Metro Exodus looks great
Chapters6
The host announces Metro 2039 and frames it as a darker, more intimate Metro experience.
Metro Exodus looks stunning in a new 2039 reveal, with Ukrainian studio pride, a handcrafted engine, and a darker, more consequential narrative.
Summary
Asmongold TV breaks down the first reveal of Metro 2039, a new installment in the Metro franchise, highlighting the Ukrainian roots of its development and the team’s resilience through recent turmoil. The trailer showcases dense, believable environments powered by a purpose-built engine that the team insists is tuned for realism and atmosphere. The creators emphasize a darker tone, a single-player, story-driven campaign, and a focus on the cost of choices in a ruined Moscow Metro. They also discuss the series’ literary roots, drawing from Ditri Luhovsky’s novels, and the political backdrop that shaped the story after the Ukrainian struggle. Throughout, the speakers stress “frozen stories”—tangible world details that imply history without dialogue. The conversation moves from production details to personal context, with the team sharing Ukraine’s impact on their work and their commitment to delivering a truly Metro experience. And yes, the hype escalates as the footage blends gameplay with cinematic moments, prompting comparisons to other big releases and practical questions about release timing and platforms. This is a passionate, fighter-hearted look at Metro 2039, promising a dense, atmospheric, and emotionally charged journey underground.
Key Takeaways
- Metro 2039 is built on a proprietary studio engine, not Unreal, allowing the team to implement unique features without external constraints.
- The developers promise a handcrafted, story-driven single-player campaign with a heavier, more political tone than previous entries.
- Frozen stories—objects and scenes in the environment—are used to convey history and context without direct dialogue.
- The game aims for a dense, believable metro world where rooms behave like real places and every detail hints at past actions.
- The Ukrainian perspective and the impact of the 2022 invasion shaped the narrative toward themes of choice, consequences, and the price of freedom.
- Metro 2039 solidifies the franchise’s emphasis on atmosphere, realism, and human-focused storytelling over action spectacle.
- The trailer and interview excerpt position Metro 2039 as a potential Game of the Year contender if it delivers on visuals and storytelling.
Who Is This For?
Essential viewing for Metro fans and narrative-driven FPS players who crave a darker, more mature post-apocalyptic story and a developer’s perspective on producing a large-scale, atmosphere-first title.
Notable Quotes
"This is really good. The quality for this game. Like the graphics. Holy... Look at this. Like I I just can't help but notice."
—Expresses awe at the trailer’s visuals and production quality.
"We are craftsmen and artists, people with passion who want to tell stories. Basically, we make stuff that we want to play."
—Studio ethos and personal investment in creating immersive worlds.
"The enemy must be destroyed. The enemy must be destroyed. The enemy must be destroyed."
—Representative line illustrating the game’s harsh, grim tone and wartime dialogue style.
"Reality forced us to take a different approach told from a uniquely Ukrainian perspective, but this is still a Metro story in the Metro universe."
—Describes how current events shaped the narrative direction and perspective.
"There has to be a physical plausible reason for something to exist or be designed in a certain way. So when you walk into that room, it's clear a person lived there."
—Explanation of 'frozen stories' and environmental storytelling.
Questions This Video Answers
- What makes Metro 2039 different from Metro Exodus in terms of story and engine?
- How did the 2022 Ukraine invasion influence Metro 2039's narrative and themes?
- What are 'frozen stories' in Metro 2039 and how do they enhance immersion?
- Will Metro 2039 be Unreal Engine-based or does it use a proprietary engine?
- Could Metro 2039 be a game of the year contender based on early footage and interviews?
Metro ExodusMetro 2039Metro (franchise)Ditri LuhovskyUkrainegame enginefrozen storiessingle-player campaignworld-buildingpost-apocalyptic narrative
Full Transcript
So this is the uh this is the thing that they announced today. 2039. Isn't that next year? Proudly made in Ukraine. I ask you, do you want to come out of the darkness and become a pure nature? Pure. I ask you, are you ready for great changes under the guidance of a great leader? If you are, then wake up and open the door for the nor realistic for them, huh? How is it that every single European fantasy story, Eastern European fantasy story has to involve radiation? Bro, Chernobyl [ __ ] them up hard. Every single one. Wake up.
Wake up to a pure nation. Clean air. Not the witch. That's true. Uh-oh. Wake up. What? What the [ __ ] By the way, I feel like I mean, can we watch that again? Look at the quality of those chains and the way they moved around. I feel like this is definitely a point where it's like the tech for this is like really good. Look at this again. Jesus, bro. Like, that's impressive. It's something a lot of people wouldn't even consider. I think that's nuts. [ __ ] it's like a a nightmare. Oh, this trailer is really good, man.
here long for the fur hunter and their protection. Jesus, where are they taking them? Can you hear me? They do. They hear everything. But you don't let them speak. No, no, no. It's not about me. I won't ask again. It's all about you sleep. Damn. I never played one of these games before. I played one for like an hour. I didn't like it. Oh [ __ ] Those those those things they have together now children. This is some cojima [ __ ] God damn. No one will know us if we die. Mercy is weakness. Our enemies have no pity for us.
