Bro, Daima SS4 Goku is unhinged...

Maximilian Dood| 00:15:24|Apr 24, 2026
Chapters8
Describes the vibe of the character and how certain mechanics unlock when pushing to higher levels, as well as initial reactions to limiter behavior.

Daima SS4 Goku is wildly fun to practice in training, with busted mixups and flashy level-3 setups that’ll make you want to grind offline.

Summary

Maximilian Dood dives into Daima SS4 Goku’s toolbox and confirms what fans already felt: this character is chaotic, creative, and surprisingly rewarding in training mode. He revels in the section where Daima’s unique move set—especially the rushing punch and non-traditional key blasts—lets you refute the usual zoning game by sheer speed and pressure. The clip highlights how Ex flip can be leveraged for full mixups, and how you can chain into another move for even richer combos. While acknowledging the game’s rough online and lobby experience, Maximilian muses about the future of the title with Bandai Namco continuing support, potentially independent of Arc System Works. He experiments with a gravity-defying level-3 that looks “cool as hell,” and rubs in the practicalities of meter management, such as landing a five-bar midscreen starter into a heavy combo. The mood stays upbeat: even when the execution gets intense, the thrill of training-mode mastery keeps him hooked, hinting at Daima’s potential as a centerpiece in future patches or sequels. If you’re chasing flashy reads, improbable resets, and a character that rewards experimentation, this clip is a goldmine.

Key Takeaways

  • Daima SS4 Goku relies on a rushing punch instead of traditional key blasts, giving him unique neutral and rushdown options.
  • Ex flip is considered broken by Maximilian, enabling strong mixups and full control from situations similar to Trunks’ setup.
  • You can cancel Ex flip into another move, expanding combo routes and pressure at mid to high levels of meter.
  • Level 3 for Daima SS4 Goku looks striking and has a distinct visual/style impact, making it a compelling finisher even if not always optimal in every setup.
  • Maximilian demonstrates a five-bar, midscreen starter into a complete ender with the team, showing the character’s high damage ceiling and resource management.
  • The character design is praised for fun mechanics and utility, suggesting Daima SS4 Goku could stay relevant with ongoing support from Bandai Namco.
  • There’s optimism about crossplay and continued development, as Maximilian discusses the possibility of the game living on beyond Arc System Works’ direct involvement.

Who Is This For?

Fans of Dragon Ball FighterZ and fighting-game theory who want practical, in-depth looks at Daima SS4 Goku’s toolkit and potential competitive viability. It’s especially useful for players who enjoy training-mode optimization and high-damage, flashy combos.

Notable Quotes

""You just mash. You just can mash.""
Demonstrates Daima’s forgiving, high-speed pressure setup and the simplicity of initiating some sequences.
""Ex flip is broken. Unironically.""
Highlights a core tool that enables powerful mixups and control in neutral/pressure strings.
""Man, this is fun in training mode. It’s insane how much fun this game is in training mode.""
Emphasizes the joy and discovery potential when practicing Daima’s combos and setups offline.
""Five screen uh five bar midscreen to starter with my team. That feels mad good, dude.""
Shows the high damage potential and resource-rich pressure of a completed starter combo.

