Bloodborne is getting a movie? TIME TO YAP đź”´Full Streamđź”´ (4-14)

Maximilian Dood| 04:40:24|Apr 15, 2026
Chapters6
Covers Sony and PlayStation involvement, co productions, and key figures like Jack Septic Eye discussing a Bloodborne animated feature.

Maximilian Dood reports on the surprising Bloodborne animated movie reveal, sharing excitement, caveats, and what it could mean for the franchise.

Summary

Maximilian Dood dives into the hot off Cineacon reveal that Bloodborne is getting an animated, R-rated feature from Sony Pictures, co-produced with PlayStation Productions and Lyrical Animation. He highlights that Jack Septic Eye is a producer on the project, leveraging his massive Bloodborne audience to shepherd the film through early pre-production. Max stresses this is animation (likely CG) rather than live-action, with potential visual styles ranging from Arcane-like lighting to Vampire Hunter D-inspired aesthetics, and he emphasizes the need for a strong narrative core rather than a straightforward hunter-on-a-bloody-quest. He also discusses the daunting production realities: multi-year timelines for animation, the involvement of studio executives, and the reality that a Bloodborne game sequel isn’t guaranteed by a movie. Throughout, he sketches ideal directions for casting (he cites Stellin Skarsgård as a vibe) and the emotional beat: a descent into Yarnham’s madness with a humane, character-driven throughline. He contrasts this with his own hopes for a narrative focus on Old Yarnham’s fall, the church’s machinations, and a framework that can support future installments. Finally, Max anchors expectations by noting this is still early, with no director or writer announced yet, and he promises to stay engaged and vocal as details evolve.

Key Takeaways

  • Bloodborne is officially getting an animated feature toyed with as an R-rated project, produced with Sony Pictures and PlayStation Productions.
  • Jack Septic Eye is acting as a producer, leveraging his massive Bloodborne audience to help shepherd the project through early development.
  • The film is expected to be animation (likely CG) rather than live-action, with discussions about a distinct visual style (Arcane-like lighting, Vampire Hunter D vibes).
  • Maximilian Dood cautions that a Bloodborne game sequel isn’t guaranteed by the movie, and stresses the production timeline will be measured in years, not months.
  • He envisions a narrative center rooted in Old Yarnham’s fall and the church’s power dynamics, with room for future installments and meaningful character-driven moments.
  • Potential casting discussed includes Stellin SkarsgĂĄrd as an inspiration for a hunter-like role, reflecting the film’s mature tone.
  • The production balance will involve navigating studio demands and keeping the passion project aligned with FromSoftware’s world while allowing room for artistic interpretation.

Who Is This For?

Essential viewing for Bloodborne fans curious about official adaptations, as well as anime and animation fans who want to understand how mature game licenses might translate to feature films. Also relevant for viewers tracking Sony’s strategy with game-to-film projects and fans awaiting concrete director/writer announcements.

Notable Quotes

"Bloodborne came back in movie form. Bloodborne video game getting R-rated anime animated, not anime, movie adaptation from Sony."
—Kickoff line signaling the big news about Bloodborne’s film adaptation.
"I have to make sure I get all the words right. I don't want to mess any of this up. But how insane is that? I get to produce an R-rated Bloodborne animated feature film."
—Maximilian expresses excitement and clarifies his producer role.
"This is the coolest thing that I've ever been able to announce that I'm part of."
—Max emphasizes personal significance of the Bloodborne project.
"The film is in pre-production, director and writer aren’t announced yet, so it’s very early days."
—Notes on the nascent stage of development.
"I would love to see a film that dives into Old Yarnham’s fall, the church, and the descent into madness with a deep emotional core."
—Max shares narrative aspirations for the movie.

Questions This Video Answers

  • What does it mean that Bloodborne is getting an animated feature instead of a live-action film?
  • Who is producing the Bloodborne movie and what is their level of influence?
  • Could the Bloodborne animated movie influence a future Bloodborne game or spin-offs?
  • What visual style might the Bloodborne film adopt—Arcane-like or something else?
  • Who might voice or portray key Bloodborne characters in a potential movie?
BloodborneBloodborne movieSony PicturesPlayStation ProductionsJack Septic EyeAnimation (CGI)Arcane visual styleVampire Hunter DFromSoftwareShadows of Yarnham
Full Transcript
Transcending history and the world. A tale of dudes and souls eternally retold. Welcome back. We all need to shine to see how far we come on our journey to go. Searching for heart deep in the night in my heart for that special life to show me with love. Shower me with power. Got to get the edge of car on the baby. Car even behind the light. Yo, what's up, dudes? Jeez, chat. Uh, yeah, this week is uh this week is definitely starting. That is a week that is starting. Hi. Hello. Wow. Third Strike Bluey episode, huh? Crazy. It's crazy that they made an like an entire episode where Bandit used to, you know, compete in Third Strike tournaments or something like that at his local arcade and he busts out the arcade stick and shows the kids. That was crazy. That was crazy. Anyway, Oh yeah, there's a Bloodborne movie of history. Oh yeah, apparently there's a Bloodborne movie apparently. Um anyway, uh uh Avatar leak. If anyone's discussing the Avatar leak, you can lick my nuts and kiss my ass. Uh anyway, just getting that out of the way. Um yeah, I What else is there? Uh there's the um there is the Invincible Versus stuff. We got to like have a compilation from the beta. Pragmata is getting crazy reviews, right? Getting like ridiculously good reviews. Um, yeah. Uh, and the last one is all the FGC drama where uh fighting game professionals can't wrap their heads around Invincible Versus. It's uh it's too crazy. It's just too crazy. So, we'll talk about that, too. It was driving people up the [ __ ] wall, bro. People were being driven up the wall. Like making that top 20 place. My god, man. I had never seen so much. I had never seen so much. Um, anyway, back to the stage of history. Hold on a second. Uh, get stuff separated. There's YouTube chat. Uh, let me put all of this stuff. There's Twitch chat. Let me get all this organized. Uh, all right. Jesus, man. So, let me see if I can find a good Let me see if I can find a good article on this and official information. I want to see what the hell's happening. Yo, Script, thanks for the 10 bucks, man. Big inspiration. Was hoping it'd be okay if you use a clip from Pragmod demo. Takeaways uh for a video you're making. Yeah. Yeah, no problem. Don't worry about it. Um, this is from Variety. Oh, can I even read this? Can I even read this? Uh, all right. So, here we go. Here's like the biggest craziest news of the week. Bloodborne came back in movie form. Bloodborne video game getting R-rated anime animated, not anime, movie adaptation from Sony. Um, man, oh man, nobody saw that [ __ ] coming, dude. And I have a couple presumptions on this, but let's go ahead and read all the official listing about what happened. I think Jack also made a video uh talking about it. So, PlayStation's Bloodborne is being developed into an R-rated animated feature for Sony Pictures that the studio says will embrace the carnage that made the game so popular. Um, the rumored film would be very true to the gory spirit of Bloodborne, which follows a traveler who journeys into a gothic city full of nightmarish creatures. Yeah. Yeah. That is that's that is a summarization. That's the surface level of Bloodborne, right? That's like that's layer one. That's where we all were in 2015 in layer 1 of Bloodborne where it's like, "Oh, there's werewolves and [ __ ] Oh god." You know? Oh god. Um, anyway, the craziest news is that the film is being co-produced by PlayStation Productions, Lyrical Animation. I don't know what these guys did before. I have to check that out. In creator and gamer, uh, Shan McLaclin, Jack Septic Eye, better known as Jack Septic Guy for the uninitiated, is a gamer who has spent the years uh, in the world of Bloodborne where his digital adver adventures are tracked by 48 million online fans. Godamn. Godamn. Uh, that's crazy, dude. That is his fan base is crazy. That is so big. Um, so yeah, that's pretty much it. There's a lot of video game movie adaptations happening right now. The fact that Sony made the choice to jump into making a Bloodborne movie is is something. That's definitely something cuz what's the last time Sony jumped in and did a Bloodborne I'm sorry, did a Sony Pictures feature film video game adaptation? Is it technically Uncharted? Gran Turismo, thank you. Thank you. And Gran Turismo, I think, came out pretty good. That ended up coming out pretty decent. Um, at the end of it, we all thought it was going to be like terrib, but it ended up coming out pretty good. Yeah, there was a Ratchet animated movie as well. Um, the Twisted Metal is the Twisted Metal show. Does that count? God of War is a TV. Yeah, I I think these are all coming from the same production studio, which does make sense. Um, so dude, let's just get to the meat and bones of this. Uh, does this mean that there is a new Bloodborne game coming out? And as someone that has been aware of how some of these tie-ins work and I've spoken to a lot of people behind them, no. Uh, my genuine thoughts are no. Uh, I think it could stir up interest that could make its way over, but those different sides of PlayStation marketing do not work in tandem, my dude. Like, it's saying that the Street Fighter movie or some Capcom adaptation, some Resident Evil thing that Capcom does directly ties Yeah. Netflix, DMC. It's like, no, no, it does not have a direct reflection. Like, the DMC thing just came out. Like, Resident Evil movies just come out. Street Fighter movies just Street Fighter movie is weirdly coming out before the 40th anniversary. Like, it's odd. Mario Galaxy just came out and there's no new 3D Mario game and the Mario