That is super good. You got to play the first. The enemy must be destroyed. The enemy must be destroyed. The enemy must be destroyed. The enemy must be destroyed. The enemy must be destroyed. This is wild. It's like a spike in power. Okay. No. No. Look how I mean this looks so good. The quality for this game. Like the graphics. Holy [ __ ] Look at this. Like I I just can't help but notice. Holy [ __ ] man. Pure. This is really good. Bright future. Definitely playing it. Yeah, I'm going to play the [ __ ] out of this. This looks really There's a [ __ ] Wait, there's a [ __ ] dragon.
What do you mean there's a dragon? Hell and purgatory were atomized as well. So, when a soul leaves the body and has nowhere to go, it must remain here in the Metro. Thank you for joining us today as we reveal Metro 2039, the next installment in the Metro franchise. Holy [ __ ] We at 4 Games are really proud to show you what we have been working on all these years. That was brutal. I know it's been a while since you last heard from us, but stick with us. It was like 4 years. The last one, right?
Metro 2039. No, longer. Longer. Metro 2039 takes you to the dark heart of the Moscow Metro, where the last survivors of the nuclear apocalypse struggle to exist in the tunnels and subways of the ruined city. Hope is lost. The future looks bleak, if there is one. The underground factions and station communities. Do you remember what I said about how every Eastern European game is just a bunch of bald military-aged men with gray beards that are talking to each other about like a war or radiation or a gun? What's crazy is that it's not just the f apparently it's the dev team too.
That's nuts. have all been united under the one banner. The no le I played stalker 2 a lot. The legendary Spartan like amazing game. Fury promises a new life for the people up on saying it's a bad thing. In reality they are trapped down in the metro flooded with propaganda misinformation and fear. The people suffer under his authoritarian regime and the brutal belief if it's hostile you kill it. Our games explore what humans were before the world ended. what they became after and what are they willing to do to live another day. The meaning has always been about preventing war.
But now war is our reality and our message has shifted to be about the consequences, the cost of silence, the horrors of tyranny, and the price of freedom. You will explore these themes through our voiced protagonist, the stranger. A recluse plagued by his violent nightmares. Forced to undertake a harrowing journey back down to the metro. A place he swore to never return. But we must return. Is it like an underworld area kind of want to tell? You can expect a much darker tone this time around. A handcrafted story-driven single player campaign where you'll feel the weight of the rotting world pushing down on you, forcing you deeper into your claustrophobic nightmares.
I am too. We will go where the worst of humanity can be on a full display. I mean the dragon at the end. We are not romanticizing the post-apocalypse or making a theme park out of it. Metro has always been a more tragic view on our actions as humanity. Then tragedy came to us. Everything we had planned for the next chapter of Metro changed in 2020 and more significantly in 2022. Yeah, that's whenever they got Ukraine got invaded again. It changed the lives of everyone in the studio, but more so of our team and families in Ukraine.
The war has shaped us and we have changed the story to be even more about choices, actions, consequences, and what you have to pay to have a future. Reality forced us to take a different approach told from a uniquely Ukrainian perspective, but this is still a Metro story in the Metro universe. We are a team of fighters because that's Korodu. We will push through no matter what. Getting electricity from generators or batteries, power outages or sheltering from rocket and drone attacks are interrupting but not stopping us from making what we deeply believe what we do best.
Of course, taking care of the family is makes me think, why doesn't Israel make games? Why does Israel make any video games? Biggest priority. Sometimes you just put your head down and focus on work, but it's each other's support that keeps you running. Our studio was born in Ukraine and remains majority Ukrainian, but our team has come from over 25 different countries. Despite this, we all work together with the Ukrainian spirit for busy with Yeah. Growing up in Ukraine, especially in the '90s, made us strong in many ways. Not taking anything for granted, understanding that ideas and achievements are something you have to fight for.
And this grew into a mentality of courage, a mentality of pride. We have always been a studio built around one idea. Make worlds you can feel. We are craftsmen and artists, people with passion who want to tell stories. Basically, we make stuff that we want to play. We built worlds with details that make a place believable. The kind of details you don't notice on the surface, but you feel it immediately. It all started as a family of dreamers 20 years ago with courage, audacity, and the desire to do something more meaningful and more mature. Whether it's the team or Malta, we are all set on making an experience that is truly Metro.
There is only Metro, nothing else. To build that truly Metro experience at the level of atmosphere and detail we aim for, we rely on something we've invested in for decades now. Was that our own engine and tools? See, I [ __ ] I knew it, man. Because like there's no way this cuz like Unreal has like a look to it. I knew this was a new engine or like it was not Unreal. Like yeah, is purpose-built to make the games that we want to make. If we need to build a new feature or do something in a specific way, with our own engine, we can just make it.
We're limited only by our vision. We get to take advantage of the strengths of every game in the franchise before it. With Metro Exodus, our engine enabled us to be early. I think Unreal is great, but this time we have focused on rebuilding our implementation of this technology to bring a more tuned and performant experience that is still nothing short of stunning and hauntingly beautiful. Yeah, it looks really, really good. give us the ability to make a world as dense, realistic, and believable as we can imagine. They allow us to make a metro feel tangible.
