Can't stop playing INVINCIBLE 🔴Full Stream🔴 (5-15)
Chapters7
creators set a casual, excited tone and frame the session as a live grind and discussion.
Maximilian Dood gees out with a full Invincible Versus stream, unpacking balance, nostalgia, and the messy but addictive depth of the game’s high-speed, chaotic matches.
Summary
Maximilian Dood shares a marathon Invincible Versus session that spirals from casual arcade action into late-night analysis of balance and strategy. He extols the game’s immediate accessibility (motion vs. standard controls) while also wrestling with its high-level friction, such as raw tagging, armor-heavy interactions, and the current tuning needs. Across six-plus hours, he riffs on favorite characters (Mark, Cecil, Eve, Conquest), the enjoyment of offline versus online play, and how the meta is evolving as players discover new setups and combos. He compares Invincible Versus to classic Marvel vs. Capcom titles, noting the game’s focus on movement, reaction, and difficult conversions rather to brute force. He also contemplates future patches, DLCіпers, and the potential longevity of a Killer Instinct-like season structure. Interlaced are candid reflections on gear, streaming life, and the communal joy of finding “combo land” moments with friends in lobby sessions. Overall, the stream doubles as a hands-on critique and a fan’s ode to the game’s wild vibe and potential evolution. Maximilian highlights how the core is fun, despite a laundry list of tangles to tune (boost mechanics, tag recovery, push blocks, and anti-armor balance).
Key Takeaways
- Raw tagging is extremely powerful in Invincible Versus and often unpunished online, leading to frequent free-in opportunities and high-stakes resets.
- Armor moves are a double-edged sword: they exist in many forms with varying recovery, making some attacks feel unpunishable and turning many exchanges into stalemates online.
- The game rewards offense and movement but currently underdelivers safety in some sequences, creating a punish-or-die tension that players are eager to see balanced.
- Motion inputs add a small damage edge (around 5%), but players feel standard controls are vastly more reliable and recommend sticking with them for consistency.
- The community and tournament scene are shaping a shifting meta; fans anticipate patches that address unblockables, boost gauge dynamics, and more robust tag mechanics to avoid stalemate-like grind sessions.
- There’s a strong fan ambition for future seasons (DLCs like Abe Lincoln and Sword Chick teased) that could give Invincible Versus a Killer Instinct-like longevity.
- Offline play feels notably more responsive than online, suggesting potential for a robust competitive scene once netcode and timing issues are smoothed out.
Who Is This For?
Essential viewing for fighting-game fans curious about Invincible Versus, especially those who want a hands-on read of its systems, balance concerns, and the vibe that could drive a future competitive scene. Also great for streamers and players weighing motion vs. standard controls and seeking a nuanced take on high-skill robotics in a new franchise.
Notable Quotes
"“I think we’re doing a lot of these things in a way that hasn’t really been done before.”"
—Capstone line to frame the game’s novelty and evolving meta.
"“Raw tagging in this is not like a traditional versus game… they just leave and they come in and they’re good.”"
—Highlights how tagging mechanics differ from classic expectations.
"“The game is fun. It’s just like these are the little things that I think are contributing to it not being super high level.”"
—Balancing and quality-of-life issues limiting top-tier play.
"“Offense being even more incentivized is cool.”"
—Designer’s vision for boosting offensive pressure in the meta.
"“It’s incredibly beginner friendly. Yes.”"
—The accessibility of Invincible Versus for new players despite its depth.
Questions This Video Answers
- How does raw tagging work in Invincible Versus and why is it so powerful online?
- What are the main balance concerns in Invincible Versus right now (armor, boosts, and tag mechanics) and how might patches address them?
- Is motion control worth it in Invincible Versus, or should players stick to standard controls?
- What enables Invincible Versus to have potential longevity like Killer Instinct seasons?
- How does offline play differ from online in Invincible Versus, particularly for high-level play?
Invincible VersusMaximilian Doodmotion controls vs standard controlsraw taggingarmor mechanicsblock stringsboost gaugeDLC and seasonsoffline vs online playcompetitive fighting games
Full Transcript
Transcending history and the world. A tale of dudes and souls eternally retold. We all need to shine on to see how far we come on our journey. Yeah to go searching for our star deep in the night. I pray in my heart for that special life to show me with love. Show me with power from above. Got to get the soul to carry on. Got to get the soul to carry on. Even my heart. What's up, dudes? Sorry about the late start chat. Hi. We out here. Hello. Hello. Hello. Hello. Uh stuff. Yeah, we didn't get a chance to really catch up with the ton of Invincible yesterday.
So, um yeah, I just want to play more of the game. Just want to play more. Just want to like sit and just grind matches and do stuff and things and stuff like that. Hi. Hello. Jeez. Um anyway, go again. Yeah, I just want to um play matches. Like we whenever we jump on, it's like things happen and then we uh start playing and it's like 2 or 3 in the morning or some [ __ ] and it's like ah crap. So, uh by that time that happens, it's like there's no one around. There's goddamn no one around.
Should check out Jurassic Park on Rivals uh Devil Dino. Are they fun? Is it good? Did you see the Final Fantasy 11 24th anniversary? Yeah, I did. That was pretty cool. It reminded me a lot of the old um AMV things that people used to make for uh for that. Yeah, like back in the day. Did you finish Soros? I did. Yeah, we finished Sorrowos and we got the uh true ending. Um that was in a couple streams ago. It wasn't in the thumbnail, so you probably didn't see it, but if you want to hold up be resubbing again.
Don't worry about it. Okami, thank you dude. Romeo Bronx, thank you. Zenis, uh, Repz, Willpower, Compost King, Grimlock, Blackheart, Inertia, Jerrymat, Creeping Death, Killilbot, Xanover, and Altvere. Appreciate it. I'll show you, uh, where it is, but if you go to the main channel on YouTube and you ever go to live, um, yes, this will be specifically live VODs only. These won't show up in the regular video formats. And, uh, it's here. Big news day in Sorrowos finale. I get it. It's not in the the the title itself. I'm sorry. The um thumbnail is not sorrows, but you click on it, it's like, dude, we we rocked this [ __ ] for like six straight hours.
Six hours. Got the ending, got the final ending. U it was wonderful. Ended up giving it about a uh a nine and a half out of 10. Returnal edges it out a little bit more, but there was like a ton of [ __ ] in Sorrowos that I thought was legit better than Returnal in many ways. Not as much the story. Um, not as much the story, but I loved it, dude. Just such a wonderful game. So fun to play. Um, sad to hear it's like not doing necessarily well, but I think that's because like it it starts to make sense why what they did with Sorrowos as a game experience that doesn't ask nearly as much of you as Returnal did and why people would be reluctant to jump into it because Returnal was a game that asked so much of you, dude.
