This $5000 PC From Just Four Years Ago SUCKS

Linus Tech Tips| 00:15:24|May 19, 2026
Chapters8
The video revisits SLI (two RTX 3090 Ti cards) as a path to higher performance, explains why Nvidia abandoned the tech, and teases testing against an RTX 5090 while plugging Ridge sponsor.

Two RTX 3090 Ti GPUs in SLI sounded like a slam dunk, but real-world results and power/driver realities prove two cards rarely beat one strong newer GPU.

Summary

Linus Tech Tips revisits the idea of SLI with two RTX 3090 Ti Founders Edition cards to see if old multi-GPU setups could still compete with a modern king like the RTX 5090. The video opens with a nostalgic nod to SLI, then benchmarks one 3090 Ti and explains how NVLink/SLI was designed to pool rendering power. Linus walks through the history of multi-GPU bridges—from HB to NVLink—and why they ultimately failed for gaming, especially due to inconsistent frame times, power draw, and driver issues. He then compares a dual-3090 Ti rig against a single RTX 5090, noting that even with two high-end GPUs you don’t double performance because of data synchronization bottlenecks and memory bandwidth realities. The host highlights that DirectX 12 and selective game support helped some titles scale, but the overall experience remains a mixed bag. Power usage, heat, and noise are underscored with FLIR footage showing heat hotspots, reinforcing why SLI never became mainstream. The verdict is blunt: SLI is effectively dead for gaming, with a narrow potential use case for AI workloads in home labs or enterprise setups. If you’re curious about the parts, Ridge sponsorships and deal links are noted, but the core takeaway is clear: modern single-GPU leaps offer better efficiency and real-world performance than two GPUs linked by SLI. Linus closes by acknowledging the nostalgia, but reinforces that the tech sits in the dustbin of computer history for gamers.

Key Takeaways

  • Two RTX 3090 Ti GPUs in SLI can show impressive synthetic boosts, but real-world gaming rarely doubles FPS due to data handoff and synchronization bottlenecks.
  • NVLink and SLI bridges evolved from cheap flex bridges to high-bandwidth (and later restricted) connections, yet modern titles and DirectX 12 support are what actually enable multi-GPU results.
  • A RTX 5090 with GDDR7 and a 512-bit bus delivers significantly better real-world performance and far lower power/thermal footprint than two 3090 TIs in SLI.
  • DLSS-like or multi-frame rendering benefits can exist, but single powerful GPUs with modern architectures beat dual older GPUs in most gaming scenarios.
  • Sponsorships aside, the core conclusion is that SLI is largely dead for gaming, with limited exceptions for dedicated AI/home-lab use cases.

Who Is This For?

Essential viewing for PC enthusiasts debating whether to revive multi-GPU setups for gaming in 2026. It’s also a must-watch for anyone curious about the history of SLI, NVLink, and how modern GPUs compare to older flagship configurations.

Notable Quotes

""SLI was freaking awesome. By using two cards instead of one to render your games, you could double your total compute for ultimate performance.""
Opening assertion of SLI’s promised potential.
""No. No, it wasn't.""
The host immediately counters the nostalgia with a blunt assessment of SLI's real-world outcomes.
""Power consumption and heat... a huge yikes.""
Highlighting the thermal and noise penalties of running two GPUs.
""Even in games that are extremely cooperative with multi-GPU setups, a single card with twice as many resources is just plain better.""
Key conclusion comparing dual GPUs to a modern single GPU.
""SLI is well and truly dead. Or is it?""
Transition point in the video where the host weighs exceptions and final verdict.

