah my opinion about my own choices kind of change in time too because there are a lot of like new features that come up or they add a new thing or you know like things change.
All I All I Yeah. All I have to say is that the UI situation is crazy. I if I really need you to do a whole Twitch redesign. I need to do a whole Twitch redesign. I have not been able to. I have I have I see so many things every day, but I feel like we have to talk about that, guys. Just be patient. Just be patient with the Twitch situation. Gosh, I I feel like the Twitch app could use so much could use a lot more improvement. Seriously. Yeah. And we we need to kind of do the whole Windows uh 11.
Um I I Oh, actually now that you mentioned Windows um Windows Arrow, guys, I had this dream a while back. I had this dream and I I have dreams about like my my like like like UI and like my phone and like my laptop and my computer and stuff all the time, but this specific one was so vivid. Guys, do you ever have dreams about like your phone or your work or it's like the tet tetris effect but in in your dream? So like you kind of sleep and then you have been coding too much or you've been like using something so much that like you see it in your dream sometimes.
Someone once was telling me uh that like oh like you can't see like u phones in your dream but like I was like what do you mean I do see phones in my dream all the time? I see phones in my dream all the time. What do you mean you don't see phones and like computers in your dream? Like there's usually a chat app or there's like a coding like thing. Sometimes I I I am like um you know battling with this UI choice and then I wake up and I'm like oh my gosh that that thing in the dream was the solution like this is this is crazy.
That was that was crazy. Like this is actually crazy. I have this color website called uh realtime colors and I haven't really updated it in a while. I have to do that. But one morning I just woke up and I was like, you know what, the name should be real time colors and like the logo of it should be like a timer that is like a color wheel kind of thing and and damn, snap. And I I I just like went and made it and it worked and I don't even know how that happened. I don't even know.
Yeah, it's crazy. Yeah. Yeah. you whenever you you you use an application too much, you kind of start dreaming about it too, like Blender, like Vigma all the time. And I have actually dreamed about AR and VR in my dream, too. Like putting on a VR headset in the dream. I got I got to tell you guys, we live in such crazy We live in crazy times. Like this these are crazy times. It's crazy. Like it's crazy. And and the other night I had this dream where I there was this like Windows Vista kind of skin on Mac OS, right?
So I'm on Mac OS and and I see this horrific and I say horrific not as in like oh like ooh so bad Windows Vista and Mac OS. Oh, who would want that? No, no, no. Not that kind of thing. It was kind of like Windows Vista kind of thing on Mac OS like what what has happened and and I was terrified because I didn't know if this is reality…
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