Uh, that it was kind of like I could understand how that could be kind of frustrating. You know what I mean? So, there wasn't really much buzz pre-release there. I mean, there was Buzz for Sorrows pre-release if you liked Returnal. And a lot of people, let's be real, checked out of Returnal, right? Why does nobody talk about how good City of the Wolves is? Seriously underrated. Um, I talk good [ __ ] about City of the Wolves. I think it's very good. Yeah, it's one of my I actually prefer things in City of the Wolves over Street Fighter 6 to a certain degree.
Um, I think it's very good and whenever we play it, it's very fun. It's also incredibly fun to watch in tournament. Anyway, Sorrowos, City of the Wolves. Yeah, a couple of games that I think deserve better. They're very well done and they deserve better. Waiting on a PC release for Sorrowos. Yeah, I could see that being a big thing, too. You had to commit to Returnal. They they fixed that later. They they tried to fix that later, you know. Um Tert I time and time again, I told people that this is a like a a documentable aspect of FS7 Rebirth.
You just finished Rebirth and for the first time after being burnt out during Gungaga as someone as I was introduced to FF7 through the remakes, I'm excited to start my OG playthrough. Um, everybody burns out on Gung Gaga. It's so funny. It's like a documented aspect of the game. By the time you go through like two or three biomes of a bunch of [ __ ] you can do, finding and figuring out where the hell to go and what the hell to do when you're in Gon Gaga is too much. and you're kind of like, same [ __ ] happened to me.
I was like, I'm skipping this [ __ ] I'll come back to it later. And then Cosmo, I was like, all right, I'm gonna skip this. I'm gonna come back to it later. Then I did everything in um Nebleheim. So, every single person, like not every single, but like the an identifiable amount of people sort of check out, and I was one of them, too. It wasn't like I was like burned out on playing the game. No, no, no. more like you want to 100% every area you go through because the rewards are really good, right? And after you get to like the third or fourth area that it's asking you to 100%, you're kind of like uh 10,000 bits.
Damn, Yoshi. Thank you very much, dude. Holy [ __ ] Holy [ __ ] God damn. Thank you. Thank you so much. Um I really appreciate it. I really appreciate it. Thank you. Damn. What are you at? Is that a Is that an instant MSF rank? Uh, it puts you in B+ at least. Cool. Sick. Thank you. Damn. Uh, appreciate it, Yoshi. Yo, Trinby, thanks for the 10 months as well. Better off dead. Um, yeah. And like I I did the same thing. I went back and I cleaned up a lot of those quests and [ __ ] like that. You know what?
You know what? On um the checklist gets a bit much. Yeah, because it's Dude, it's to be real. Most people as if they're digging on Rebirth, no [ __ ] They 100% the grasslands almost everybody and they 100% usually Junan like right off the bat and then by the time it gets to like the next areas like they segment off um Medil not Medil they segment off the uh the desert area a little bit and then you're like oh I can come back to this later I can come back to this later uh and I think it also is like traversal becomes the most cumbersome in Gong Gaga as Well, as Cosmo Canyon, you have to like figure out what to do and where to go.
You have to spend a lot of time figuring out how to get to what to do and where to go, you know? And I that starts to make sense after after you've already committed like 70 hours and [ __ ] to all that stuff. Yeah. You think airship would fix traversal issues? I think it's that I Well, again, I loved this [ __ ] on first playthrough, but there was moments where I was like, "Okay, I want to continue the story." So, I didn't do everything and I came back and did it later. So, yeah, but on first play through it was just I adored it.
It's subsequent playthroughs where I feel it the most. You know what gets me? Um, baked in travel where a lot of the stuff that you get access to like, oh, I have a a black chicken, a black chocobo, I have a blue chocobo, I have this. What I can do with it is very specific. There's not a lot of like wiggle room for it. And it's like you can specifically fly on these things. you can specifically go up these walls. You can specifically bounce off these things. And that didn't feel great until you get to the final area, which actually gives you true traversible freedom.
And then in Nebleheim, you're like, I can float anywhere, [ __ ] Look at me. Look where I can go. Damn. I can go over here. Can I go over there? I can flew this. I can Everybody loves Nebleheim. And it's like it actually has like some of the the least amount of stuff that you can do, but it feels great. It feels great to be like, "Oh [ __ ] now I can just like figure out where I want to go." It feels so much more smooth than being specifically locked to going up to going down. So yeah, it's it's a thing that it's like it's a nitpick, but when the game is asking you to fulfill like so much checklisting because the game is offering so much that you can do per area.
Yeah. Guessing be more in part three. Well, I'm hoping part 3's chickens are different. You know, I'm hoping the way that you engage with any of these areas, like if we are going to be going back to places like Gongaga, which Have we even talked about that? Um, do we think that's going to happen? I do. Like, I think we're going back to the grasslands. I think we're going back to Gongaga. I think we're going back to like Nebleheim, those areas. I do. I feel like we're doing that. We know we're going back to Cosmo Canyon, but you would think that like Yeah.
Yeah, the world is our oyster type [ __ ] Exactly, Nico. Like I feel like that assumption is there, you know? Uh the game was really self-aware and gave you options just when you feel burned out. Yeah. The nice part is that the the burnout is self-controlled, you know? Like you don't have to do this [ __ ] You really, dude, you can just do main quest that entire game and whoop its ass. Like you really can. But like you want all that [ __ ] You want all those things and Yeah. Yeah. I get it. I get it. Been thinking about rewatching my first playthrough of Rebirth.
Dude, it's magical. That game was magical on my first playthrough. I could not believe it. Um it's subsequent as time has gone on in subsequent playthroughs because I've gone through it mostly like three or four times now. Um to realize that it's actually not that big of a game. It's pretty small. So, it's funny. You can't have myself not doing everything. Yeah, you want to do it. You know, you want to do it. That's the thing. You just want to experience it again, but fresh. The fresh experience of Rebirth was pretty goddamn amazing, dude. I did not hate Chadley that much on my first playthrough, but I did when I played the game again and I skipped every Chadley thing and I was like, I like this more, you know?
Actually, I like this more. So, yeah, Dark King Rico, thank you. I would prefer like characters to talk to each other and wonder what things are instead of just having, you know, chat GPT give me their impression of what everything is. What is this hype chest? I'm opening this [ __ ] What does that do? It's a frog emote. Cool. I got a frog emote. Cool. Um, anyway, hope we get used to more Zach style combat the next game. I think we will. Zach's really important. I think we will. game actually gives good incentive to 100% the game so you can open red chests from Johnny.
