MAX REACTS: Dragon Ball FighterZ - SS4 Daima Goku

Maximilian Dood| 00:16:14|Apr 21, 2026
Chapters7
Initial reactions to the trailer and excitement about a new character that resembles a wild but balanced Goku type.

Maximilian Dood weighs in on Dragon Ball FighterZ SS4 Daima Goku, calling it visually rough compared to ASW’s standards, noting potential non-ASW dev involvement, and praising the level-3 while lamenting the era of fan-made mods eclipsing official output.

Summary

Maximilian Dood digs into the Dragon Ball FighterZ trailer for SS4 Daima Goku with a healthy dose of skepticism. He recalls past Drag-on Ball characters like SSJ4 Gogeta and the anti-esports Goku to set expectations for a new release from Arc System Works. He highlights rumors about Arc System Works’ ongoing involvement with DBFC versus Bandai Namco taking the helm, hinting at a “wild crackpot theory” about outsourcing or shifting development. Throughout, Maximilian scrutinizes the visuals, particularly the outlines and texture quality, referencing a Twitter screenshot and ASW’s GDC talk about outline techniques that use polygons to preserve line integrity at various zoom levels. He acknowledges the character’s strong level-3 animation and a few visually appealing effects, but he stays critical of proportional design (described as wide, squished, and gorilla-like) and the sense that the character feels like a kit-bash of existing moves. He calls attention to recycled animations from other fighters (Videl, Yamcha, Android 16, Nappa) and posits that this Daima Goku may be a proof-of-concept or a last-ditch attempt to keep DBFC alive, not necessarily the pinnacle of ASW craftsmanship. Despite the critique, he sees value in more characters for DBFC if they’re well-integrated and playable, and he questions the absence of crossplay or broader updates accompanying the release. The video ends with him expressing desire to play, praising some mechanics, and reflecting on the love and effort the community pours into modding versus official releases.

Key Takeaways

  • Daima Goku’s level-3 is visually standout and feels like the strongest asset in the trailer, with impressive effects and animation.
  • Outlines and edge textures in the teaser look inconsistent, prompting questions about Polygon-based outline tech versus hand-drawn textures.
  • Many of Daima Goku’s moves appear to reuse animations from other characters (Videl, Yamcha, Android 16, Nappa), suggesting a kit-bash approach.
  • There’s a palpable tension between fan-made mods’ quality and the official DBFC output, fueling criticism even when the concept is fun.
  • Maximilian speculates Arc System Works may not be actively developing DBFC anymore, or at least not with the same team, given the trailer’s feel and updates.
  • Common features that historically define ASW Dragon Ball titles—like synchronized frame rates for moves and effects—seemingly break in this trailer, according to community analysis.
  • Despite criticisms, there’s a desire for more DBFC content, with an emphasis on better integration and quality assurance.

Who Is This For?

Essential viewing for Dragon Ball FighterZ players and fighting-game fans who follow Arc System Works’ output, as well as modding enthusiasts who compare official releases to fan-made adaptations and rumors about development status.

Notable Quotes

"There are things that are going on here that are not typical DBFC quality."
Maximilian flags potential visual quality concerns early in the trailer.
"This is the power of Super Saiyan. Yeah, I don't know why they're so static about the line quality."
Commenting on line quality and stylization during the level-3 sequence.
"It feels like a kit bash character. He literally does look like a bunch of things put together."
Describes Daima Goku as a patchwork of moves and inspirations.
"There’s been questions of is Arc System Works still working on DBFC or did Bandai Namco take the game internally?"
References development-status rumors around Arc System Works vs Bandai Namco.
"Famously, ASW doesn’t break the frame-rate/animation rule, but this trailer seems to break that tradition."
Highlights community concern about animation rhythm and frame syncing.