Galaxy collection was like years ago. Doesn't make any sense, man. Um, what I'm trying to say is that the marketing efforts of film adaptations and the production studios that go behind them and all the like the sort of energy that gets put into that does not directly correlate to to like making games. It does not not historically. Maybe sometimes there is something there. Um, yeah, the Mortal Kombat movie, the freaking Mortal Kombat movie, like even in the time frame that the first one came out and also the time frame of the second one coming out doesn't make any sense. It makes no sense. There's like no big marketing tiein to get it to be a thing to get you to buy stuff. It's really it's not a thing, you know? So, anyway, I think that's like a happy accident. like if something does happen where it does line up, I think that could be like cool, but in general it's not like it sort of can tie in in some way, but I don't think it means that there is directly a Bloodborne actual video game. And that's kind of what I'm feeling right now. Uh this is this is sort of like remember a few years ago there was a Bloodborne comic like an entire Bloodborne comic book series that was really cool and really well done and it was like genuinely neat. And I think I have them still. Um, but did that end up doing or mean anything for the future of Bloodborne? No, that was like that was like 5 years ago or something like that. Um, this is sort of the same thing, right? It's sort of the it's sort of a similar situation where things just sort of happened in the background because someone was passionate about it. And I almost guarantee you Sony wasn't going out and fishing. Hey, who's out here to make a Bloodborne comic? And then they're like, "Send this out into the ether and whoever's going to come back with your Bloodborne pitches. Bring it on. Let's make some." No, no, no. It was it was likely the publisher or, you know, some creative heads that had some some some power were like, "We would love to do a Bloodborne comic. Hey, Sony friends, what do you think about this?" And they're like, "Fuck it." They're probably like, "Yeah, sure." With no direct tie into anything. So, this is completely predictionary, but that's exactly what I think is happening here. I think Sean or Jack Septic Eye. Um, I don't know a ton about him. Uh, but I do know that he's a huge Bloodborne fan. I'm pretty sure that he is indubitably super passionate about Bloodborne. Likes it just as much as me and many of the other super hardcore Bloodborne fans that are out there. and had the eyes and ears of probably some people at PlayStation, you know, or PlayStation Productions or that kind of stuff. And I'm I'm assuming that made a pitch that he would be super down to do it, that he would be down and willing to and all that kind of [ __ ] And then all of a sudden they start seeing that, oh, somebody with like 50 million, you know, online fans wants to sort of champion this project. Wow, maybe maybe this could be a thing. Maybe this could be a thing, you know. Um, the good thing is an animation instead of a live action. Um, I So, again, I think this is cool, but I think that could have been I think that could have been like it could have been either one. It would have been fine. I think either one could have been severely cool. Another thing that we got to talk about is like people are like, "Oh god, it's going to be a Jack Septic Eye movie." And listen, I don't have anything against Jack SeptiCkey. That's where the sentence ends. That That's all I got. That it just that that was actually a period there. Um it could be animated, it could be not animated, you know. It could be either one. I I think that I personally would have prefer What does that mean? Nothing. It was like me starting drama and then like there's actually no drama. That's That was the joke. Um, I think it could have been either one, but I personally feel that I personally feel that I kind of have always seen this this as a movie in my head because it does fit a really cool motion picture style, but real performance like real like getting some real cool actor as a hunter or something like that or some of the older, you know, character portrayals. Jesus Christ, man. Chat, could you [ __ ] imagine? Oh my god. Could could you imagine the casting in this [ __ ] Which could still happen. I just want to see some like I want to see some crazy people in their faces. Um god damn. What is his name? The dude that did the speech in Andor. What is his name? I I hate uh he should be like a character. Not Andy Circus, but the Stellin Scarsgard. Holy [ __ ] Stellin Scarsgard uh could play an incredible character in this world. Like holy [ __ ] man. Um I just feel that like just getting some of that raw ass acting and emotion out of some out of some people. I wanted to see that on their faces, you know. Um he would have dude Steen Scarsgard would have played the the old [ __ ] in the chair. Fear the old blood, you know. He would have played that guy. Like absolutely he could have been he could have been that character in some way that eventually falls to madness and [ __ ] Not German. No, Will. Yeah. Or is it Will? God damn it's been so long since I played the [ __ ] game. Um yeah, Master Master Will Fear the Old Blood. Anyway, yeah, I wanted to see like a bunch of You know what I wanted to see in a [ __ ] Bloodborne movie? I wanted to see people like William Defoe. I it's it's so difficult to ask because like I want to see people with actually interesting faces. You know what I mean? Like in my head I saw like a casting of a bunch of actors that aren't just pretty and people that look like people that actually have character to their faces and they light well and they have cool shadows on them and [ __ ] like that. It's like this could have been [ __ ] really neat. I think either way, uh, the style of it, I actually I actually do not necessarily want it to be in like the the sort of traditional Netflixy kind of style that we've seen in DMC and like Castlevania. I don't think I necessarily want that. I think I think it should be like really stylized in some way. I really hope it is if especially if it's animated something that is not identical to um a show like Arcane but definitely has a very very distinct visual look to it. So anyway, I wanted a video game though, right? I still think this is neat. I still think it's going to be celebrated, but I'm one of those guys that like does not necessarily need my games to be made into movies in some way. And I I hope for the best and I want it to be great and I'll be be supporting it 100% of the way. Um but man, I think that like if there's one thing that most of us want like 11 years later, here's a movie. Well, it was like 6 years later here's a comic and then 11 years later here's a movie, you know, like that kind of stuff. I don't know if that's exactly what I was looking for, you know? But I mean, dude, I'll take what I can get. And to be honest, the fact that someone is in charge of it or is a producer of it, that Jack Septic Guy is a producer and he is as passionate as he is about the project, I have full faith that he's going to get the right talent in the right places. A lot of people are like, "What? But but a YouTuber's directing it." And I'm like, "No, he's a producer." Okay. And then I realized I have to explain what a producer is. What an executive producer is. What a director actually is. A producer is not the director is not the writer. A producer is somebody that's effectively getting the film made, right? They're they're they're kind of like, yeah, that's a good way to put it. They're like the conductor. They're not making the music. They are they're not they're not providing the money. that's an executive producer or that is a publisher that's doing that. Um it's essentially would be his responsibility to get everybody in the place to make a film, right? They're like there it's their responsibility to make sure the project continues, gets made, the right people are put in places, that things get made. It's their job to make sure everyone's working on time. In fact, the one of the hardest jobs on a film set is a producer because they just have to be aware of everything. So, a project manager, yes, 100%. So, a manager, 100%. They call it in in the film industry, it's called a film producer. So, they they they are in tune with the writers, they're in tune with the lighting people, they're in tune with visual, they're in tune with everything. They have to have literally every single eyes and ears uh of an entire production studio on their back, which is an extreme an extreme deal. Um, so that's a lot. Like I was actually pretty surprised to see that he would be uh a producer of some kind, which is an astronomical t an astronomical task for a film production, especially an animated film production. Like holy crap, dude. It's a lot of heavy lifting. So anyway, um that's still great. I actually I actually have a lot of faith that he'll find the appropriate people, you know. And what about director? There's no director yet. There's no director. There's no writer. As I understand it, um the film is in like very early production or pre-production. So, you know, it is what it is. Markiplier did it so he can. Mark did that with like blood, sweat, and tears and a passion project and a skeleton crew. You realize that, right? Like Mark's movie, he had to create a render farm in his house to produce the visual effects. Man, he did not have Sony Pictures behind him helping out. Like, no. This is very different. And the the problem with Sony being behind it is that when you're a producer, you also have to meet the demands of all the people that are higher up that are going to be providing the money and and and need to see dailies and all that kind of [ __ ] You have to make all appease all those people as well. So, it's a lot. It's a big it's a big job. And I actually really appreciate that somebody that's as passionate about Bloodborne as all of us is going to be doing it. Um, that's cool. That's cool. It just seems like an astro. It seems like you don't you didn't have to do this. He really didn't. It seemed like he was the one to sort of get the thing started and could have acted as like sort of an an executive producer in some way, but he's dude, he's producing the movie. Like, he's going to be the one