I never did that. Yeah, I need to do that. I actually need to to do that [ __ ] I do want to do rebirth hard mode. So, here's here's the thing. I did like 75% of rebirth hard mode and then I started doing the PC playthrough and now I'm out of I'm at the end of the PC playthrough like near the very end. It's just like the one Turks boss fight until you got to go to Temple of the Ancients. So, I I went through the game like multiple times. Um, it's just I'm debating on do I want to continue I think I want to I think I want to like level up all the materia and [ __ ] you know?
I think I want to get all that [ __ ] done and figure it out. Get all the characters maxed out, like actually level up the material so that other characters can get access to it in hard mode and I can actually make unique really cool builds for some of the hardest challenges in the game. I want to do that and I never I never got a chance to grind materia. I never did the cat quest grind. Excuse me. I never did um the grind in Gong Gaga with like the route that you take and you build like a billion AP per hour or some [ __ ] Um it's not hard to grind in that game.
No, it it doesn't even take that much time either, but it's like that's something I actually want to do, you know? I want to do that. Yeah, I found hard mode to be pretty fun um so far, but it would be cool to do like I would like to do everything in that goddamn game before it is um before the next game's out. I would like to do everything. 2024 felt like a non-stop stuff happening. So, you didn't even platinum rebirth. Yeah, the platinum is like literally finish everything, you know? I think we're going to get Master Materia in part three.
Yeah, I think we're going to get Master Materia and Materia. Um, how the hell do we get into FF7 chat again, [ __ ] It just started. Um, I think we're going to get master materia and materia growth. Um, or materia birth, sorry. When you max out a materia, it grows a new one back at like level one. Yeah, I think so. Yo, Mega, thanks for the 39 months, dude. Aiden, uh, Psycho Alt G, Psycho Techch Joker, Dark King Rigo, Thieving Red Panda, thanks, dudes. I'll have to start getting my sub count back up. Um cuz if FF7 is announced in the near future, we got to get our our FF7 emotes.
The hype train begins, dude. The hype train. The last part begins. Jesus, man. Yeah, we talked about the FF11 24 year anniversary thing. I was thinking about like playing it and it's like, dude, that game isn't even recognizable. It's like you realize how much of your experience with an MMO is not just you engaging with the game, it's engaging with the people and the situations that the game presents to you. And you cannot you cannot ask to emulate that again. I feel like the only way you can get that experience again. Um that I would want to is if the game got remade in some way, which is why sometimes they were talking about FF11 remake.
You know, they were there was that discussion every once in a while from like Tencent or some [ __ ] And I was like, yeah, I'd probably try that. I'd give it a shot. But you have to go back to Final Fantasy 11 Horizon private servers, all that kind of [ __ ] That's that's pretty much what it is. You want to recreate that [ __ ] That's pretty much what it is. And I think the private servers even boosted experience gain and stuff. So you do not have to do this [ __ ] like hard hardcore. We be doing OG FF7 playthroughs before part three.
I think I'll be playing nearly everything, dude. No [ __ ] Along with any of the other games. I mean, I think I'll be doing nearly everything, man. Like, leading up to that game, it's everything. So, OG playthrough, I would like to play through the PlayStation version again. It's been a long time since I played the PlayStation version. I would like to play the PC version of New Threat. Um, PC version, New Threat with mods and [ __ ] Yeah, we haven't done an OG FF7 playthrough in a long time. Um, we did one on PC and that was the base version of the game.
That was just the regular game. But yeah, debating on a PlayStation playthrough, OG PS1. What's the best way to think of playing OGF7 original hardware? Console port. Console port's fine. It's fine. There's like small differences, but they're not the big enough to be like substantial enough. Um, yeah, those versions are fine. The PC version offers a wide variety of cool things that you can do with it. So yeah. Yeah, I've been thinking I think everyone's thinking about it a lot lately. It's weird that like I' I've tried to erase this Final Fantasy [ __ ] from my brain for like the longest time and now it's just at the forefront of my mind, dude.
It's like I'm thinking about it like every hour or something like that. Just really anticipating this [ __ ] now that we're getting closer and closer. I'm actually like randomly playing um I randomly fire up every once in a while because it's a good like benchmark and test. Uh I fire up Rebirth um even off stream and some of the nights I have off and stuff those as rare as those are. Um and I just like run around and do quests like I just run around and and and just hit up like side quests that I haven't done and stuff like that.
So so I can like fill out all the [ __ ] because the PC version I have not filled out all the [ __ ] play Durge and that will dissipate. That's a very good observation. That's a very very good observation. So yeah, it's just fun. It's also fun like testing out HDR and all that kind of stuff and doing capture and adjustments, making the [ __ ] good. That 30 hours of you benchmarking this game. I mean, yeah, I think that's I think I've spent a legit a sizable amount of time just benchmarking the game on PC and [ __ ] It's very true.
Yo, Delan um or Z Nexus, that's what it is. Thank you, dude. Jacobe exe authentic life after flint clench mask. Um little biggie. Uh yeah, so before we start jumping in and playing more, I want to play more Invincible Versus and just like fight people. Um I think I I didn't get a chance to do a review on the game. I think in terms of what the game is like offering and what I would say if I was like being critical about this, I'd give about like an eight out of 10. Um, it offers like a pretty impressive story mode.
Even though it's not long, the quality of it is really high. And I think I'd prefer that than like a really boring characters just sitting around saying nothing to each other until you eventually get into a fight story mode, which happens a lot in big fighting game story modes that are like 3 to 6 hours. Uh, I I kind of really dug that it was like an all kill or no filler like hour and a half where it's like, damn, this is really cool looking and this is actually like kind of neat. I really I sort of dig this, you know?
So this the arcade mode stuff is okay. There's like a a decent amount of things that you can do in the game, but it doesn't have like the problem is is that many other fighting games like Street Fighter have effectively set up this giant swath of single player content that will expand and grow forever. So it in comparison to that, yeah, you know, you're not you're not getting something along those lines. But in terms of like what typically fighting games offer, um it's okay. I think it's pretty decent. like the amount of things that it's giving you to do and what you can do with.
I like that characters have their own like like little mini battle pass and you got to unlock stuff and all that in all that way. I think that's kind of neat. Either way, I think the biggest thing to talk about is obviously like the gameplay of the game because they've already gone through one balance patch, right? One like adjustment patch and um it's been a few weeks since the game's been out. Has it been a few weeks? Maybe two weeks. No, it's definitely been like a little bit of time. I don't feel like it's been two weeks.
Maybe we're at two to three weeks. So, um, and I've tried to play it as much as I can. I've got like about 30 hours into it and some odd others, um, with playing with the dudes and [ __ ] Um, I haven't had a chance to sit here and just grind ranked a lot, but I have like gone into training mode and practiced a lot of stuff, which has been good feeling. I do think that the honeymoon phase of the game is actually working out pretty great. And I think it does have a very nice It's weird.
