World of Dias Begins

HashLips Academy| 00:08:11|Apr 12, 2026
Chapters7
Introduces the idea of using an agent skill to build a fictional universe and tie together existing artworks.

HashLips Academy’s latest look at World of Dias shows how the Story Architect agent turns 400+ artworks into a living, interconnected universe with regions, frequencies, and evolving lore.

Summary

HashLips Academy’s video showcases how Diaz, the encapsulating universe for artist Das’ work, is being built using an agent-powered workflow. Jaco explains that the system maps artworks to a fictional geography of regions and frequencies, starting with F32 and expanding later. Valoria emerges as the bustling central hub, ringed with districts, while Sorrel is home to misfits and Wabet specializes in farming and purity. The process ties each artwork to a place and a story, giving provenance and potential future placements for new pieces. The Story Architect tool acts like a co-writer, adapting canon and filling gaps as the universe grows. Das uses a private GitHub repo to store world-building data and plans to publicize it once the narrative matures. The video emphasizes the fun, iterative nature of building a living universe with this agent approach, and hints at a future video detailing how an artwork gets integrated into the world. Overall, the project blends art, world-building, and AI-assisted storytelling into a single evolving framework.

Key Takeaways

  • The world of Diaz uses frequencies to lay out geography, starting with one key frequency called F32.
  • Valoria is the main city in Diaz, described as the hub of trade and arranged in concentric rings.
  • Sorrel is a region for misfits and outcasts, and it splits into two subregions within the frequency map.
  • Emergence is an artwork featuring floating people, used as a case study for how to anchor art to in-universe lore.
  • The Story Architect agent skill adapts stories to canon and fills in missing details as the universe expands.
  • The workflow uses a private GitHub repository to manage the world-building data, with plans to publish publicly later.
  • Das treats the agent-assisted world-building as a collaborative co-writer, not just a helper tool.

Who Is This For?

Ideal for artists and developers who want to fuse visual art with narrative world-building using AI-assisted tooling, especially those exploring long-form universes linked to thousands of artworks.

Notable Quotes

"So the idea here was to define what this actually is, right?"
Das explains the purpose of fleshing out the region concepts and their connections.
"the key point that I want to land today is how powerful the agent skill really is that I've shown in the previous video."
Highlighting the main takeaway about the effectiveness of the Story Architect skill.
"it feels like a product by itself, just using my um cursor IDE and uh this agent skill."
Describes the agent tool as a standalone, collaborative co-writer.
"these regions lays uh geographic areas in a fictional world where these artworks that I've made can now fit in"
Shows how regions anchor artworks to the universe.
"the art can be explained what the artwork looks like and what it is"
Illustrates linking artwork visuals to in-universe definitions.

