Event-Driven Architecture
3 videos across 2 channels
Event-driven architecture focuses on decoupled systems that react to real-time events. From game engines using events to handle damage, invincibility windows, and UI updates, to modular data-driven starters that decouple subsystems like collisions, audio, and UI, and extending to scalable platforms like Kafka for real-time data streams, the paradigm centers on producers, events, and consumers driving responsive behavior.

Make Your Game Fair With i-Frames
This chapter explains I-frames (invincibility frames) in 2D games and how they prevent stun-locks by giving the player a

The Formula Every Game Developer Needs to Know
The video explains how to implement efficient circle-circle collision detection (using squared distances to avoid square

Kafka Tutorial For Beginners 2026 | Getting Started With Kafka | Kafka Crash Course | Simplilearn
The video explains why real time data integration is essential and introduces Apache Kafka as a scalable event streaming