The game has like an an opening where you think there's actually not much to this and the combos are mad short and then you're you get this mind expansion moment of this stuff that can happen and people are discovering things like crazy and it's like oh this is getting pretty interesting now and then it leads to like like wow now the gates are really open and we can do how much crazy stuff? How much crazy [ __ ] Whoa. It it seems very limited from first impression. Um, which is fine because it's like it seems like a very simple easy game and then by the time you get into it, it's like, oh, this is actually pretty crazy.
There's a lot of like ridiculous insane depth here. There is some like frustrators and there's some annoying things, you know, like some of the block string stuff and the fact that armor can be so powerful and armor on block with tag and all that kind of stuff. Yeah, there's some there's some goofy things that are in there, but I do like the fact that like there are powerful tools to deal with [ __ ] the if there's one thing that I realized this is kind of a low power versus game and how how how do you explain that right how do I explain what that means like very few characters have complete screen encompassing beam moves which is a Marvel vs Capcom thing like in a lot of old versus games have supers that cover the entire goddamn screen or cover the entire left to right?
Or zip everywhere on the screen at any time. Like supers and when you use meter is hella powerful. Like and I started looking at even some competitive Marvel 3 and just like analyzing what I'm looking at and I'm like comparatively speaking. Yeah. In Invincible Versus is like it's kind of like a focused like movementbased game with normals that aren't even that huge. Some of the normals are good on some characters but not that good. in comparison to like Dragon Ball or Marvel, you really got to work for it in this game. You actually got to try like kind of hard to open people up.
It seems like offense at times isn't as powerful as defense. Like it seems kind of hard to open people up and to get damage and stuff like that. So, um it's weird how there's like unblockables for nearly everybody, but it doesn't really matter because like in that one opportunity you get to get to the unblockable, did they have breaker? Did they have push block? Right. Could they could they snap and break after it? You know, like all that kind of stuff. Was it the right place, right time? Were they in the air? Did it not work?
It's like it's very situational. It's very hard to get somebody just to like hold this like type of [ __ ] And in traditional big versus games, you kind of got to hold this [ __ ] for like a little while. So anyway, even Cecil Assist open people up for free. Well, right. Because what do Cecil and Eve assist provide? They don't open up people for free. They act as as complete fail safes. They're like fallbacks because there's no beam beam assists in this game, dude. Like across the board, there are very few assists that cover like the bottom part of the screen.
Most of them go like in front and up. So so many characters do not have the ability to like cover the bottom the bottom row like the the the the playing field, the the first third playing field cuz the versus games are the first third, the medium, the top. like it's big and this sit the same way but there's no beam assist so there's no way to like cleverly approach in and now that you have a couple of characters that have beam assists right which is pretty much Eve pretty much Cecil um people are jumping like crazy like people are constantly in the air and that's that's also a big versus thing you're not on the ground very much this game doesn't have traditional chicken blocking meaning that you can't just jump and start blocking you do get hit you know so when you're when you're blocking in this game you got to hold a block string you know you've been latting setups and defensive and think people are way more doomer about the met and hasn't even been figured out remotely close.
Oh, no. I completely agree. You know how I I I completely agree that people like dooming on one thing of the game is going to ruin it or something like that. I don't think it's the ruiner of it, but the game has significantly changed like four or five times of like what is good and is it is it a stallout game? It's obvious that there are things that we don't want to be the same. Like um uh timeout XKO, timeout cross Tekken, what the hell is it? Uh sudden death sucks. Like it I do not think it was their intention that sudden death as a mechanic is supposed to be a comeback mechanic.
I don't think that was they did not account for the assholeery that would take place within online matches. So, I almost guarantee you that shit's going to go through a massive overhaul and change into something else. Whenever they describe sudden death, they described it as this cool moment where you have to die. And it's like, okay, yeah, this is kind of neat. It sounds cool, but people now utilize it in the last 15 seconds of a match as like a literal comeback mechanic. So, I I don't think that's going to remain the same. I think that a lot of the things that are in the game that are kind of like annoying right now are going to get ironed out.
And the nice part about it is that I I love that I can tell when people are good at this [ __ ] Like you cannot just like play this game with low energy and have the game sort of like handhold for you and it just does the thing that you want. No, no, no, dude. You kind of got to work your ass off in neutral for certain things unless you have like even, you know, see so they help out a lot. You kind of got to work your ass off for certain [ __ ] You kind of got to work your ass off even when you get the hit, even if it's the perfect situation, bro.
We found like toss and all this nutty [ __ ] that's in this game, right? What I found is that it didn't actually matter that much because when you land a hit, it does not guarantee that they're going to die from that hit. There are several things that come into account between like boost and breaker and all this stuff that all have to like mystically align into place where it's like, "Oh, actually I had full boost when I did this [ __ ] Actually, I had full positioning for this. Actually, they did not have boost to break." Like all that kind of [ __ ] So, even though people have insane ass combos, it was kind of cool that like, oh, it's neat to be able to do these things, but do they happen all the time?
No. The situation has to be perfect. The situation has to be set up for it. The only time it does happen, which is a little lopsided, is when your whole team is is fresh and you have a whole team on one side and you've knocked out two characters on their side. At that point, they cannot assist breaker anymore. What does it become? Combo video time. Literally becomes combo video time. If you have all three of your characters on one side and you've knocked out two characters on their end, bro, next hit you get, I am going to cook the [ __ ] out of you.
it becomes a single player game. So, I think that's kind of funny. I think it's sort of like fascinating that like that I look for those moments really hard and I try to keep every character alive for the final round and I have two assists. It's like, oh man, going to get you. So, it's a little imbalance that it's like even harder at that point to make a to make a comeback, especially if you get hit. But still though, um I think it's neat that nobody really knows exactly how combos work. Right? We have people that have figured [ __ ] out, but the actual implementation of that [ __ ] in matches, like live in matches and to get all those circumstances to happen at the right time doesn't happen all the time.
It legit does not happen all the time. So, the one criticism I do kind of have is that I think at the low level, the game's very mashy and fun, but it feels like limited. The mid to high level is actually mad cool. It's actually, whoa, this is super cool. The problem is at the higher level, like over 8,000 points, over 9,000 points, and you start to see how like the game is played in some ways. And it is there's a lot of waiting. There's a lot of like there's not a lot of good incentivization to engage very much.