doing all this [ __ ] So, it's going to be a lot, man. Anyway, I hope for the best. I can't wait to see it. I hope it's going to be cool. Um, I think a lot of us are definitely feeling like, bro, we want a game, right? We really I really hope that this eventually leads to to something that is game related in some way. Um what do you think a GM do to director? [ __ ] there is only one person that I have ever envisioned as a a super good director um for a Bloodborne thing and it's not GMO del Toro. The issue is is that the dude is currently stage of history employed and making red, right? The dude's currently employed and making another FromSoft movie. The dude is making the Elder Ring movie. It's Alex Garland. He's doing it, dude. Like chat, did did you know that there's a movie about like a ragtag group that is sort of an experience that goes into a weird alien land and then slowly but surely loses their minds as they get deeper and deeper and they understand more and more and by the time they get there in the end it's a full breakdown of what this alien creature is. It's called [ __ ] annihilation. It's so close to Bloodborne. It's insane. It's so like Annihilation is so Bloodborne coded in many ways that it's like this movie is [ __ ] awesome, dude. And it's scary and it's got great characters. It's so good. That goddamn bear. So yeah, in my head it's like dude, Alex Garland would have been is like one of the best directors to do a Bloodborne thing. Oh my god, dude. He's already shown that he can do that very well. If you've never seen Annihilation, go watch it. But it's it's terrifying. Um, and it's also like it's also cosmic psychological horror in some way while also being very freaky. Yeah. Yeah. X-Men is also really good, too. Anyway, um, he's working on he's working on the Elder Ring movie, which also is great. That also feels like that's like that's a great tie-in, man. God damn. That pro that movie is probably going to be really good now that I think about it. Um, apparently Jack has a video about this as well, so I hope the best for it. I don't think it means we're getting anything Bloodborne soon. I really don't. Uh, this this all this stuff tends to be very separate from what video game production actually is, chat. All very separate. What kind of animation do you want it to be? Welcome back to the stage of history. I'm trying to think of something visually in my head that I would like it to look like and I don't know. Stop motion. No one will go see it, bro. I'm a I I live in a live in the real world. And that's the thing. I love stopmotion. I love what Leica does. I love it. I'll go see it. But um I think something in the arcane style works. I really do. But here's the here's the other thing. Bloodborne isn't like you know how like Arcane has a lot of like aura farming and stuff like that stage of history. Bloodborne really isn't that. It's like it's a complete breaking of its main character. Like that's the point of it is that I mean this is a [ __ ] spoiler. By the end of Bloodborne, it isn't it isn't like the hunter is some superhero or some [ __ ] No, no, no. By the end of Bloodborne, you're a [ __ ] space baby, dude. Like, there there's a disconnect here where it's about the breaking of the main character instead of putting them on a pedestal of how cool they are. Like that kind of thing, you know? It's destroying them as it goes on. Um, so anyway, yeah, I don't know. I think an arcane visual style would be very cool, but that would also be probably way too expensive. I don't know. Vampire Hunter D style. Wait a minute. You think this is going to Wait a minute. You think this will be in 2D animation? I have bad news for you. Um, do you think this will be 2D animated? Come back to the stage of history. I would be happy. I would be extremely happy if it was if it was like Yeah. If you're talking like Vampire Hunter D Bloodlust style. Yeah, sure. Like the Seiro one. The Securo anime looks pretty good. It looks pretty good. And that's not being made for that's not being made for for screen though. It's being made for TV, is it not? yeah. I don't know. Killer of Killer Style. Yeah, that's a good call. I think Killer of Killer Killer of Killers visual style is a pretty good call. This be made for a theater. It is. Oh, yeah. It's It certainly seems like it is like I don't know what attachment Sony has to streaming services, but I don't think they have any specific ones. This would be going to theaters, similar to how Gran Turismo and Uncharted went to theaters, you know. Um either way, I want to see what Jack has to say about it. I'm actually curious. He made a video like I saw it right before this went up. I want to hear from his own face. Hold on a second. Let's check this out. So anyway, I'm excited. I It's not I don't think it's what everybody wanted, but I think we're Bloodborne fans, man. We'll take what we can get. We'll take what we can get. Hey, check this out. I can't believe I get to say the words that are going to come out of my mouth. And a lot of you have probably seen the news already, but I get to produce an R-rated Bloodborne animated feature film. I have to make sure I get all the words right. I don't want to mess any of this up. But how insane is that? That is literally a dream come true for me. It's the biggest thing that I've ever been able to announce as part of my YouTube channel, as part of my career. I said something a couple of years ago at like ThankMiss 2024. Somebody asked me what I was working on in the background and I said that there was something I was talk I was working on that I couldn't talk about yet, but if it went ahead, this is going all the way back to like, you know, a year and a half ago. Like, this is how long this stuff takes to even get to a point where they're going to start production. And they're probably in pre-production right now. It is going to take a long time, especially for animation, dude. You You can't just be animating sequences that ain't going to be in the movie. That is not how that [ __ ] works. Is going to be the biggest thing of my career. It was the most excited for a project I had ever been based on anything that I've done prior. And this is it. This is literally the dream project that I've always wanted to be able to work on. And I never thought that it would actually happen. I live and breathe from software games, but Bloodborne specifically is my top tier, highest echelon of game. I So before they even announce it, they keep the title under wraps. Well, yeah, because you have to know if you can even make it, right? You're before any game is made. Before games take a little bit longer. Games can take literally two to three years of of like a production cycle where we can find out if we can even make it, you know, and a movie could at least take like a year to two years if it's animation likely longer to figure out if they can even produce it. Can we even make it? Like is this is this and this isn't even counting how many games how many movies die in pre-production just because [ __ ] happens. like you lose funding, the there's a there's a miscommunication or a mismanagement between, you know, what the hires want and the creatives want and then it just goes to nowhere. Like all that kind of [ __ ] What makes the guy special got a gig? I think it's right place, right time. I honestly feel it's like he has a huge audience. So that's a huge brand aspect to the movie. And it also is the fact that he probably had some friends at Sony, you know, or had a connection to somebody that was higher up in Sony like pictures where uh that conversation could start. And because that conversation could start, it's like would you be serious about doing this? And it's like, okay, then yeah, then that's just that's just the way [ __ ] works, man. Like if you just have the right people talking at the right time, there's a reason how Kingdom Hearts got made in an elevator is because right people at the right time. have a tattoo of the hunter's mark on my body. I have giant statues of the hunter and eene behind me. I have a tiny lamp of the messengers behind me because I absolutely adore this franchise. I Oh, Bloodborne is like the thing that I wake up and play video games for it. You know what I appreciate about Jack being involved? I think if it wasn't him, ain't no way anybody else making this and getting a hold of Miyazaki, right? Not passion. Not We already know he's passionate. That's a thing. But I I think there there would have to be some sort of conversation between FromSoft and you know the movie producers that kind of stuff. So I'm not saying they're going to get him or something like that. I'm just saying Bloodborne is Bloodborne belongs to Sony, right? Like Bloodborne is a Sony thing. They get to choose what they want to do with it. Fromoft doesn't has no say. They have no [ __ ] say. They were paid to make it. Fromoft has no say in it technically, right? You would think that they would not want to stifle that relationship, but they already did because they went to Nintendo. So, still, I don't know how much he would want to be involved, but I would think that as like fans of this stuff and people that are involved with this [ __ ] um, you would still hit them up and be like, "Hey, is there a possible way to include them in on this process in some way?" You know? I would hope so. is the top of the top. It's the most exciting thing ever to be able to announce this and to sit back and know something about it and just kind of like sit there and grin and bear it until you're allowed to announce anything about it and hear other people talk about Bloodborne in the background and just BE LIKE, "OH MAN, I KNOW SOMETHING, but I'm not allowed to tell you anything about this." So to have that come out now is just it's the honor of my life to be able to say something about this. To be related to anything Bloodborne is just the coolest thing that I've ever been able to do and I've done a lot of cool stuff in my career as a YouTuber, but this I think just takes the cake. This is the coolest thing that I've ever been able to announce that I'm part of. So to talk a little bit about it, as much as I'm here's some hopes for me chat. I hope narratively for a uh a Bloodborne movie that I would hope narratively the film is all about diving deeper and deeper and deeper and further and further into