Unreal Engine 5
3 videos across 2 channels
From ambitious fan projects reviving unfinished shooters to cutting-edge visual tech debates, the rise of Unreal Engine 5 is reframing how games look, feel, and are built. One video traces a cancelled Star Wars FPS’s ghostly revival by fans, illustrating what early-era concepts could have become with modern tools, while another pokes fun at contemporary design trends in a seemingly modern action game, and a third critiques AI upscaling and DLSS choices that clash with artistic direction. Taken together, these pieces show how next-gen tech elevates ambition, challenges aesthetics, and invites new conversations about authenticity, accessibility, and craft.

I played a Cancelled Star Wars FPS that never released...
The video recalls the short lived Star Wars First Assault multiplayer shooter from the early 2010s, its cancellation aft

I tried the most "modern audience" game ever..
A humorous, stream-of-consciousness playthrough of a fantasy action game where the player tests combat, exploration, and

Nvidia f*cked up real bad..
The video critiques AI upscaling and DLSS in games, arguing that overzealous predictive filling and style overrides harm