And it reminds me a lot of highlevel Dragon Ball fighters, like a lot of highle DBFC. Chat, anybody ever watch high level DBFC? Granted, people are getting hit all the time. Yeah, that does happen. But a lot of high level DVFZ is jumping up and not committing and jumping up and double jumping and doing this and every time they do this, they dash forward, there's an assist in, they go back, they wait for the assist to come back, they they disengage, like all that kind of stuff. It's just no commitment and wait for the big like Z assist or some [ __ ] to do some big nutty ass thing, you know?
And that is not that different, especially with Eve and Cecil. It's not that much different how it works at the high level of invincible versus either, which makes sense. like pretty much as American Dragon Ball Fighters in many ways, except this game doesn't have super dash. It doesn't just give you the hit, you know? You can't you got to go in and get that [ __ ] dude. Like you got to go in and and get that [ __ ] So, it's weird how like patient play is very much rewarded and the game does not seem to be quite offensive oriented.
Um, and I think there's a couple of reasons for that and it's like I'm not saying these are the fixes for them, but movement's a little funny like I feel like most of the time characters can move backwards faster than they can move forwards. So that that literally for several characters they dash their asses in and then call an assist and it doesn't work and they dash their asses back and they'll just utilize the entire screen space to go backwards and you can't you can barely chase them. Like you have to use boosted movement to get up there and get them which is usually what I do but I have to use boosted movement to chase them down.
So I I think that's like so the way the systems work like as of right now, you want to make yourself safe. You want to get yourself, you know, in a position that works and is good. So yeah, I I I see why it's playing out that way. It's not like it's super disinteresting. It really isn't because there's a lot of like really good play that you have to do in there to make that [ __ ] work. But this is kind of the reason why I'm not really worried about like unblockables or something like that. Like dude, what are you getting opened up by?
Like like seriously, what are we actually going to get opened up by? Um, when you're really good at this, it's going to be unreactable mark overhead or an overhead of some character or uh a low mix in some way maybe or a hard knockdown specific situation. But how often does that [ __ ] actually happen when you get two people that are really good at resource management that are really good at keeping? And another criticism, tagging is too easy. Like raw tag is nuts. I think I think characters being able to just like raw tag in at any point.
Granted, these are criticisms, but it's like the game's really fun. It's just like these are the the little things that I think are contributing to um it not being super high level, bro. Like raw tagging in a character randomly in block strings and [ __ ] is crazy. That [ __ ] is crazy. And they like low profile and then low profile on the way in. And it's if they're if you're full screen, unless you have Mark with his super or his invincible punch, if you get full screen and back dash full screen and raw tag, dude, I think 90% of the roster is unable to do anything about it.
Like no [ __ ] And at that point, like the boost gauge comes back immediately on the main character. You now have a breaker for the character that just came in. There's very little that you can do if somebody just disengages entirely, especially if you don't have boost to just tag out, you know, which is why just raw tagging is so good. Raw tagging in this is not like a traditional versus game where it's an attack that can be unsafe and is an attack that has a a followup like an animation. No, no, no. They just leave and they come in and they're good.
So, it's it's a little like all over the place in that spot, which is not like the worst thing. The true high level players don't use tag combos. Oh, yeah. No, no, no. It's true. The true the true high level players actually do not want their tags to be broken and stuff like that because I think if you if you get tagged broken, I think you lose red health or something like that. So, you never raw tag in old NBC games. Like, never. No, no, no, you do. No, no. Raw tag's very powerful in MVC2.
Um, it's risky, but you definitely do. And it's because raw tag and MVC2 led to a sun state. So, it was it's high risk, high reward, you know, it always kind of has been that way. In Marvel 3, it's not as prevalent because more casts can take to the air and do [ __ ] Um, but still, you know, we don't have a raw tag like that. We have literally a tag in. And I just think it needs more recovery. And, um, I think the other aspect of the game is that there's a lot more combos that are being built out of how the game works that make it so that you don't have to engage the tag system right now.
cuz I think the tag system is a little lopsided, too. It's like it's very good just to tag in and just be tagged in and take the breaker. I don't care. I have all my meter, dude. I have all my meter. We're good. You literally raw tag into Iron Man setup to guard break in Marvel 2. Yeah, I know. Raw tag is disgusting in Marvel 2. Um, so anyway, I feel like it's in a it's even with all these grievances, even with all these things that even people that play the [ __ ] out of this game will say that they are grievances.
Maybe some people will make them seem like exacerbated, like really huge problems. I don't I don't think they're huge problems. You know, you you know what would be a huge problem with this game? If it wasn't fun. And that's the thing. It's fun. It's clearly fun. Like most people are having a really good time finding cool [ __ ] with teams, finding cool combos you can do, finding cool ways to actually lock people down. There's so much room for interpretation that it feels like the developers, much less the game does not tell you exactly how you should play it.
A meta is evolving just because a meta will evolve no matter what. But it's changed several times over the past couple weeks. Like, and I I do find like I I did I did find a lot of the criticism the game was getting early on before anybody knew how to play it that it's inherently like everyone calls the game like scrubby and all this kind of stuff, which seems like inherently dismissive when it's like a lot of people were complaining about like, dude, this game lets you just mash assist while you're in a block string and there's any gap in that block string.
Guess what happens? The assist comes out. It's insane. And I'm like, that's literally Marvel 2. That's That's literally Marvel vs. Capcom 2. It's also Marvel 3. Like, yeah, I get it. The block strings aren't as defined in this and you got to find good ones, but dude, the majority of Marvel vs. Capcom 2 is you sitting on down back and mashing your holy dick off of Psylock Assist or Capcom assist or cable or any anti-air. like holding down back and mashing the [ __ ] out of it. Like like that is a that's also a huge part of NBC1.
Like sitting on down back and mashing the [ __ ] out of uh Colossus assist and then you pick up for full combo. Yeah. In Marvel 3, not as much. They're used as like offensive benefactors. The only time Marvel 3 had just mashed this assist, it'll save you type of [ __ ] was vanilla Marvel 3 and it was Tron with the actual invincible fire and Hagar with actual invincible spin. Yeah. No, it was there like that [ __ ] was there and then they toned it down by the following game. So to me to talk about like this in this game is not inherently like versus game-ike which has been a lot of criticism too.
I disagree dude. Several things in this game feel don't like they like they don't line up with Marvel vs. is Capcom 3, but they are very much like old NVC games. Like very very much like a big aspect of all NVC games is that like landing hits and converting is hard is actually difficult. The game just doesn't give it to you. Converting became really easy in games like MVCI and a lot easier in games like Marvel 3, even though you still have to figure it out. But bro, like actually getting good conversions in old games is hard.