Questions This Video Answers

  • How does SS4 Daima Goku compare to previous Dragon Ball FighterZ DLC characters in terms of animation quality?
  • Is Arc System Works still actively developing Dragon Ball FighterZ or is Bandai Namco taking the lead?
  • Why do modders create kit-bash characters for Dragon Ball FighterZ, and how does that affect official releases?
  • What is the significance of outlines and polygon-based outlines in ASW games like Dragon Ball FighterZ?
  • Could Dragon Ball FighterZ see crossplay or major engine updates in the near future?
Dragon Ball FighterZSS4 Daima GokuArc System WorksUnreal Engine visualsGame development rumorsCharacter animationDLC and updatesCrossplay discussionModding and kit-bash charactersGDC outlines technique
Full Transcript
Let's go. We need to check out the Dragon Ball Fighters trailer because there was already one thing that was throwing me for a loop, dude. And again, like, cool. This character seems neat. It's like this is a wild ass Goku in the same vein as like what was it? Super Saiyan 4. Uh what was it called? The anti- esports Goku. Really fun character though. like ridiculous character. Ended up being like relatively balanced in the long run, but kind of like an near end of game wild [ __ ] SSJ4 Gogeta, thank you. That was a long time ago, man. Like it's been a healthy amount of time that the game has actually gotten a brand new character. We've gotten updates. It just showing back up and having like a new character is pretty insane where it's like, damn. So, you're telling me Arc System Works is making new Guilty Gear stuff? They're continuing or are they continuing Grand Blue? They are working on Marvel tokon and Dragon Ball Fighters still lives on. And here's the thing, it's kind of hard to tell. There's been some interesting things in the last couple of updates from Dragon Ball Fighters as we go back like a like a year and a half or something like that where there's been questions of is Arxis still working on DBFC or did Bandai Namco take the game internally and they're trying to like emulate their style? They're trying to like take over the game for their own. So, that's been a question. There's been a question if that is a thing that is happening or is like is a small skeleton crew working on DBFC at Arc System Works. We don't know. It's been my prediction that the way some things have been going in the game over the past couple years, it seems like maybe, just maybe, this game isn't being worked on by Arcus devs anymore. One thing I have to to say personally before we even check out the full breadth of the trailer that gave me a big hint that this does not line up with the usual artistic uh integrity that ASW has. And I saw this on Twitter. It was like a high-res screen cap from the trailer or something like that. And immediately my brain, I'm not an expert at all, but we did a lot of studying of how the hell do we get Unreal Engine 4 to produce some of the visuals we wanted, at least when we were doing mod stuff on MVCIB, right? There's some [ __ ] in here that I'm like, why did they do that? And it was this screenshot. And I get it, it's a low res screenshot. We'll probably check it out in the full trailer, but immediately my brain goes, there are things that are going on here that are not typical DBFC quality. And the number one thing is outlines. There's a lot of handdrawn texture on this model, at least in the hand. And the hand looks crunchy as [ __ ] right? But you see how like these lines, they draw lines like they like pretty much Toriyama lines all over the characters and stuff. They draw these lines, but they're like bending and stretching and the outlines don't don't look consistent. They look weird. This is number like straight up huge graphical problem we we ran into. We had to create 8K textures because our drawn on textures with like lines and [ __ ] looked bad. So, we were like, "Bro, what? How did how do we fix this?" So, we looked it up. There was there was an article on it of how Arc System Works pulls off some of these like outlines and [ __ ] And no kidding, you know how they do it? Through tries. They do it through polygons. They don't just draw on some of like the detailed textures. You know why they do that? So that when you zoom in, yeah, this was in their GDC talk. So when you zoom in and out, they keep the same consistency because what happens when you zoom in on a 2D asset, it loses quality when you get close. But what happens if you zoom in on a 3D asset, the vectors of the lines on the outline don't lose quality. So when you get characters that are in Dragon Ball Fighters, when you get characters that are in Guilty, your XR, when you get characters that are in Guilty Your Strive, and you zoom in and out, the outline quality remains the same. And what are we immediately seeing here, bro? I am seeing like four different styles of outline quality all over the place. Like it just looks crunchy. So anyway, all I got to say is that there's already some things from one image that we saw on