madness. You know, bro, if if anything, I think like you can make Gascoin like the main character or something like that, right? I I don't I you should you should have a character that has ties to an emotional hook of the film immediately and Gascoinne is the one where he has like a family, you know, and it's about it's about the greater powers that be using their powers to gain more power, right? Using the the church doing whatever they can to gain more power and the people that are below them just used as tools and falling, right? Yeah. the the movie should technically be about like old Jarnham falling or something like that. I there there should be like the escalation of this [ __ ] right? Instead of just following a hunter, a lonely hunter through stuff as they slowly figure out what's happening. That doesn't really fit a film story very much. Um, you know, I I just watched it again and it's a it's a great [ __ ] movie. Like, this is almost completely unrelated, but has anybody ever seen Chef? It's an amazing movie, right? It's a great movie and to anybody on a surface level, it's a movie about, you know, somebody realizing their dreams for cooking. It's all about cooking, right? It's a movie that's about making amazing food. And no, it's not. It's a it's a it's a movie about a a dad finally addressing the things in his life that's wrong with his family. And once he once he does that, then he finally realizes like why he enjoys the things he does, right? So, it's like it's great. the the the narrative of the film is all about cooking, but the story is about him reconnecting with his son. It's like, it's great. It's a great [ __ ] story. That's what you need to do. The narrative of the movie should be about the fall of old Yarnum, should be about the descent into madness, like all the crazy [ __ ] but it should, you know, it it should also have a really deep emotional crux where you're going to feel really [ __ ] bad for what happens to all these completely normal people in Yarnum. You know what I mean? KyH, thank you, dude. Let's continue. Allowed to. It's hot off the presses and I'm not allowed to say much about the project other than announcing it. Sony talked about it yesterday at Cineacon. Uh Sony Pictures got up and talked about their slate of things that are coming out like Spider-Man and they showed off Resident Evil which sounds incredible and I'm a huge fan of Zack Greger. So, I'm very excited about that. But they also announced the Bloodborne animated feature in the middle of that as well. And it happened at like 400 a.m. my time. And I was sitting there just I I went to bed at 6 am last night and I just I was so giddy. I couldn't do anything. No, I don't think the animation will be bad because it's feature. It's a feature, not television. So the chance of it looking really goddamn good is pretty high. Like if anything, they're going to be spending if if production has not already started, they're going to be spending three plus years on this movie. It's not coming out till like Chad is this [ __ ] ain't coming out till 2030. I was literally like shaking and for like 4 hours leading up to it my heart was pounding. Believe in this so much. I'm so passionate about anything from software related in general but Bloodborne specifically is like he's not the director. No producer that I am most passionate about when it comes to gaming. That's the thing. It's his job to find a director that lines up with their vision, you know, of what this could be, of what the producer and the publisher, Sony, what their vision is of a Bloodborne animated movie, of an R-rated Bloodborne animated movie. It's pretty much now like Jack's job to find the writer, to find the find the director, to find the cinematographer, like all that kind of stuff, you know, that I am going to pour all of my passion, my energy, and my soul into to try and make this as good as possible. I am going to fight so hard to make this amazing. I I know a lot of you are going to be surprised to hear that my name is attached to this thing. Again, I'm a producer. I'm not the writer or director of this. will come out later about who's involved. But as the producer of it, whatever was is within my power to be able to do, I will do it. I will fight tooth and nail to make this thing the best it possibly can be from my standpoint. I I assure you, I promise you, I'm not going into this and taking it lightly. I know what an absolute gigantic honor. Is he married with kids of history? Do we know, my dude? Married, no kids, my dude. Hell yeah, brother. That's the thing, man. Family life, like if you've done all this stuff, like he's made for this [ __ ] He's at the perfect time, right? Cuz that's the thing is that making those when when you're already successful, like I I again, I've been here. I've been at a point where it's like I'm comfortable. I can do what I want type of stuff. If cool things happen, cool things happen. But it's really hard if I'm already successful to pull me away from my child and wife. Like it's really I did that for a year with MVCIB type [ __ ] and it took a lot out of me, my dude. So it was like, yeah, this is you got to give me a real good [ __ ] reason to pull me away from like my family. So I think even having a significant other that's supportive of you. Yeah. You know, I I think I trust him to put the right people in the right spots. It is. No one knows that better than I do. Again, I'm trying to express how much I care about this. I'm trying to express how passionate I am about it. I don't know if it's coming across or if it just sounds like words, but I really, really am. This is something that I'm going to pour everything I have into. I feel like this is what I was put on this earth to do. This is what my north star is. This is what everything I've been doing has led towards to try and like get to this point. It's a crazy opportunity and I'm very serious about film making. I'm very serious about movies in general. I absolutely adore the medium and I love gaming and these are the two things that I'm most passionate about in my life. So to be able to marry them together and to be able to do something with something that I'm so passionate about as my favorite game ever made. I have dozens and dozens of hours in the original PS4 version that came out and then I just went ham on the other version and I play it at least twice a year. I live and breathe this game. I probably have a cumulative like six to 700 hours in it. So, I'm gonna be really annoying about this. I'm gonna be talking about this any chance I get. Any new information I have, any updates, any announcements towards who's involved, when it's happening, what it looks like, anything like that. I am going to be chewing your ears off about it. I am going to bang this drum so hard. And I'm relying on not only my audience, but anybody that's watching this to raise more than me, [ __ ] I have 600 hours on one character, [ __ ] Uh, and then we I have literally dedicated PlayStations. We had to uh jailbreaking, [ __ ] Jailbreaking and [ __ ] making Bloodborne uh work in higher resolutions. I literally bought a $500 PlayStation 5 that was uh an old firmware so that we can play it at 60fps years ago. [ __ ] we've played this game nearly every single way you possibly can except the latest emulation, which I'm just waiting for it to get even better. And it's looking [ __ ] real good nowadays, dude. [ __ ] rally behind this. Hunters rally behind this and make it a big deal because it is and I'm so pumped. I can't wait. I was like shaking and like tearful last night when it got announced that I was I had like 10 tabs open and I was reading so much feedback about it. I was reading everybody's comments about it. I was going through I was perusing the internet and fishing through everything I could just to try and get like a macro picture of where we are. And I promise you, I'm going to do my best. My absolute best. I'm going to put everything I have into this. So, here's my hopes based on everything he's talking about. Here's my hopes. Bloodborne might have some of the best atmosphere in video games. Like, straight up. Um, in that way I would really want if we're doing an animated movie where we don't have to worry about sets, right? We don't have to worry about like building sets and [ __ ] virtual. We have full control over lighting and stuff like that. We need to meander around these places in a film. Like seriously, like I this should not be like a balls to I do not want it I I think I personally would not want it to be a balls to the walls kind of action movie, right? I don't know if I It probably will be CG. Most likely will be CG. It is animated, but it likely is going to be CG. Um yeah, I think it really needs to be like dark and slow. Things to things need to [ __ ] marinate, dude. Like we need to sit in the lamplight type of [ __ ] as the bugs are flying around, you know, like Vampire Hunter D. Vampire. Here's the problem with Vampire Hunter D is that that's all it is, right? That's the issue with Vampire Hunter D and Blood Lust. Visually [ __ ] amazing. Loves to hang out, but then the the the emotional core of the story is just uninteresting. Like, I'll be real, dude. Even as like a kid, it was like, eh, this is neat looking. I mean, I get it. The vibes are cool, but there's nothing to like bring you from to give a [ __ ] by the end. Like, there's no reason to give a [ __ ] So, and the blood lust is kind of the same way. Things are just sort of happening and they're amazing. All I'm saying is that yes, from like a visual standpoint, I agree with you. It should definitely like sit and meander a bit and like have characters looking around and just being and just being uh being in some of these places that needs to have uh ma what's it called? It's the the Japanese term that is in all the Studio Ghibli movies where it's just just have characters be here before [ __ ] goes down, right? And then [ __ ] goes down it's like oh [ __ ] you know? Anyway, which bosses? Oh, you can't have the hunter just be alone the whole time. So, all the supporting characters will actually be kind of sick. Having Eene being a major supporting character is kind of sick. Uh she'll actually be like, "Yeah, she's like there to help you out. and find you through stuff and things like that. H approaching How do you make The Hunter's Dream