And it's kind of the same thing in Invincible Versus. landing the hit, getting that hit to convert to something really good is something that most fighting games just give you nowadays. And in and in this game, it you can do something, but it'll be small. It'll be a really tiny combo until you get mad good and you start boost ash cancelling halfway through. You got the right assist call like the this is going to pick up and lead to some big nutty ass thing that that feels great, dude. Oh my god, it feels amazing when you got like characters jumping around and doing all this [ __ ] and I jump up and meet you with normals and I hit you and it's like, okay, how do I get this to a good spot?
I'm going to call the assist here. It's going to bounce them and I'm going to do ex here. It feels great. And what I like about it is that it feels like a lot of fighting games in the past like while aren't as much about problem solving as they are sheer reactions or guessing where most of the interactions in the game are just going to come down to you either reacting or guessing to a specific situation instead of specifically solving a problem like trying to trying to figure out what do I do in this scenario?
what do I do against this character? What do I have that could actually do something against this? And instead of that being thoroughly designed out to work in a specific way, it doesn't. Like, it all works in weird ways that do not line up with a lot of the traditional fighting game design that's out there right now. And I'll be real, there's a there's a reason why like old heads, unks are kind of vibing with this [ __ ] right now because that's the way a lot of old versus games work, dude. It really is. So again, I don't think everything's perfect.
I want to see more changes like across the board for characters, much less for the assists, for uh movement stuff, for some of the block string stuff. Yeah, I think that I think that stuff should all change. I think that'll just make everything feel better. But the foundation is like fun. Like it's really fun. And I I I just hope that like a few of the things that are across the board just become more usable as time goes on because right now it's like dude Mark and Eve and Mark and Eve and Cecil are just really good.
You kind of build the entire team like around a shell in many ways. So either way, I I think I would just like to see a bit more offense, you know, and especially when it comes to the actual meta/h high level of the game. I think offense being even more incentivized is cool. Does it mean we need more unblockables? Like no, not necessarily. But, you know, I I really hope they mess around with stuff where the boost gauge uh is always at a set level and always comes back at a set level until you tag them out.
I think it would be very cool if boost worked in a way that was like um like what they do with Street Fighter 6 where depending on what you do, your actions have an impact on how that meter changes, you know? Um I think that'd be neat. I think it would also be like really neat and and not a negative penalty sort of way where if people are disengaging a whole bunch where you literally don't get more boost gauge, you know, like I think there's I think there is definitely systems for them to mess around with there.
I really do. I think there's like there's there's very easy ways to massage people to play the game differently to incent you have to incentivize offense, right? And that's just it. They have to incentivize tagging. got to incentivize offense. Is the juice worth the squeeze? You know, so I think boost gauge is the way you do that. I really do. I think there's like I think there's easily ways for you to um manipulate the system and coax people into playing it a little bit different because it's not like we only want defensive play or only want offensive play.
It's like clearly almost every single fighting game wants to get you to be punching each other. You know what I mean? So anyway, I'm having a lot of fun with it and I'm having a lot of fun that every single time we jump in and play, we find some new cool thing that I want to jump in and play online and try. Uh I will say there's if there's one thing that the online can be a little funky every once in a while, I'll have some good nights and I'll have some bad nights. I'll have some frustrating nights where it's just like what's happening and do I need to reset the game or some [ __ ] And other nights where it's just feels great, dude.
Having a great time. But this game is significantly different in an offline environment. And I noticed this when I had to play against the guys, like Mark's overhead became reactable. And I don't the timing of it is like 20 to 25 frames or something like that. But I was finding myself not being able to be opened up by [ __ ] nearly as much as online because the connection stability in some spots. So I feel like this is a game that plays because it's so fast. This is a game that will be very different in an offline competitive environment compared to the online one.
It actually was really cool to play this game offline. Um, it was very responsive and it was very sick. So, I'm actually very much looking forward to what's going to happen at Combo Breaker Drive Impact React Time. Yeah, that kind of [ __ ] Um, even though they're not the same, is there anything invincible that you would like to see in Tokon gameplaywise? Um, there's stuff that people are figuring out in Invincible right now that is like raw tag situations, raw tag setups that are actually mad cool. Uh, so I I just like seeing characters swapping and tagging even even without you engaging like the RPS tag, you know, all that [ __ ] Um, that's all I want in tokcon.
I want to give you a reason to tag. That's it. I just want them to give me something, anything to swap out my characters to suddenly be stuck with Doom and now I have to get a hit to do some cool thing to tag in again. That's pretty much it. You know, mid combo tags are so sick, dude. I love them. I love them. I I I don't even know if I like like the character coming in on tag and doing something like the active tag, but finding opportunities to raw tag in is so cool.
I love that [ __ ] dude. I think it's really neat. Welcome back to the stage of history. I just want to do [ __ ] and have fun. Yeah. And you have to like you have to assume that also people are really figuring out the com combo system and [ __ ] are at like 30 to 40 second combos now. It's a little insane. Uh I think we all kind of have an understanding that like that's probably not going to be that way. It was already very shocking that your back assist history is 3 second recovery. Only 3 seconds if you do your back assist mid combo.
That was pretty crazy. That that seemed like a glitch to me considering if you did it on um in neutral it's six seconds. So it's like okay this seems like either a bug or an oversight because yeah that many back assists per combo is pretty crazy. It it does lead to some nutty ass situation. That's probably going to change. I would not be surprised if that changes in some way. I don't know about the generic tag stuff. Generic tags are what they are. Yeah, Conquest does loops with markback assist. Several characters do. What is active tag?
Active tag is just the um the ability for you to tag in a character while hitting or blocking in invincible versus. So Kenny, shut up. The hell are you talking about? Kenny's over here saying [ __ ] Um, either way, all that matters is that you Oh, this is the other thing I wanted to add into this. Fighting games are not just gameplay mechanics, right? Like I get it. Like there I was not a big Dragon Ball fan, but there was a lot of like Dragon Ball later on in season 3 that really did it for me with some characters where it's just like I'm going to [ __ ] get you.
like like these feelings that you get when you play certain characters or you do certain things, the interactions between them like and it just all comes together in a way that feels so cool. It feels so nice. And Invincible Versus legit has that where like the aggressive nature like how edgy the characters are and stuff, them screaming at each other and saying all this [ __ ] and blasting each other that in com in in combination with the gameplay stuff does a lot for me, dude. like the personality of the game in combination with its gameplay stuff really starts to shine a bit at like the mid to higher level.
It feels good, dude. So, it's like I'm gonna just [ __ ] die like like these the the the the portrayal of the characters, much less through gameplay and the visuals and all that kind of stuff. It just feels the music and everything just comes together in a way where it's I'm going to [ __ ] get you. I'm going to [ __ ] get you. Like like they have no boost gauge and they're trying to run away. I'm going to [ __ ] get you just and then you land THE COMBO. HOLD THIS. WHAT'S YOUR AGE? Like this kind of [ __ ] Like it just it it does something for me.