Twitter of this new character where it's like I don't think this is an Arc System Works made character. This is just a wild crackpot theory, but this already feels like some things are a little off here just from one screenshot. So anyway, here we go. Let's see if my skeptical ass is wrong. Yeah, dude. I mean, I'm just pausing it already. Look at like the outlines, how sharp they are on this character and [ __ ] Like things are sharp in certain areas. This guy's not going to be easy to take down. Did I pull up the wrong trailer? Aha. We're good. We're good. All right. He looks good. Thanks for pushing me to my limit, bro. I trained harder because of you. They're for some reason putting this hand front and center and it looks rough. Okay. All right. Okay. He's doing some wild and [ __ ] Two Super Saiyan Boris. This should be fun. Is that Wolf Fang? I have questions. Wow, that looks fun. This is where the fight ends. Ultra big. Ultra big bird attack. Damn. Wow. No, his level three looks amazing. Holy hell. I mean, it's somewhat generic. He has like a final flash add-on. Power of Super Saiyan 4. I mean, he looks a lot of fun. He looks a lot of fun. I I do think the best part of the trailer for me personally, um I think his level three animates very well. This looks cool. I think this looks cool. Yeah, this is neat. I think the effects work and all that stuff that I think that looks really cool. It It is like somewhat, you know, quote unquote generic essentially a Final Flash and add-on level five super. This is the power of Super Saiyan. Yeah, I don't know why they're So, one thing that's bugging me is that proportionally he looks mad weird, especially when he's put up next to another character of somewhat somewhat similar proportions. I get it. He's supposed to be a little bit more buff, but damn, dude. For some reason, they gave this [ __ ] like Hulk hands. Does he have Hulk hands in the show? All right. I think it's just proportionally he feels very wide and squished. You know what I mean? feels wide and squished, but that makes him more animallike. Let me see. Yeah, let me let me see. Let me see. Yeah, he's supposed to be way more gorillaesque. So, his arms are effing huge and his hands are effing huge. Okay, I think that's accurate. I feel like it looks weird because proportionally there's not many other characters in the game that have like unhuman proportions and his proportions are way closer to like big armed gorilla guy. The clash frame is a good comparison. Hold on. Jesus. Wow. Yeah, no kidding. You are not kidding. Maybe we can go back and take a look. I've already noticed a couple of things. Um, there are some very familiar looking things on this character. like straight up. That is Super Bababy's throw. Pretty similar. And it goes in the opposite direction as well. That looks like a very familiar animation. Is that not Nappa Super Dash? I haven't played I haven't seen Nappa in a long time. Is that not Nappa Super Dash? There's some unique stuff in here, dude. This is the one that got me. I'm like, wait a minute. Oh, that's the Videl dodge. Okay, this is just uh Fang [ __ ] from Yamcha, right? Like his opening, his level one is is just that. It's the same pose. That's also his pose in Da. Gotcha. So, he does Yamcha [ __ ] in Da. Okay, then I guess that works out. This is the thing from uh good god. Android 16. This is the Android 16 effect super. I think we're coming to a conclusion that there is a lot of recycled stuff from other characters in here, which is not a bad thing. Like, I'm not criticizing this as if it's a bad thing. We're mostly observing what the hell is happening. Super Saiyan Boris, this should be fun. Yeah. And I'm I'm I'm assuming that they're I it's it's more like a proof of concept character. Here's the thing. I think the reason this might be getting a bit of criticism, which I have seen pop up every once in a while, is only because what people have been able to do over the past 5 years with mods in Dragon Ball Fighters has been nothing short of like revolutionary. But like literally people with their own time, effort, and you know, time, effort, and equity at home have been able to pull off is actually insane. Like the Yu-Gi-Oh mod was easily one of the craziest things. So, you get a character that kind of looks like a um amalgamation character. He's just like a bunch of things put together, which is not Again, I don't think that's a bad thing for making a new character. I don't think it is. He has less than an episode of screen time. There's only so much to refer to. Exactly. which is a weird pick already. Like the character's existence, it you don't really have much to pull from. That's a weird pick. This all looks actually I think this looks really good. This is all I don't think this is in the game in any way at all. This is well animated. It looks cool. I think it's got some rough around the edges. That was weird. Hold on. This is the thing I retweeted from earlier. They're breaking uh an animation rule and having the background moved. No, no, no. It