really work in a movie? That's tough. How do you make thing like a a Because The Hunter's Dream is such a a video gamey element. How do you make the Hunter's Dream work? Do you come back? Yeah, that's so interesting. I This takes a lot of thought, dude. This takes a lot of goddamn thought. The old hunters. No, no, no. You, you do not, bro. Do not uh do any old hunter [ __ ] Please. There's too much already. Do not do any old hunter [ __ ] in the first movie. Do not. Please, because that is already it's completely self-contained narrative, right? It's got the best lore, don't get me wrong, but it is a completely self-contained narrative practically if you if you think of it of what it does. It assists and expands, but there is way too much. You're going to have like 90 minutes, dude. So, there there needs to be an emotional core. The emotional core carries the characters through all the crazy [ __ ] as you get deeper and deeper into Yarnum as you remove the the guys of the world, all that kind of [ __ ] Uh the the ending should be about you and Gur, you know, like that aspect, him taking over and becoming the next like hunter type of [ __ ] but it should definitely have space for the next film where in the next film the the German character is replaced by the hunter from the first movie as they're getting older, right? And like pretty much dying in the dream as the next hunter gets further into what happens in the old hunters DLC. like that could start to make sense where you can actually make friends with characters like you know uh Maria and stuff like that until you have to kill her. Um anyway, yeah, I hope they don't approach old hunters at the start. It's just too much. It's too much. It's just too much. There's already so much there. And try my best to make it as good as possible. Anyway, that's kind of all I have. I I know. I wish I had more to be able to show you. I wish I had more to be think there'll be a sequel, [ __ ] If it's successful, you better believe there will be a sequel. But all in good time. I can't believe I'm able to like make this video. I can't believe I'm able to have my name and Bloodborne in like the same sentences together. It's just so cool, man. I'm so honored and I I feel so privileged and I don't take that honor lightly. Thank you guys so much for watching. Not clickbait this time. It's not April Fools. It's really happening. Thank you so much. Yay. Yeah, that's pretty crazy. That's pretty crazy. It's really cool. I'm I mean, I'm glad it's happening. I'm glad that something Bloodborne is happening. It's just cool to seeing It's just cool seeing the franchise appreciated in some way from an official standpoint where they actually have to put some money behind it. It's a weird timeline. Why him though? He pretty much is the my guesstimate is that he's the reason the movie even exists, right? without his without his backing, his support, his position, his audience as well, uh, it would not happen. It would not have happened, dude. He's an extremely vocal like Bloodborne fan with a [ __ ] ton of people that follow what he does. So, is Sony supporting? Sony isn't supporting as Sony is putting up the probably hundreds of millions of dollars to get it made. So, yeah. I mean, yeah, being in a producers's role, which is an extremely big role, that's uh that's honestly the craziest thing to me is to put somebody that's never been a producer on a movie suddenly being a producer on like a big movie. Like, holy [ __ ] that's crazy. 50 million for an animated feature. 50 million for an animated feature in the What is this? the year 2002. Bro, what? No, no, no. That you are grossly underestimating what CG digital production costs and it's going to be even more if it's if it's cell if it's hand animated. Jesus Christ, man. Um, yeah. Yeah. Yeah. That's very That's low ball. It is. How much are the Spider-Man movies? The Spider-Man movies had like a thousand [ __ ] animators and riggers and effects artists. Like a thousand. Like they had so many [ __ ] people and you see every single piece of it in every single frame. You see it all. But like there's so many, dude. Like there is so much goddamn talent. But that's the reason why the next movie like stopped until it just got announced that it's happening. There's a reason why it's stopped. Um what's a rig? Somebody that literally creates the bones of the characters to work the way they do that has to like pose and like in a digital space create how they move and function so that the animators do not have to be uh do not run into problems. Right? the entire control model behind a functioning digital character. Animators don't have to do that, you know? The animators have to [ __ ] animate. lyrical animation. Yeah, hold on a second. Let me look up those guys. Uh, lyrical media. Is that them? What do they traditionally do? they've done a lot in the last few years. Bloodborne. Oh, they're making that Death Stranding short or something. hold on a second. Uh yeah, that's live action. Hold on a second. This is pretty good. Again, it won't look the same, chat. These are choices made by the producers and directors, you know, but it is hybrid 2D 3D. See the vision? I see the vision. It is cool. It is pretty goddamn cool. Um, Bloodborne can work in this style. I would not do Bloodborne in that style specifically. it's funny that was also, you know, uh, KY, thank you. Um, the most expensive Giblly movie was just over 55 million, right? So, come back to the stage of history. That's not, how do I put this? That that is not like the good news you think it is. It's mostly that handdrawn animators um in Japan that the industry is like somewhat bloated. So it they work for like nothing. They're they're paid extremely bad. They're like severely underpaid. Um yeah, like as an example, Arcane season 2 was a quarter of a billion dollars, right? And it's you see it like it's all on the [ __ ] screen Yeah. Like that probably would not happen, you know? I think animators can make sometimes less than minimum wage. Yeah. Yeah. That and that if it's a globally so again it's Sony predict pictures doing it right. uh studio studio Ghibli exists and then they are later distributed worldwide by other production studios at back in the day it was like Miramax and [ __ ] like that nowadays it's Disney I think I I don't even know who the who the hell it is now um but they don't provide the budget as which normally would happen they don't provide the money to get the film made that's all provided by like studio Ghibli you know what I mean and then the distribution of it all over the place is done later on and they get a cut of it. Yeah, maybe it's GK Kids now because there's like film production distribution. welcome back Either way, I'm excited. It made me want to play Bloodborne. Holy [ __ ] man. I think Giblly animators are mostly properly paid. The other thing, chat, is that their movies take [ __ ] like seven years, you know, like the time in between uh the time in between the last Miyazaki movie and the one before was a long time because there's not that big of a production staff that's doing that stuff. And you know, takes a long goddamn time. You can't like outsource that [ __ ] all over the place. There's just not that much expertise with uh traditional handdrawn like animation like that. Not all over the place. Not as much as there used to be. No, they don't paint cells anymore. No, that's done digitally. Which Miyazaki? Uh hi Miyazaki. Yeah, I I don't think there's very few places that will spend money on paint which is [ __ ] mad expensive. I there's no reason to do that anymore to be honest, which is sad because I had a lot of industry friends that were painters at Disney and WB and [ __ ] and uh I remember when they all got laid off in like the early 2000s when it was done digitally. Yeah, that was a huge part of the animation industry. I'd imagine some still do it. Don't get me wrong, there are reasons to still do Leica still does stopotion. It's not cost-ffective at all, but they do it for the love of it. Did I watch Arcane season 2? No, I didn't see all of season one. I saw a little bit of it and it was pretty good. It was pretty good. Isn't Ha Miyazaki retired now? No. Yes. Yes. And no. That that [ __ ] has been done making movies for the past 20 years after he was done after his [ __ ] hand nearly fell off when he made like what was it 90,000 cells. He made like 90,000 uh drawings for Moninoi. He's like I'm done with this [ __ ] [ __ ] That was Monokei. So that was like the late 90s. Like I'm [ __ ] done with this [ __ ] No, he'll never be done. That guy will work until he dies. Welcome back. 85 years old. He will keep going. He won't stop. He's not doing He's not doing that amount of work again. Don't get me wrong. But he's still not going to stop. You know, Sony really doesn't want to make another Bloodborne game. That's what's crazy. You know, maybe this Maybe it's both, right? Maybe it's both. Maybe they will be eventually doing both. Either way, it's cool. It definitely has my brain like racked a little bit. It's got my brain racked about Let's hope Jack doesn't hire Audi Shankar. Welcome back to the history. That would be the worst. I don't think he would. Uh that that is maybe like the worst thing they could do. The absolute worst thing they could do. My god. the guy who who [ __ ] up Devil May Cry. Is there more is it more expensive to make a movie or a new Bloodborne game? A new game. Am I excited for the Securo anime? Not really, cuz Seiro's story is fine. To be real, the story of Seiro wasn't a thing that really captivated me. You know what I mean? yeah, but it looks good. It looks good. Yeah, the animation, the style of it does look really cool. Welcome back to the How many times will the old hunter say, "Fuck this. This [ __ ] cleric beast keeps [ __ ] hitting me." [ __ ] [ __ ] [ __ ] Bam. [ __ ] you, [ __ ] Light the lamp. And then and then the uh the doll comes in. Focus, hunter. Sorry about that. This [ __ ] [ __ ] I had to put him down. Get back to the hunter's dream as soon as possible. All right, Tootss. Cram all my echoes into strength. Q Evan essence and then the credits roll for episode one. Crawling in my skin. These wounds they will not heal. Shinma. Either way, I'm excited. You know, I think it'll be cool. Even if it's CG, even if it's like, you know, hybrid 2D 2D CG. Um, either way, even if it's like traditional 2D. Either way. I'll be very excited. 