Questions This Video Answers

  • Can SLI still improve gaming performance in 2026, and when would you actually benefit from it?
  • How does NVLink differ from standard SLI bridges, and why did NVIDIA restrict SLI to certain cards?
  • Would two RTX 3090 TIs ever be worth it today compared to a single RTX 5090 or newer flagship?
  • What caused multi-GPU scaling to fall out of favor for gaming, and which games actually supported it well?
  • Is there any practical use for dual-GPU setups in AI workloads or home labs with consumer GPUs?
NVIDIA SLIRTX 3090 TiNVLinkDirectX 12RTX 5090GPU power consumptionMulti-GPU performance性能对比Ray tracing coresTensor cores
Full Transcript
SLI was freaking awesome. By using two cards instead of one to render your games, you could double your total compute for ultimate performance. And it looked pretty sweet. Now, the last consumer card to support this mind-blowing technology was the RTX 3090 Ti, which is a little on the older side now with only about half as many CUDA cores as an RTX 5090. But, hear me out, [music] why not run two of them? On the surface, it seems like a great way to get today's performance yesterday. Even the pricing seems reasonable. [music] If we were building this rig a few years ago, we'd be looking at about four grand for our GPUs, plus the cost of an SLI compatible motherboard, a fast gaming CPU, some DDR4 RAM, and the rest, putting us really close both in terms of specs and price to a comparable system with a 5090 today. Was SLI the ultimate future-proofing hack? No. No, it wasn't. That's not how any of this works. And it turns out that Nvidia killed this tech for a pretty good reason. But, I'm still not going to be able to sleep until I can see for myself just how close the old Intercontinental Champion can get to the new king. And I also won't sleep until I see how close I can get to our sponsor, Ridge. They started their Father's Day sale early this year. You can save up to 40% on a new wallet for you or your dad. Or I mean, hey, tons of other cool Ridge gear, too, just by checking out our link below. To establish a baseline for our performance, we're going to start with just one of our 3090 Ti Founders Edition cards. With 24 gigs of GDDR6X memory on a 384-bit bus and a little over 10,000 CUDA cores clocked at About 1860 MHz boost clock. She may not be the fastest anymore, but on release, she was clearly the best. And she's clearly still pretty decent. Efficiency is an area she has fallen behind a little bit. We saw power draw as high as nearly 600 watts in 3DMark. But, when it comes to real-world games, whether we're talking about the cutting-edge titles of yesterday or even many modern games, she holds up pretty well. But, what about second 3090 Ti? For the uninitiated, all the way back in 2004, Nvidia announced SLI, or scalable link interface, a trademark that they acquired along with 3Dfx, whose similarly named scanline interleave debuted way back in 1998. While Nvidia's methods were different, the idea of both was pretty much the same. Use multiple processors in parallel to pool together rendering power for better performance. This required close coordination and [clears throat] communication between your two cards. Fun fact though, while you did have to use two cards with the same model number, they didn't have to be identical PCBs in order to use SLI. In fact, back in the day, in addition to these regular SLI bridges, you could get flexible ones that more easily accommodated different slot spacing and different card heights. But, unfortunately over time, as gamers demanded higher and higher resolutions and frame rates, Nvidia found that these early bridges just weren't fast enough for the cards to coordinate their work. So, cheap flexible bridges were replaced by HB, or high-bandwidth bridges in 2016, then again by NVLink [music] bridges in 2018, which boasted data speeds of up to 50 GB per second. Then those were replaced again by 30-series specific NVLink bridges that could do in excess of 100 GB per second. That is what we'll be using today. Man, that's a lot of bandwidth. Now, let's fire up our NVIDIA control panel where, miraculously, it just worked. Hey, look, as someone who played around with SLI a lot back in the early days, you cannot take that for granted. You hold 15,000. That's a pretty huge uplift in our synthetic benchmarks. This score doesn't look as much bigger as you might expect, but that's because our CPU didn't change. Our graphics score is nearly double, but as you might expect, synthetic benchmarks tend to get optimized for. Why don't we check out real games? So, now our cards are linked up in a primary secondary configuration. One handles output to the monitor, and then the other one will work in the background to double your performance, is what I would say. See, the secondary card can't even begin its work until it gets marching orders from the primary card. And the primary card can't actually output anything until it stitches together the work that it did itself and the work that the secondary card did. So, while we are offloading some of the rendering, there's