looks weird. This is the power of Super Saiyan. Um, he looks fun. I don't think this is necessarily a bad thing. If it means that we can get more support for Dragon Ball Fighters, it's not going to be the exact same quality as Arc System Works characters, it's not going to be it's not going to be there because unfortunately no one else in the industry is able to do what Arc System Works does. There's a reason why they're very, you know, why they're very good at doing this [ __ ] Um, he feels like a kit bash character. He literally does. He feels like a kit bash character. He feels like the same way that Marvel vs. Capcom modders have been doing this stuff is the same way that you know Dragon Ball Fighters fans have been integrating characters into their stuff by kit bashing elements together and putting them on a rig and then smoothing that [ __ ] out. He's a fitting last character. Yeah, that's the thing I'm confused by. This is it. There was no patch. There's no like other balance or anything like that. He's just out in a few days and bye-bye. I think many of us had some expectations which maybe were a bit too high of like possibly the game could get crossplay. Fascinating. I I think what this sort of does is make me come to the same conclusion that we had a little while ago that I don't know if Arxus is working on this [ __ ] anymore. I don't think he looks bad and I honestly would not mind more characters to DBFC that do this. I don't think I would mind that. They obviously need more I would say they obviously need more massaging, you know. Oh, there's a gameplay video. Is there a video that literally breaks down the comparison to other moves? Yeah, this was the thing that I retweeted earlier. Uh, Waffle Time Cat, um, who's an animator, noticed something as well. I think you noticed the same thing that the background key frame timing is not working in the same way that it traditionally does for ASW games. Existing Dragon Ball Fighters content, DLC content, and this new DA content to kind of show why we feel that this change has happened with no exceptions. In Dragon Ball Fighters, the game is run at 60 frames per second. Effects animation, such as the confetti we're seeing here, is animated at 60 frames per second with that frame rate. During cinematic animation, effects are still held at 60 frames per second, but the character and the camera shooting the character, which will mean the background, are moving at 15 frames per second. That's called animating on fours because 15 is a fourth of 60. So, we have one, two. So it means that every single time the character moves, they will move on the exact same frame as the effects moving. Just to be sure, three moving or camera. One, two, three, four. One, two, three, four. Yeah. Makes it feel like it's in sync. How every single piece of animation 1 2 3 4 1 2 3 4 is animated in Dragon Ball Fighters. The only exception that exists in the game is Daim Goku. If we look at the lava rocks in the background of Daphor Goku's intro, if we look at the outro as well, and if we look at his level three, the character is not moving with Oh, that feels weird, man. At half the frame rate, which is eights. We're not trying to argue that no one else is going to see this [ __ ] except nerds. Except turbo nerds. This looks bad cuz it looks really good. It's just that we've noticed there is a rule that Arc System Works never breaks with Dragon Ball Fighters that is being broken here. you were contracted. Yeah. And I think that's the biggest comparison is that there are some things that are staples in in the majority of games that are rendered this way. Um, by the way, big shout out to Waffle Time Cat for that. That are rendered this way in in the history and they're just not happening here. So, again, I don't think it's a bad thing. I think the reason this is being criticized in some way or we're able to see this and have some level of criticism to the quality of the character is only because fans have done incredible work. Like fans have done ridiculous work for complete free like just through passion completely for free. And now we've been exposed to so many mod projects and things in the fighting game space where people just love this [ __ ] so much and we see what they're capable of doing that it kind of is like oh this is very similar to what fans did. And in some situations like I would argue Yu-Gi-Oh many of those elements even for that character feel like they're more directly in tune with what the the principles that came before were than even the official thing. You know what I mean? So I think that's what's funny about it, right? Would you say whether or not Arxus is even working on it anymore? They probably would never mention that. You know, they there was no reason for them to ever talk about that. Either way, I want to play him. I want to get back into the game that has uh you know Super Baby 2 as well as uh Super uh Broly, you know, a couple of my favorite goddamn characters.

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