90 million USD was the budget goal go for goats, the last Sony animated movie, and it looked awesome. Yeah. Think they'll get A-listers for voice acting? I think they absolutely will, man. Will played by Stellin Scarsgard. Come on. I think it also needs to be like not funny, but it he needs to have moments of like what the [ __ ] Like a Bloodborne movie should definitely have moments where like the hunter is just so bewildered by what the [ __ ] they're looking at. Like what the [ __ ] is that? Like [ __ ] like that, you know? As they slowly like lose it, you know? Like as as the story goes on, they they they become way less and less of a person. Ralph Enison. Yeah, I've I've I've met that dude. That dude's very cool. He went on to play Galactis. He was in Final Fantasy 16. We had a big chat with all the voice actors from Final Fantasy 16 at that event. He's a very cool dude. yeah, he's a he sounds Ray Enison should be Gur, but I I really hope it's about what happens before, right? Like I really hope that man how cool would the story be if it's about the fall of old Jarnham like what led up to that you know that could be [ __ ] really cool and it's more that like you have a main character that is just living a normal life in a city until they are effectively forced to take up the hunt type [ __ ] to protect their family, you And then I also expand a little bit upon the narrative of what happened in that time frame, what the church was doing, all that kind of [ __ ] how how it all went to h how it all went to hell. That's why I said like German would be a good main character. That's the point. For every FromSoft game, the history of what happened is the most interesting thing. It's true. Uh, all FromSoft games narratively tell their events in the post-apocalypse, right? it they all all FromSoft games mostly happen after the main events happen and you're you're left as the player picking up the pieces narratively of like what the [ __ ] transpired which is a very powerful storytelling tool you know what I mean you need like a good storytelling tool you know what I mean like you got to have something that really like as an example if you guys saw Hail Mary they use a very basic ass storytelling tool in Hail Mary to make the narrative [ __ ] awesome. And it's the fact that the character doesn't know who he is. It's a super basic ass, you know, amnesia sort of story, but the way it's weaved into the narrative of him figuring out why the [ __ ] is he up here, uh, is what makes the whole movie. It was so good. It's so It paces the movie so well. Yeah, the movie's amazing. Story about Ludwig would be cool. Yeah, because that would be closer to old Jarnham, right? Ludwig and the church, the old church hunters and stuff were the guys that were a part of the fall of old Jarnham. Yeah, not going to lie, you almost cried in some scenes of Project Hail Mary. Almost. What are you, a [ __ ] Start crying. I saw it twice and I cried like four times. I can't even think of scenes in that movie without tearing up. [ __ ] you. Don't be a [ __ ] Welcome back. Uh, Mark Mo, thank you. Tony Thrasher, online persona, Dread Helling, Ha Breezy, thank you. King Paidwell. Uh, hold on a sec, chat. Oh, thank you, JJ Fosfix. Uh, bullet jester, the ambition ruiner, Lemmy Slams, Kyh, thanks for the, uh, 10 bucks, dude. equ 50 million based on the budget for the boy and the heron Jibli's most recent film which was come back million yeah Master Lance thank you young chipper appreciate it I'm definitely down for animators uh and the animation team getting paid more getting paid um yo puke thank Thank you. RC Imperial, Agonist, Cyrix, Dr. Ramhorn. Thanks, dude. Fluffy Vado, thanks for the 93 months, man. Yeah, apparently Pragmat is great, chat. Stage of history. It's nuts. It's nuts. I'll be playing it this week. I'll be playing it. Apparently, it's really [ __ ] good. We told you. [ __ ] you. You praguna ass loving [ __ ] You got lucky. You guys got lucky that Capcom is on a generational Alzheimer right now. You I'm going to ban that [ __ ] again. You praa ass loving [ __ ] That game could have been a TCG Metal Gear Acid game, but boring. And y'all were gassing it up like it was generational game of the year when it was literally a CG trailer. Didn't even know what it was. Could not even You didn't even know if it was a third person. I'm going to ban it again until it comes out Y'all are just lucky. It's really good. Yeah, Metal Your Acid is fun, right? No, what I'm saying is that like it it would be nothing that you expect it to be. It would be nothing nothing like that. It could have been a Mort the chicken like it had aura. You stupid [ __ ] Uh you seen Cowboys review? Now, I don't like uh I don't like reading reviews. Um I've just seen numbers and [ __ ] but I don't like reading reviews about a game ahead of time because numbers already can skew what I feel about it a little bit. Um I don't like reading reviews because they tell they they break things down of why it's good or not. All I all I know is that it's highly reviewed on Metacritic and stuff. It's close to like in high 80s, 90s, which is really good. So, I want to come up to my own conclusions, you know? You don't give a [ __ ] about reviews. I do. Yeah. I I tend to believe people um that are afficionados if not, you know, experts in the field with what they think is good or not. Yeah. No, I think I think actually having some credibility is pretty good. I think it's usually pretty accurate, too, you know. Welcome back to the stage of like IGN. Uh if you're saying one, no, I'm not going to take the the value of one review site as being uh a de facto standard of how good something is. But a median, the mean of all of those reviews does mean something. If that many people have said that many positive things about a movie or that's why I went to go see [ __ ] Hail Mary and guess what happened? It was [ __ ] amazing. Oh [ __ ] Why does this have such good reviews? Wow, that movie. Wow. Let me go check it out. Wow, it's [ __ ] amazing. They weren't lying. No, I never I never saw the previous Godzilla movie. Do you rely much on Rotten Tomatoes? Uh, no. No, not necessarily. It It all I mean, it depends when I don't know when you get like I I don't even I I don't have not looked at Rotten Tomatoes in forever. All I'm saying is Counterpoint Alien Earth. Yeah. No, that's true. Um, when you hear like a lot of really good things about something, then I'm sort of into it. But to be real, I the the opening reviews of Alien Earth were good, cuz the first few episodes of Alien Earth were actually good. It was actually good. The movie the the show tricked us into thinking it's good. And then it was extremely stupid more than halfway through. And I'm like, "Oh my god, this show is the dumbest [ __ ] thing. I can't believe it. I feel like all the reviewers only watched a few episodes and just assumed the rest would be good. And it's like, god damn it, which can happen. That [ __ ] I don't get it, dude. I I I don't Sorry. I die. I just don't get it. I don't get it. Was it worse than Covenant? Dude, it's close. Like it's actually close. Like the dumbest [ __ ] characters. I don't get it. What is with the Alien universe where the last time the Alien universe actually had characters that had a brain was was Alien and Aliens? It was the last one. Resurrection bad. Resurrection is at least fun to watch. Resurrection's fun to watch. It's stupid, but at least it's fun to watch cuz it's crazy. I'd rather watch Alien Resurrection than Alien 3. Dude, the problem with Alien 3 is that it's a dow [ __ ] movie. Romulus is okay. Romulus is just like Alien's greatest hits. It's okay. Which version of three? The the theatrical, dude. We can't we can't count like the fan-made edits and [ __ ] like that. We have to count the one that the studios butchered. Prometheus. Prometheus is fun for most of it. It's okay. As an alien fan, it's okay. When was the last time Predator missed? Duh. 2018, 2019. Predators. That [ __ ] sucked, dude. That [ __ ] sucked. That movie [ __ ] sucked. Unbelievable how much it [ __ ] sucked. Yeah, Metal Gear movie is happening as well, so it better be around Shadow Moses. Um, I heard that what's his name? Po Damaron. I forgot what his name is. He was also in Annihilation. He wanted he was trying to he was trying to champion that for quite some time. Oscar Isaac. Yeah. And he would make a great snake. Holy [ __ ] dude. He'd make an amazing snake. Um, Predator has never made a [ __ ] movie. They all have been decent. We can agree to disagree. I left that IMAX theater first day it was out. Predators I could not believe it. I could not believe what I just saw. I could not believe it. I also am not a huge fan of um the Predator. Is that what it's called? The Predator. The one the Robert Rodriguez movie. I think it's okay. I think it's got some cool aspects to it, but it plays off just like a bit it plays off like a little too close to the first Predator movie where it's just like, "Oh, that's Predators." Okay, so I mixed them up. The Predator is the 2018 one that is just awable. Awful. Predators is okay, but it it's way too close to the first Predator movie. It's like a less interesting version of the first Predator movie. So, it's like it's okay. I like it. It's fine. It's f You know, actually, you know what? I'm going to go back on you. I don't like the Predator designs. I don't like Falcon. I don't like any of those designs, dude. I don't like them. They lack like the uh this the Stan Lee sort of like production studio aspect. They have weird [ __ ] heads and [ __ ] Did you like Prayer Badlands more? I [ __ ] love Badlands. I [ __ ] loved it. I saw it twice in theaters. I [ __ ] loved it. Um because Predator Badlands is just a Dark Horse Presents story. It it is literally a like a like a like a 10 to 15 page comic told in a told in a film, like a full film of history. It's so good. And it it also makes it like very popcorn movie, but it it it has so much of the [ __ ] spirit of the old 90s comics that I read, you know, that I grew up with from Darkhorse Presents, you know? Marvelous. If you enjoyed Pray, would you like Badlands? Yes. Yes, you would. You would like it. Yes. Yeah. It's like a summer blockbuster movie. He gets it. That guy [ __ ] gets it, dude. And