now additional steps and a lot of waiting around. That means that even under the absolute ideal conditions, you will never see double the frame rate from doubling your graphics cards. More on the downsides of SLI later though, because for now, I've got some games to play really, really, really fast. Psych, again, because first, we're going to have to do one of the best parts of SLI, troubleshooting. Now, to be fair to NVIDIA, this is a feature that less than 1% of their gaming customers used even when it was current, and it's pretty much completely dead at this point, but we were still a little frustrated to find [music] out that per application SLI settings have vanished from the NVIDIA control panel. We did find them in profile inspector, but one of the settings is SLI compatibility bits, which is a 4-byte hex field that can have all sorts of different values set. So, good luck finding the right ones. Also, for our 3090 TIs specifically, they ignore any SLI profiles with DirectX 11 and older games now. It's apparently written right into the driver, which made it kind of hard for us to find a bunch of games to try. We also found out that Nvidia's driver repository seems to be broken at the moment. Though, luckily, Guru3D has all the old Nvidia drivers, which, as it turns out, were not actually causing our biggest headache, which was random crashing on startup in Shadow of the Tomb Raider. Guys, I don't know why, I don't know how, but the Steam overlay was at fault. So, disable [music] that, and immediately you should be gaming in SLI, assuming that you want to do that. Man, I forgot how well this game scales. Dude, we're getting way more performance in averages. It doesn't take long for one of the chief [music] bugbears of SLI, though, to raise its head here. And that is, of course, micro stuttering. Remember when I mentioned that SLI requires our cards to wait around for data [music] all the time? Well, this waiting was often inconsistent, depending on the game, the rest of your system, and the type of scene that was being rendered from moment to moment. So, you'd have things going really smoothly for a while with consistent data handling leading to consistent frame times, and then a longer wait would result in a much longer frame time, which is going to manifest as a sudden hitch or [music] a stutter that makes the gaming experience feel like it's running at low FPS, even though your frame rate counter says one bazillion frames per second. Now, a lot of people hated on Nvidia for not bothering to solve this problem and for giving up on SLI. But, if you ask me, I don't actually think that it was for a lack of effort. I mean, does Nvidia seem like the kind of company that wouldn't sell you two top-tier GPUs if they could? Another major trend that contributed to SLI's death is of course power consumption and [music] heat. Right now in game, we are sitting at over 1,000 watts, of which like less than 100 is our CPU. That's a huge yikes, [music] and it's a huge problem when it comes to thermal management. You may or may not have noticed that this computer is pretty freaking loud, and even though the fans sound like my GPUs are trying to escape from my system, we're still sitting at like 90° on GPU 2, and that's even with it throttled down just shy of 100 MHz. You know it's bad when you can smell the heat. It smells like a hair dryer running. Don't take my word for it, though. Take our FLIR thermal camera's word for it. Top one is toasty. And that's not the die. Like that's the outside of this heat sink. Ow. Let's see if we can find a game that struggles a little more with my Crest Smasher so you guys can really see what we're talking about. Actually, even this is behaving a lot better than I expected. Oh, no way. Did SLI get good just in time to be killed? You guys spotted any yet? No. It looks pretty good. Man, and I'm getting like 130 FPS on my 1% lows on a 30 series card. This thing's shredding it. Now I want SLI back. That was not the conclusion to this video that I expected. How about Strange Brigade? Oh man, why does everything have to look like Fortnite? What button was it? Up about. Up about. Up about. Up about. Up about. Up about. I got to say, as much as it's not going to magically make me good at video games, Strange Brigade is also running amazing. Though, this is more down to Microsoft eventually building multi-GPU support into DirectX and then a handful of games supporting it than Nvidia's actual SLI feature. And if you look closely, each of our GPUs is only sitting at about 60% utilization. So, when you consider everything from performance issues to the inefficiency to the limited game support, it's pretty clear that going this route years ago was already kind of dumb. And doing it today to compete with a 5090 is even dumber, at least for gaming. 