You can walk into a room and it behaves like a real place. The the way I could tell too is the skin. I think that unreal, the way it renders skin is like kind of uncanny and uh or things that look like skin. I think it's kind of a giveaway that something's unreal. Nothing is prefabricated. Everything is unique and grounded. There has to be a physical plausible reason for something to exist or be designed in a certain way. So when you walk into that room, it's clear a person lived there. You can feel what they were doing right before they left or died.
We call these moments frozen stories. It's a moment frozen in time. The tea spilled on the table. The unfinished card game. The bags at the door. The corpse holding an unloaded gun with shells all around the floor. It tells you what happened there without a single line of a dialogue. The goal of these frozen stories is to push your imagination further, immerses the player, and gives those who are curious atmosphere many opportunities to explore and learn more about the world of Metro. But not all the stories in Metro. are frozen. The ones at the beating heart of the metro are about the people.
Our games are based on and inspired by the novels of the author Ditri Luhovski, an outspoken critic of the invasion of Ukraine. His courageous stance has come with a personal price, a life in exile from his home country, Russia, where descent is a crime. We've crafted this new story. Is that true? I didn't even know that. So, the guy that wrote the Metro series is an exile from Russia because he disagreed with him invading Ukraine. Wow. You surprised? United by our Yeah. I I I I didn't I didn't know that. Shared values of freedom and truth that have been shaped by the harsh reality of the world around us.
So, we're going back to the tunnels and leaning into what makes Metro metro. The intensity of darkness, the intimacy of closed spaces, and the feeling that every step forward, every decision made has a cost. The cost of silence, the horror of tyranny, the price of freedom. We want players to walk away with a deeper understanding of what that means. We want you to feel it and question it. How will you survive? Who will you trust? What would you do to live another day in darkness? You're asking the wrong questions. It's all about you. This is just a first look for now, and we can't wait to show you more.
To our fellow Metro community, our friends. Maybe I should try to play one of the old ones before this comes out. for the patience, for all the support and love we have seen in your messages, content, and replies. But first of all, to our defenders, if you thought that's all you were going to get, we have more. Here's your first in-game look at Metro 2039 captured from a mix of gameplay and cinematics. You're showing game. Okay. Wow. All right, let's see it. Man. This is really cool. We might have a game of the year contender right now.
I think that if this game comes out this year, this could be the game of the year. Like I I I actually I think so. This is like that that looks so good, man. Holy [ __ ] Like wow. GTA 6. I think if GTA 6 does like I'm just I'm just assuming it's going to get delayed, right? But like this definitely like there's no way this isn't in like the top six panels, right? like it it's definitely going to be this one. It's going to be one of these. And so Crimson Desert Game of the Year.
Well, I mean I think right now like the the two main contenders for game of the year right now, Crimson Desert, Resident Evil, those are the only I I think those are the only two legitimate like realistic contenders for game of the year at this moment. Right now at Neo3, I just I don't think that like I I played all of Neo3. I beat the entire game. I went through half a new game plus. I love the game. It's not winning game of the year. It's not even going to be on the list. Sorry. It's just the truth.
So, yeah. I mean, I this this looks Man, this looks [ __ ] amazing. Like, I I'm actually thinking like now now that I'm looking at this, like I'm thinking like maybe I should go and try to play this game, you know, like play play it again, right? I mean, this is just god [ __ ] damn. This is amazing. Holy [ __ ] This is cool. God. Wow. Oh my god. This looks good, man. Like, this is really Metro 2033 is the first one. You think I really should lock in with the next one? Maybe I should like I I mean I I could try it out.
I mean, like, right now I'm I'm, you know, I don't know really. Like, maybe I It's time for me to play another game, right? Maybe it is. I don't know. And Back of the Souls game. Maybe you're right. Gives Gears of War vibes. You think so, dude? I played a lot of Gears of War. I loved Gears of War. It was really fun. You weren't ready the last time you got better at FPS. I think there's a lot of reasons why I didn't like it. Like I I think also it might be a game I'll play off stream.
Like I played all of Stalker off stream except for like 1 hour on stream. Like that was it. Like I like just so you guys know like we're we're Stalker 2. What the [ __ ] is it? There it is. Like at 43 hours in the game, I streamed it for an hour. Like maybe two hours. That was it. So like one of the hardest FPS single player games. Yeah. I didn't even know that. And it's a mid game, bro. Like I think atmosphere like world building would matter and that way I could like understand the rest of the game.
And uh Pragmata tomorrow. Yeah. Yeah. Pragmata comes out tomorrow. I'm going to play that for sure. Like 100% for sure. I saw that. Like I mean so anyway, this looks [ __ ] amazing. I'm super excited for this game. I'm going to be honest. I'm totally sold. I am completely sold on this. Especially like the the moving around. Like I mean this is just this is so good. Wow. Like I I I absolutely [ __ ] love it. This is great. And so yeah, I'm totally sold on this. I'm totally on board with it. I'm going to link you guys the video, right?
I think it's [ __ ] awesome.
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