Killer of Killers was really good, too. Will we get Predator versus Wolverine? I hope not. Um, Fox Man forever. Thanks for the five. Will we ever see Alien versus Predator again and have it not suck? Yeah. No, I think that'll happen. I think that's what they're building towards. I think the whole reason that they included Wayland Utani [ __ ] in uh the latest Predator movie is the beginning. Also, the main character Deck is almost onetoone the hero Predator from the original Alien versus Predator story that befriends the the Japanese girl on the farming planet where all the aliens break out and then they take out the hive um that kills all the other predators and all the other humans on the planet. Desande. Yeah, I would not be surprised at some point if Desande is like Deck's full name or some [ __ ] spoiler. Predator and Alien are Disney IPs. They certainly are. Badlands gave you big God of War 2018. Dude, it's a Monster Hunter movie. Like, here's here's what's so cool about it. It's just Capcom Monster Hunter, but you put Predator uh you put the Predator and it's like it's culture mixed in with it, you know, Predator culture mixed in with it, but it's just a Monster Hunter narrative. It's what a Monster Hunter movie always should have been actually man hunting, you know? Anyway. Anyway. Yeah, I'm excited. I'm excited for a Bloodborne movie, dude. I'm like debating. I kind of want to play this [ __ ] now in like 8K, some wild and [ __ ] but I have to like download a bunch of patches. I have to get Shad PS4. I'm like thinking about it, dude. Bloodborne speedrun. That's not that interesting. Man, the PS1 version again. Um, yo, Kavum, thanks for the five. You ready for Sorrowos Returnal 2 next week? Yes. Yes, I am. Uh, I can't wait. You did a randomizer of it already. I did. Yes, the video is up on YouTube. Do a beast claws run. That's tough. The problem with doing runs on Bloodborne is that you they have to mean NG+ runs. You have to like play them again, you know, like a second time. Cav again. Thanks for the 10. Thanks uh and like having to sign in. Ready for Soros Eternal 2? Yes. Uh I can't wait. I I'll be playing Praguna as well as uh Soros as soon as they're available. There's a route to get any weapon fairly early, right? But you still have to play like a chunk of the [ __ ] game, you know? Why are people crying about Invincible Versus? They're not. The majority of people that played it like all had resounding positive opinions about the game. If you watch like anybody that isn't specifically uh some like some some notable FGC members that didn't like it, the majority of people that played it like if you read forums and threads and [ __ ] were really into it. The only reason the and and again there wasn't even that much personally speaking I ran into a few rage quitters and then it it's stopped happening pretty quick for me. mar. But the amount of rage quitting that I was seeing in people's streams was close to like even Tekken at launch was clo it was it was honestly less than an MK game at launch. That [ __ ] happened a lot. Like my dude that [ __ ] happened a lot in MK1 in its ranked mode when that [ __ ] came out. My god, man. My god. 500 ran a lot of rage quit. He ran into like eight. That's not a lot. Like you'll play like 60 matches or something like that. I played like 60 to 65 total games and I think I had like three rage quitters. Like about three. Yeah, I was seeing about Street Fighter 5 levels of rage quits, right? Like that's it seemed relatively normal. Here's the problem. The problem is is that everybody had this goal in mind from a streaming perspective, if not a casual perspective, that they want to get their name in the credits, you know. So, that exacerbated the situation, that exacerbated everybody's desire to get as many points as possible in the limited time frame that the game was available to get you into the credits. So, everyone was trying to get street cred, which I wasn't. I was just playing the [ __ ] game and somehow I barely made it make it into the top 20. I made it to like top five, but still it's like I I don't have time to grind this [ __ ] man. But a lot of people really wanted to, you know, like a lot and it became like a thing of calling out the people that are trying to make it the top 20 that got to top 20 through rage quitting. Even though rage quitting was like some of the point distribution [ __ ] was goofy. Some of that [ __ ] was goofy. Top five is crazy. I liked it. I played it a lot. I played like 12 hours of the beta, dude. It was addictive as [ __ ] I was having a good goddamn time. Max top five. Not in the end. I couldn't play the final day. I don't know what I I think I ended up at literally 21. You wanted the street cred? No, no, no, no. You guys misunderstand. Uh, I don't think I'm making it into the credits because I'm already in them most likely. I don't know if I will be. I don't know. We'll see. I wasn't never paid anything for the game. I just helped them out. Um, so I think I'm already going to be in the special thanks. So I that that they already said that if you were a part of any of the early testing of the game, the very early testing, which was like we just go in and play it for 30 30 40 minutes and then leave, you know, um that you would be you would have a special thanks, which is this exact same thing that happened on KI. You just think those supers need to be punishable on block as well as Omni's armored DP. So Omnim man's armored DP wasn't invincible TM. It wasn't. Everyone was saying that that like these characters had completely safe on block armored DPS and I'm like well number one yeah they're they're hard to stop but they are also easy heroic strike bait if you blocked it. You just heroic strike it on block dude and you get full [ __ ] combo instead of like waiting to punish something in the end. You can guarantee that you get a punish by using one gauge for heroic strike because it's powerful. There's an issue with that. I think I ran into three [ __ ] people that were using heroic strike. Dude, in the 60-ish matches I played, maybe three people were even using the defensive mechanics accordingly. Three people [ __ ] like nobody. even at the highest level, nobody was doing it. And I'm like, and I'm just opening people up with it like crazy. And I'm like, all right. And then I'm watching even like a lot of the highle players, Justin included, nobody was using it. Why would they not use it? I think in in the tutorial, and this is a defense of players, in the tutorial, when you heroic strike, I don't think it tells you that you can tag or assist off of it. It's up to you to figure that out because again, the game does not does not hand you everything. It just doesn't hand you here's free damage, here's this. No, no, no. It just shows you that it's an alpha counter and you're like, okay, well, it's an alpha counter that's not that great. But as soon as you experiment with a little bit, yes, you can back assist, you can normal assist, and you can tag off of them. So you could turn a defensive situation where now not every block string is going to be safe. It's really good. On top of that, yeah, safe supers and uh safe DPS and [ __ ] dude, this is a [ __ ] versus game. Have we never Have you guys ever played Marvel 3 or Marvel 2? Like, not everything is that way. Not every Super was that way, but I hate to break it to you. A lot of those games are that way. Like, many of them are. Like, a lot of them. Cable can literally sit from full screen and hyperviper your whole [ __ ] team to death and never be punished for it. Um, in the same defense, I had to make this a video because I did lab this on the final day cuz everybody was complaining about it. like this there's a super scrubby mechanic that like wake up DPS are insane and I'm like my DPS always get beat. I don't know what people are talking about that like everything has armor all the time and I'm like yeah I get it but for some reason why doesn't my armor work. So I went into training mode in the final day and I recorded this on PlayStation. I had to like download it so I just didn't have it ready and available. But uh check this out. Uh did I post it? Here it is. So, yeah, I I literally labbed it for like a couple of seconds. You can set the knockdown to be a wake up DP. Okay. And it's hard to time, don't get me wrong. Like, it takes It's not easy. Right. Wake up. Meaty gets beaten by armor. This This is balls. And I think that I think that is balls. The problem is that's not what was happening to me. My wake up armor was losing [ __ ] constantly. So I'm like, what's happening? And I'm like, oh, so maybe it loses to lows. Okay, well maybe not mids. Maybe it's invincible to mids. Yeah, look at that. It's a mid. It beats mids, right? Loses to mids. Turns out it's just meies are tough. That's it. Meeties, you have to lab me. You need you need active ass normals. You can't jab or have something that doesn't have a lot of active frames on wake up. You need a labbit because dude, when I was trying to do this against people, I was trying to do this [ __ ] in the middle of strings and stuff. My my ass was getting beat out and I'm like, why don't I have the invincible DP? Is there some weird inconsistency here? No, messies just take time. Uh, and people somebody else said armor kicks in on frame two or three. So, jabs beat it or no? Jabs can beat it if you time it correctly. Right. A reminder, chat. In old fighting games, medies are [ __ ] hard, right? In in old fighting games, there is not nearly that much active frames to your normals. You do not have that many active frames, dude. So, you have to find something that has a lot of active frames and put it in them. Meaty them on wake up. You can't be like loosey goosey with this [ __ ] Meeties in Street Fighter 5 and six are mad easy, dude. They're super easy. But if you want to mey somebody in Third Strike, good [ __ ] luck. Even frame killing in Third Strike is really hard. Much less CBS 2, much less old games. That shit's tough. Well, all I'm trying to say is that Invincible Versus was kind of like an old fighting game to me. I kind of like felt at home. It was weird. It doesn't work until it does and you just like make sure the active frames are hitting them on wake up and then they lose every [ __ ] time. it's just that the game's fastpaced. Characters get up quick, you