Questions This Video Answers

  • How does Daima SS4 Goku's Ex flip enable crazy mixups in Dragon Ball FighterZ?
  • What makes Daima SS4 Goku's level 3 look so cool, and when should you use it?
  • Can Bandai Namco realistically continue Dragon Ball FighterZ with crossplay and future patches?
  • What are the key differences between Daima and other projectiles in Dragon Ball FighterZ?
Dragon Ball FighterZDaima SS4 GokuEx flipLevel 3 finisherMixups and OTGBandai Namco crossplayArc System WorksParseek
Full Transcript
And you can't cancel this into the other level one without being the final character, right? You need like the limiter off. What? No, it just lets me You're genius. I reset on accident. Brother, this game is the perfect example of people completely willing to put up with trash [ __ ] if they love it. This game's online and lobby system [ __ ] was insanely bad. People didn't care. There were plenty of other games that had great online and functioned awesome. Look at this. Look at this game. Look at it. Remember the first time I played it through Parseek? It was a transcending experience after so many years of literally being tortured by playing this game online. I could not believe it, dude. Oh my god. Famous still so sick. It really is. Which is why I was somewhat disappointed by um them not adding in crossplay. Dude, I do hope that if uh you know that if there is a future for this game and Bandai Namco is trying to continue it in some way that this character is essentially a test for that. If Bandai Namco is trying to do this [ __ ] then wow. Um then I hope they do. I hope I hope the characters just get better and better and better and their resources just get higher and higher and higher or they can keep supporting this, you know, even without Arc System Works being at the helm. I hope so. Hey, you can do that. Gotcha. So, it's like, can I do anything weird out of it? I can just not commit. Ooh, and there's where that is. That seems pretty good. Oh, wow. That is hella fast. Okay, so it's a super baby grab. It's not a fireball back, but fireball up grab. Too bad for you. Actually, I'm getting bored. Too bad for you. Wow, it is a real grab. What is your S move? Whoa, your S attack is mad weird. Hold up. Oh, in the air it's something else. Almost. Okay, dude. This is so weird that he doesn't have a traditional key blast. He literally has a rushing punch. It beats all other key blasts but beams. Okay, so you're telling me that this goes has like a travel through. Okay. Fireball back. S is beam. Ah. Oh. Flipping and then dipping. Damn it. Okay. Can I do air action? Air action. Air action. Nice. Ex flip is broken. Unironically. You can get full control from mixups like Trunks. What? Oh my god. And you can also cancel it into the other one. Damn. It seems like from Even a very early mediocre understanding of the game. That shit's going to be crazy. I'm getting bored. What was this one? No, no, no, no, no. Chill. level one without being the final character, right? Need like the limiter off. What? No, it just lets me. I wonder. Oh my god. You just mash. You just You just can mash. What? Anyway, and you probably don't get a level three there. So, how does his I think his level three actually looks really cool. Damn it. Some things on the character look a little funky, don't get me wrong, but I think his level three looks really cool. This is tough. [ __ ] Hey. Yeah. Oh, he's not Oh, he's letting light combo whiff. Okay, I think I I think I got this. That one hurts. That one hurts. That one hurts. Oh, wow. Let me try to set up the full combo. That's a lot. the best of the god. Now understand the power of a god. Well, didn't realize that [ __ ] Damn it. There's an audio glitch there. All right. Yeah, this is going places. This is going places. It's so weird that the down one launches THEM TO ME. I ALWAYS GET level three can't be done from the air either, right? You're pretty good. Pressing the wrong button here. I didn't attack on the rope. Uh well, that's doing an absolute metric [ __ ] ton. What if I put my bar? How much bar does this actually build? THAT punishment of the god. So close though. Okay, so it kills with one more bar. Oh my god, he's so dead. Beyond dead, dude. Holy [ __ ] You do reckon with Daima, hold tag into Broly during special, do 236 LRM into Goku beam, and then you do the cool Broly OTG ender. Yeah. Ow. Okay. All right. Give me a second. OW. WOW, that [ __ ] is fried. That [ __ ] is ultra fried, dude. I don't even know if I needed to do that. I reset on accident. [ __ ] Why is this game so much fun in training mode, man? It's insane. It's insane how much fun this game is in training mode. I'm so scared to go online. I'm so scared I'm going to get as pissed off as I used to get. It is a different Dragon Ball. Parseek. No, it's not even that. punishment of a godly. So I can do it with four levels for sure. HERE we go. Say some audio glitches. I want to get the big one. Let's go. Nice. Very nice. Damn it. This [ __ ] is fun. I think of all the Eidos and the Fritos in the game, this one's a Da, right? It's not even an Eido or a Frito. Uh I think Daimo's pretty damn fun. I really enjoyed SS uh Gogeta SS4. Like this was this was a very fun character to me, but I think like the utility of this guy is up there. I think they've designed a really fun character to be real. Seems like he's just good. You're pretty good. Oh my god, my brain. My my brain ass. Leaning in. And by leaning in, I mean I'm leaning back. Brain is frying. Brain is fried. Hold up. What? THAT ONE HURT. THAT ONE HURTS. THAT ONE HURT. I think that's enough. I think it's enough. It's going to be close. Dead as [ __ ] There we go. There we go. And it looks cool as hell. There we go. Damn, bro. five screen uh five bar midscreen to starter with with my team. That feels mad good, dude. That feels very [ __ ] good.

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