Like that has not gone away yet after like even like 30 hours, you know? That hasn't gone away. It feels cool. Feels cool to see a character just like covered in blood and [ __ ] just too slow. And then they [ __ ] leave and it's like it it reminds me of Mortal Kombat but it's more aggressive. Like it's it like it's like MK but it's more like angry. Like everything is significantly angrier. Like the game is so angry. Everyone's so [ __ ] angry at each other. It's like I kind of like it. It's a weird thing. I kind of I kind of dig it, dude.
Do you like super gory [ __ ] I really don't. I don't like it when it's ultra gore, like doing fatalities to people and stuff like that. Like I don't I don't I don't actually engage with that [ __ ] that much. But there's something like visceral about it when it all comes together. When it when it all just blends and a character explodes into [ __ ] it's like this is [ __ ] cool. And I you and I I will say it it is a developer thing because that aggression that that that anger that like sort of feeling was felt in Killer Ring season 1%.
Like there was an edge that that game sort of had to it the developers tapped into whether it was from producing or you know directing like that came together in a way that like made the game feel very visceral, very aggressive and it kind of like this has those elements dude. It really has that [ __ ] So anyway, I really, really, really like that about this game. Either way, it's not perfect, but I'm having a really good time. I'm having the most fun with this of any team game I've had in like quite a long time.
Especially because a lot of it's new and solving the things that are in here doesn't feel like it just plays out like this old game. No, no, no. Some things play out like old games, but those things are genuinely weird and we have to find solutions for them. It's chat. I think people don't realize is that the solutions in most older fighting games were not developer intended. The developers did not have a solution for some wild ass thing. The solutions usually did not cover some of these options, right? It was up to players. was up the players to find mechanical solutions that either break the game or break these situations or characters that directly counter this stuff.
So, I think we just figure that out with more play time. I really do. I think just more time in the oven really helps by figuring that [ __ ] out because again, it's really neat to see people playing this at a variety of levels and you can tell you can tell how people are how how much better they are at the game. in comparison to like the mid and low level especially it's really obvious history escon thank you dude MK9 didn't even have frame data MK9 was weird yeah think the game will have longevity I think the game will have its own audience of people that are really into it um in a similar way that KI could I think the the best the best case scenario for the game is that it has a Killer Instinct like future where they just get to continue making like seasons and keep going and doing [ __ ] You played a lot of Invincible, but the online matchmaking takes forever.
So, yes, if you rank up, it's rough. Straight up. If you rank up, uh the the parameters on being higher ranked just in general, and I noticed that when I was over 8,000, I I ranked down a bit cuz I was just [ __ ] around. But yes, like you just do not there are only so many people playing this game at somewhat higher skill ranks. And if you're like at that 9 to 10,000, dude, there's like probably less than 100 people on Earth. So there is kind of an issue because the game does have a skill-based matchmaking where you are just unable to find matches.
You just can't. So that's not everybody. That is that is literally you're at 6,500 you get like eight games an hour, dude. You are arguably relatively like high ranked compared to the majority of people that are playing this [ __ ] Like no joke. Like here's what's crazy. You can there are there are people playing. Here's what's crazy. I can go to Invincible Versus as a category right now, right? Um, and most typical fighting games around this time aren't going to have that many people playing. Like, just not that many. But check this out. And this always happens with Invincible.
Look how many people are doing this [ __ ] Look how many people are streaming and playing this game at zero or one viewers. Granted, some of them are story mode, but a lot of them are going to be playing this at like the sub 3,000 point range. Like quite a bit. And even Street Fighter might have a comparable amount of people that are like playing it at this point right now that at least streaming it. There there's a sizable amount. I think just most most of the audience that's playing this [ __ ] are engaging with it at lower level.
Um because it's pretty clear that like a lot many of the modern quote unquote FGC like big figureheads like some have adopted into it and a lot of them have not. So, because it does not really play like a lot of modern fighting games. Um, and a lot of the old heads sort of dig it, you know, and the Mortal Kombat players are sort of into it because it's got MK vibes, you know. So, it's funny. It's just it's a different audience. It's a different amount of people that are like looking at this [ __ ] 6,500 seems low.
If Eduardo is at 1350, bro, like what? How how are you comparing anybody else to like the best person in the world online right now? Like you What are you doing? What are you doing? It's like comparing anybody else outside of like a sub select like five to 10 people to like Justin Wong or some [ __ ] No, like hate to break it to you, but like 99% of people that engage with these games are not good at them and they aren't really that good at them at all and they're just playing it, dude. And right and here's the thing, it's even harder to be good at this [ __ ] because what is clearly like good is hard to do.
Like not everybody is going to naturally just be able to do the [ __ ] that all the people are playing at higher levels constantly, especially in neutral, you know, especially with like movement and stuff. Yeah, around like 7,000 points, the game really changes. Like people know what the [ __ ] they're doing. They really do, Jaylen. Thank you. Combo breakers banning the new 2x KO fuse. That's unfortunate. Is it at the AT&T thing? Do we know? Is the uh does the AT&T event have the new fuse? I just want to watch it. It does. Okay. I just want to see people using that [ __ ] We don't know.
Does it have crossplay? It does. Yeah. And right now it's like you need crossplay for some of these games. Do you finding your main team? I have a team that I play if I want to win and then I'm just like perusing around and just looking to see what's fun. Just doing fun [ __ ] But I definitely have a if I want to win, uh, Cecil has to be on the team. If I want to like actually go for victories, Cecil's got to be on the team. And it's fun to win sometimes, but you know, Chris Pabs, thank you.
back to the stage of history. Uh, I never liked the way Monster Girl played from the betas to final version. I never liked the way Monster Girl really played. I was never really into it. She seems like weirdly stubby. She can be like she can be like have big range and then also be mega stubby at times. Yo, Akachi, thank you very much, dude. You bounced off Power Plex. Uh, I don't think Power Plex's moves are that he seems really simple. Like, like I don't really like his his gameplay gimmick doesn't really do it for me very much.
I like his character. I like it how like crazy he is, but his move set and normals seem kind of wacky where I'm just like I don't know. Like none of these seem like it feels like they should be covering way bigger space and also be way larger or some [ __ ] If it wasn't for that zap zap super and like his Nova super. Yeah, he has good supers, but like his his specials seem a little funky. His just frames don't feel like they lead to anything substantially different or anything like that. Battle Beast is the most simple.