know? I get it. It's It's tough. It's tough. It's like It's like every character in this game's a porcupine and you're like, "Jesus Christ." Yeah. Older games also had variable wakeups. Jesus Christ, that wasn't even that old because that was also Guilty Gear Xard. Every the characters had like what, four or five different wake up timings. They standardized that [ __ ] later. So yeah, I think it's a good opportunity for me to talk about it. Um, Invincible versus Beta transpired. It happened. There was a lot of drama. There was a lot of people trying to get top 20. There was a lot of people trying to hit uh concise goals to make their name show up in the credits. So, it's like, yeah, there was a ton of people playing. The one thing that I had an idea of when I played it was there's a lot more people that are not usual fighting game players that are jumping in and trying this, which is a very good thing. Um, which is what kind of what you want. And the reason I could tell that is when I was watching people streaming it. Yeah. The usual the usual uh fighting game streamers were streaming it. But you know what I saw? I saw an astronomical amount of pages. So many people streaming this game to one viewer or zero viewers. Just a [ __ ] ton. Like way way way below any of like the fold. you had to keep scrolling and there was just like hundreds and hundreds of people streaming this to zero viewers or one viewer and that means like oh so this is definitely pierced into a little bit different of like the zeitgeist. It's actually that's a good thing. That means that there's more chances for people to fall in love with this and become competitive fighting game players or get into the FGC. That is literally how that [ __ ] works. You know, you have to get into normie town, bro. So that's good. That's good that the game has that appeal. And for the most part, I'll go to plenty of other channels and I won't watch the FGC heads talking about it. I'll actually watch average folks that play just games and they like fighting games, but they're not like, you know, nerds like us. And dude, the response has been super positive. Like people are like, "It doesn't look have the greatest graphics in the world, but man, it's really fun." Everyone would say the same thing, which is what I was trying to communicate that like it doesn't visually look crazy, but it's really fun. like there's some really cool [ __ ] that you can pull off in this stuff. And then I realized uh as some of the feedback started happening that like some of the the typical fighting game folks of like the modern FGC aren't really vibing with it very much, which is fair cuz it does not play like a normal fighting game. I realized I've been here before, you know, before I get into my impressions of it all. I've been here before. I've been here with a game that everybody was criticizing how it looked. Everybody was criticizing what you can do with it. And the people that were adjacent to that were effectively the top Marvel vs. Capcom 3 and Street Fighter 4 players that just did not like it. It did not do any of the things that the normal current fighting games did. So all the people that are of the modern scene really criticized Killer Instinct. Where does this eventually go? Well, Killer Instinct becomes one of the most respected fighting games of all time. one of the most well-received fighting games ever of like all time. Makes it to most top five lists and [ __ ] Um, and that's because it was different. It was not doing the exact same things as all the other games. It had different solutions. And to me personally, like that's kind of what I'm into. I like fighting games that like tickle my brain in weird ways. And the cool part is that Invincible Versus is literally um a mixture of Marvel vs. Capcom and KI. I don't feel like I'm playing any other game right now where it's just like all the pieces are just like square square piece goes into square hole like type of stuff like it did not feel that way. Um so back in the day what happened you know yeah all the all the current FGC at the time wasn't really into this [ __ ] but you know what know who liked it? a bunch of old heads. Like it was most of the time in KI back in the day it was me and VA that loved this [ __ ] and we were meeting each other in grand finals all the time in the weeklys. So yeah cuz we liked it like all the old heads really liked it. The exact same [ __ ] is happening all over again with Invincible Dude. It's the exact same [ __ ] Now we get a versus game that doesn't really play exactly like a Marvel 3. Now we get a game that isn't all isn't identical to KI in many ways. Um, it has like it isn't the most beautifully animated thing in the world and some things do need polish and there were some bugs here and there, but it's asking you to play it and engage with it differently and it's got like a lot of systems. Like the game is mechanically dense and I think there is a detriment that some of the mechanics in the game especially the defensive mechanics which are my favorite. I actually really like the way push blocks works in this game and I love heroic strike and I like its breaker system. I think it's very fun. faint breakers, alpha counters being really dangerous as well as uh you know uh push block being pretty damn good made made an interesting like I have not played a team game with some really crazy defensive mechanics in a while. Like I really haven't. So I played on I played on um motion controls the whole time. Motion controls also have issues because you have to press two buttons for dashing and there is some input bugs with pressing two buttons for dashing on like boost dash or otherwise uh that the devs do know about. So I was running into sometimes I was getting the wrong dash and I was like that's weird. I didn't press that. Um but I'm pretty sure that will get ironed out. Most of the other stuff felt okay. It just felt and here I'm going to I'm going to break down some of the reasons why I enjoy it. The game gives you a lot of stuff to cover a lot of situations, but does not tell you how you need to play it. You know, it's like an older game. And and and for people that don't know what I mean, the majority of modern fighting games are really designed by like fighting game players, you know, people that have played a ton of fighting games and want fighting games to work and respond in a way that makes sense. option A beats option B loses to option C kind of thing. And most of the game is just massaged in a way where a lot of those interactions are going to work that way in some way, you know. Um, and that's fine. It makes logical sense that a lot of fighting games nowadays are that way, but it lacks sort of like the spontaneity of older of older games where they didn't give a [ __ ] you know? like they just they just had systems that cover things and characters that do stuff and they're not trying to make an overall really imbalanced game. They're just like have fun. There's going to be some busted [ __ ] There's going to be some crazy stuff nowadays. We can patch that which is very cool nowadays. And also people just call that kusog. People call that like a trash fighting game because so many fighting games are so intrinsically designed nowadays. So anyway, it to me it very much feels like There's no universal crossup, right? There is no one way of how I need to go in and mix somebody. In fact, dude, the one thing that I got asked time and time and time again by everybody else, how do I open people up in this game? People are like, "How the hell do I This game doesn't give me natural 50/50s in some situations, even though it does. Like, there are there are literally assists that act as overheads, dude. How do I open up somebody in this game?" And it's like, well, you have a throw that leads to full combo. You have uh you do have a boost dash that makes literally cross-ups nearly unblockable if if you knock them down, if you actually do a hard knockdown. There are some moves in the game that provide hard knockdowns. You can't roll out of them and [ __ ] like that. There was a lot of stuff like there was a lot of ways to open, but they weren't traditional tools that you would need to open people up, you know? It was not like the game is trying to provide you options to figure out what's going on. Here's sounds ass. Dude, this is literally how all fighting games were made. You have to find solutions yourself. As an example, a a lot of people were complaining, my dude, these supers are safe on block. These wake up armor moves are safe on block. In my brain, as I was playing through it, I was like, yeah, you're right. It's really hard to stop somebody from doing this [ __ ] And it's like, [ __ ] how do I how do I get around that stuff, you know? Um, maybe I'll back up and punish with a super. That kind of works. And then I started realizing, wait a minute, I don't know any of the frame data, but I do know one thing that does work. Heroic Strike. And a lot of people didn't realize that heroic strike, which is the game's alpha counter, can be tagged on. It can also be assisted after. So you could turn a move that has a lot of blocks done into a full punish opportunity and you don't have it doesn't need to lead to a tag situation where that can be broken. No, no, no. You can assist after, dude, and get a full pickup. So you cannot commit to like really big DPS move. No, no, no. I'm going to heroic strike that ass because I don't know what the punish is. And eventually when people started throwing out the big [ __ ] I would just wait for the big [ __ ] Boom. Guarantee the punish. So, it was like, okay, I'm not looking at these as punish opportunities anymore. I'm looking them at them as heroic strike opportunities. And that started feeling that started working. The difference is is that, like I said, like three or four people that I was playing were even using heroic strike at all. Nobody was really using it. I And that that's that's an issue with the game's tutorial is that the game's tutorial does not tell you that the game's alpha counter you can do things after like you don't have to you don't have to just sit there and do nothing. A lot of people also were criticizing the game that it's too slow, that the characters are stilted in movement. Um, and I was like, "What?"…

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