open-world design

3 videos across 2 channels

Open-world design explores how expansive environments, layered systems, and player freedom shape pacing, exploration, and player agency. From FF7 Remake’s potential expansion in a future part to Crimson Desert’s ambitious world-building and its reception, these videos examine how developers balance scope with intuitive UI, satisfying progression, and meaningful encounters—while also considering how media narratives and community feedback influence what players expect from a living, breathing open world.

Is the FF7 Part 3 reveal close? thumbnail

Is the FF7 Part 3 reveal close?

The video analyzes FF7 Remake in light of the Rebirth demo, emphasizing the series philosophy of expanding scope and the

00:10:47
There's been a situation.. thumbnail

There's been a situation..

The video critiques how mainstream gaming media, especially IGN, arbitrate value and interpretation of Crimson Desert, a

00:48:13
I can't stop playing Crimson Desert thumbnail

I can't stop playing Crimson Desert

A long gameplay vlog where the player critiques the game’s UI and controls, wrestles with brutal boss fights and puzzles

04:17:37