Questions This Video Answers

  • How does the World of Dias assign artworks to regions in Diaz?
  • What is the Story Architect and how does it adapt canon over time?
  • Can I replicate this workflow to turn my art into a universe with regions and frequencies?
  • What are the regions Valoria, Sorrel, and Wabet and how do they differ?
  • How will the public GitHub repository for World of Dias work when it goes public?
World of DiasDiaz universeValoriaSorrelWabetfrequency system F32Emergence artworkSky driftersStory ArchitectHashLips Academy
Full Transcript
Hey, how's it going guys? Welcome back to the channel. And today I got a very cool video for you to explain what the hell is the world of Das. So in the previous video I explained the agent skill that I've built called story architect. So go and check that video out if you're not sure what I'm talking about. However, this skill allows me to build out a fictional universe which I've been building in the evenings during the week just chatting away to the LLM where it's using the skill to build out pieces of this universe. Now, the whole idea with this universe is to encapsulate my artworks that I've been doing for almost 10 years now. And there are many of them. There are 400 plus artworks digitally made and each one having their own story. But I found that the more and more artworks I make, they share a similar theme and could fit into a single universe expanding across multiple frequencies, if you will. So, what I'm going to do is build out this universe and then find the stories where my artworks fit in place. And this will give the artworks more provenence, more uh context, and also ultimately allows for me to when I create more artworks to add to the story. So, I'm very excited for how this universe is going to uh look like and pan out. And it is a fictionalbased universe, so anything goes. And it is extremely fun to build out, especially with this agent skill. So, let's dive right into this and go and check this out. All right, so essentially how it works is I've got a GitHub repo. It's currently private. I will make it open to the public once the story is a bit more fleshed out, but it takes place in the world of Diaz. Diaz is the encapsulating universe. If you think of it like this, inside of DAS, there are these uh geographic locations, but we call them regions. So, if I go to the regions, we have frequencies. And so, there's not a lot of frequencies that I have to find. I only have to find one frequency called F32. And so, this allows me to later on expand into different frequencies as well. Now a frequency is just this uh matter in space but we can lay it out in a map as well. So this particular frequency consists of something looking like this map where we've got these bigger regions called now a sorrel and wabet. Now each one of these regions I could define with the LLM. I could basically explain to it what happens in now and how Valoria is the main city, the hub of trade and everything going on and how Valoria consists of these rings going inward. We also could define things like what happens in Wabet, how pure it is and how uh that is the region where all the fruit grows and farming happens. We explained islands and the sorrel region is a region for misfits or outcasts, people who do not fit into the region of now and rather decided to go to sorrel and sorrel is split into two different regions. Now why is this important? Well, firstly, it lays the groundwork, right? These regions lays uh geographic areas in a fictional world where these artworks that I've made can now fit in. So, you'll see each of these regions and if we look at a region like now, you can also see as I was speaking to the LLM, it didn't start off this detail. We just started off maybe with one related feature, one theme spoke a little bit about now what's happening there. But as we defined other regions such as sorrel or wabet then you could see that linkages were made with this agent skill that wet and sorrel is related because they are also big regions and obviously everything is living in this frequency realm. So that is related too. But we can see many other things as well. Now as I am defining the features of these regions, every now and then I find one of my artworks and I create an artwork of something. For example, if we go to the uh emergence now emergence looks like this. And you can see it's these floating people. And yes, this is an artwork that I've made a while ago. And it had nothing to do with Valoria in the beginning. Of course, this is something I added. So, the idea here was to define what this actually is, right? What are these characters that I'm busy defining? And so, yes, there's an artwork that I can now explain what the artwork looks like and what it is. But also, these sky drifters are seen as kind of inhabitants. Right here, we can see in inhabitants sky drifters. We can see a bit more about them. The fact that they are floating above Valoria city skies and the story can just be so much more enriched by taking now an artwork and finding its place in this universe and expanding. But the key point that I want to land today is how powerful the agent skill really is that I've shown in the previous video. So this story architect skill is at first when I started using it I thought it was going to be very helpful to define pieces of this universe and I kind of thought that it's going to be useful in a sense where I am going to have everything nicely categorized. I did not expect it to exceed my expectations by adapting the stories, keeping to the cannon and really um kind of maturing this world alongside with me, filling in the gaps as I am missing pieces. As you can see here on the sky drifters, the nature of them is unknown, right? But later on, if I do explain something else about another artwork or another piece in the fictional universe and I mention the nature of the sky drifters, it will come back to this file and adapt it and fill in uh the missing unknown piece. And that is amazing. And that's purely what I wanted to share with you today is how cool this is as an experience of using this skill. So, it's a short video, but I wanted to show um how fun agent skills can become. It feels like a product by itself, just using my um cursor IDE and uh this agent skill. It kind of feels like I've got this co-writer sitting next to me. And as I'm explaining concepts, it's busy building out the world. Now I'll see how far I can push this and how well it will keep its inference when it comes to the context window of these files. But it should be relatively good and uh be able to cater for very big story lines seeing that it has these snippets of relatable content. So it doesn't have to read everything as it can find related um pieces in this universe. However, that being said, I hope that this kind of inspired you a little bit to try it out. You can find it in the previous video on the agent skills repo I have if you want to check it out and give it a go yourself. I'm going to continue building out this world and maybe in the next video I'll show you the process that I take on adding an artwork to this universe and how nicely uh it actually clicks into place and fills in the missing pieces. So till next time, I hope you have a wonderful day.

Get daily recaps from
HashLips Academy

AI-powered summaries delivered to your inbox. Save hours every week while staying fully informed.