3090s and 3090 TIs are actually still kind of legendary as budget AI cards due to their support for NVLink, which allows them to access each other's memory at very high speeds. This gives a pretty significant uplift in some workloads. Wow, that's really hot. Anyway, my tinfoil hat theory is that [music] that might be part of the reason that Nvidia removed NVLink from their consumer 40 [music] and 50 series cards to avoid competing with their AI products. Anyway, let's see how the gaming experience compares between our [music] two 3090 TIs and an RTX 5090, which now that 5090s are so much more expensive than their launch MSRP, actually would not [music] be that far off in price. Now, the first thing you're probably thinking is, hold on a second. Isn't 32 gigs of VRAM a downgrade? And you're sort of right. 32 gigs is less than the 48 gigs total that we had before, but it's not a downgrade. For starters, we're now using GDDR7 rather than GDDR6X. It's measurably faster. For another, the 5090 uses a massive 512-bit memory bus, which combined with that GDDR7 results in a real-world [music] bandwidth increase of about 80% compared to one of these cards. Also, adding together the VRAM of two cards in SLI is at best misleading. See, in order for both cards to work together to render a single frame, both cards have to independently store all the necessary data in their frame buffer. But why? I thought they had that 100 GB per second link over the SLI bridge. That sounds like a lot. But that is just 1/10 of the bandwidth of the memory that's sitting right next to the GPU and at much higher latency. So, we haven't downgraded our memory. We've actually upgraded it with more available capacity and more usable bandwidth. On top of that, there are big architectural improvements here. We've got newer generation tensor and ray tracing cores, not to mention much better software support. So, whether you like multi-frame gen or don't like it, at least now we have the option to enable it. We're also using way less power. We peaked at a little over 600 W for our entire system. And as large as a 5090 is, it takes up a lot less space in our case and kicks out a lot less heat than two of these. Now, it's time to see our score and it even performs better than two of these. Although, not by as much as you might have thought, huh? 16,230? Like, that's that's pretty close. And that translates to better performance in the real world as well. Even in games that are extremely cooperative with multi-GPU setups, a single card with twice as many resources is just plain better. So, SLI is well and truly dead. Or is it? Well, not exactly. The same Blackwell architecture that this GPU is built on still supports NVLink, but Nvidia only enables it on the professional versions of their cards, which are used in workstations, or on enterprise versions of their GPUs, where NVLink is used as a backbone for linking together many, many GPUs for AI and other massive compute workloads. They technically could then have still put SLI on these gaming cards, but it would only serve [snorts] to make them even more expensive than they already are. And Nvidia has clearly demonstrated that they just, along with game developers, don't have the appetite to continue to support this. Even though we've been calling what we've been doing SLI today, because it's involved two cards in an SLI bridge, the games that we've actually been able to run are more enabled by Microsoft's efforts with DirectX 12. So, in conclusion, does SLI across two or even more cards look freaking awesome? Absolutely. But, is it that sad that it now lives in the dust bin of computer history? Yeah, probably not. I'd say the only exception for folks who could really use it today would be home lab people who probably wish that they could still link together consumer [music] cards for more available memory for AI stuff, but I actually doubt that a lot of gamers would be on their side for that. If you guys are interested in any of the parts that we used today, we're going to have them linked in the video description. And if you look even closely down there, I bet you could even find a segue to our sponsor, Ridge. Father's Day is coming up, and Ridge knows that a good dad is reliable, durable, and meant to get you through the years. And that's why they built their wallets and gear to match that vibe. Their Father's Day sale is starting early this year with up to 40% off a bunch of their great stuff for dad, or for you. If your dad's a man of culture, likes a good diner, a drive-in, or a dive, he's going to love the new '90s inspired hot rod colorway. Or maybe he's more of the distinguished type, a man of class. Well, then the Heritage Leather Wallet could be perfect for him. Ridge has been improving their wallets, and their 2.0 models are now lighter weight, more modular, and have more unique designs. While they can't help you through a bad breakup, they can certainly help you through a broken up wallet. Every Ridge wallet comes with a lifetime warranty covering damaged, lost, or stolen gear. Your father, he raised you not to procrastinate. So, what are you waiting for? Go to ridge.com/ltt and get him something nice today. If you guys enjoyed this video, why not check out the last time that we fired up an ancient super expensive computer [music] that doesn't make any sense anymore.

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