Yeah, I don't play Battle Beast. I've just seen too much of them. I've seen way too much of them. Yo, Suguchi, thank you. You think Spawn could work in this game? 100%. Spawn could work. Spawn should be in this [ __ ] My god, dude. Spawn and this would be amazing. Holy [ __ ] Spawn and Savage Dragon, they've already been invincible, right? Would you say this game is beginner friendly? Incredibly beginner friendly. Yes. Yes. I also feel like by playing motion inputs, I'm playing the game I I I have to play the game twice as hard, at least twice as hard as anybody else playing the game on standard inputs right now.
If if you are playing this game on motion inputs, you're playing it on hard mode. I think that is just an undeniable fact right now. game is way harder if you have to play it on on motion inputs. I as soon as motion was introduced to the game, I I just jumped off a standard real quick. So, I have not been able to adopt or go back to the old like standard motions at all. I just don't even think about using center motions, man. Your thumb has seen better days, bro. Like, you have to do so many [ __ ] DP inputs.
It's crazy. Like I think Yip said the same thing is that he has never had to do that many that many dragon punch inputs in a combo ever in his life. Like there are so many dude. There are so many. Uh turn that off. Traditional DP motions or versus DP motions. Traditional DP. We have to do the full motion. Forward, down, down, forward. And if we don't get it right, it doesn't [ __ ] work. That shit's hard. So, yeah. And everybody else, their DP input is just down. It's just down button. And they can mash the [ __ ] out of it, you know.
The inputs in the game are super noob friendly. Oh, 100%. Yeah, if we're talking about how the game is accompanying to new players, it is easy as [ __ ] to play this game, dude. Like the and the they handle autocombos brilliantly cuz the autocombos are not good. Like they are they are not good. They fill out a whole bunch of the combo meter if you do commit to doing the auto combo, all that kind of [ __ ] So yeah. Yeah. Motion gives more damage, right? Very little. It's negligible now. It's 5%. Before it used to be noticeable, which was 10% in the previous beta.
By the time the game launched, they toned that down a little bit. So yeah, run motion controls in this game. Dude, I've never played this on standard. Really never played it with without motion controls. It should be 50%. No, no, no. I think 10% is probably right. You know, if they get some of this combo stuff where like that you can't do like like 40 second combos to people and [ __ ] If they figure that out, then we'll likely get to a spot where um having a 10% damage boost with motion inputs. Probably makes sense. I was one of the ones pushing for motion inputs to exist.
Yeah, it's true. I was one of the people bitching about that. And to be honest, like it it it likely has led to me playing the game more than even I thought I would. Anyway, messing with that team. Um, press some buttons. now. Yeah, it's weird that people got so upset with the rage quitter thing in this game specifically when that's a thing in every game, especially NRS games. Like that was an there's an interesting thing. Like I didn't know why this blew up so much that like rage quitting is a thing cuz like you get the points if they rage quit out.
Like you get them, dude. You don't want to fight me, Lukan. You have no idea how strong I am now. Yet I can hear the also adequately priced. Yeah, I agree. Jumping in here. Got you. Let me try. Count it. COUNT IT. I'M ENDING THIS. LOVE THIS. Oh my god. I'VE MADE UP MY MIND. I HATE MUSTACHES. So if Allan does this armor [ __ ] Oh, damn. I'm getting [ __ ] killed. All you got to see a great view. Getting punched is the price of admission. No, not the armor. That all you got? Want to see a GREAT VIEW?
GETTING PUNCHED IS THE price of admission. Raw tagging. Your backpack to the nose. Ah, good [ __ ] They actually got the right uh they actually got the right tag as well. Shortsighted for a guy with a giant eye. So I wonder if this guy knows the Allen trick in time. Okay. SURPRISE. I'm doing this. Oh my god. Watch your head. Nice. Nice challenge. Did I just hear your back crack? did hear my back crack. Wow. I don't even know what just hit me. Holy [ __ ] Holy [ __ ] Allan's just hitting [ __ ] Piece of orange [ __ ] Watch it.
This is not cool. That Round punch. You got to see a great view. Getting punched is I had a funny feeling and I just went for it anyway. Should be dead. Yeah, I should be dead. Good stuff. This Allen was kicking my ass, dude. Alien was pressing buttons, whooping my butt. I got to warm up. It was going well at the start and then Allan just kicked my ass. Do you hate that [ __ ] Mark combo? Yeah, it's funny that still doing like three uh repeated EX moves is still mad good. I'm doing it. I'M ENDING THIS.
I'm here. Damn it. Hey Allan, I did super jump for some goddamn reason. [ __ ] The Wi-Fi is kicking in. Oh my god. Allan is hitting this [ __ ] and hitting me every time. See a great view. I'm not breaking. Yeah, someone has to clean up this mess. So, let's not let Allan whoop our asses this time, right? Time. Need a hand. Show me your ice breaker. They all fear you. Watch your head. So will you stay down explosive. Outanding. Okay. Whack me whack. Go be lonely somewhere else. Son of a [ __ ] I'm dropping my combo. SON OF A [ __ ] Oh yeah.
Good one. They all fear me. Time for team up. Stay down. Why did that go that way? This is going to hurt. Nothing yet. Why? Why was that not punishable? So, I'm going to live. I'm ending this neutral. Get up into Fudge. Don't get killed by Mark. Let's not get killed by Mark. We have ce solicus. We did not let Mark run around and do [ __ ] Kiss my ass. Fight. God damn it. I got you. Okay. Got you. Okay. Doing fine. Doing fine. It's okay. Mark's got to be the most sav, most rewarding character in the game.
Yeah. No, Mark's probably overall best. He has a really good assist as well. He's got some of the Yeah. I mean, Invincible Punch. If Invincible Punch is nerfed, he's not nearly as good. Oh [ __ ] Watch your head. Stay down. Gotcha. Damn it. I get my jab whiff right. Oh, grab beat DP. Let's get serious. Keep you on your toes. Put him to bed. Body. Hell yes. Stings a little. Time for a team up. Here. NOW. I'LL CRUSH YOU. You got TO BE KIDDING ME. WHY THE [ __ ] WHY THE [ __ ] did that happen? Why didn't Brad lose to that?
Any questions? breaker. You can do better again. NO. OKAY, he committed to something big. Okay. Okay. Okay. You're an impos. I have to uh back dash full screen. I'm going to boost dash backwards and call in Mark. I'm up. Okay. And I'm in. Easy as that. JUST IN TIME. AH [ __ ] Here you go. See how you like this. Hope you like shitty combo. So he's definitely going to wake up and do level three to me. Oh, he died from that. Okay. He level three is in his sights, you know. Just be ready for it. Cecil's on P2.
Okay, I need help. I'm going to love this. Here we go, baby. So will you feel me? This. Okay, I'll take it. But I'm here for it. I'm going to enjoy this. Cool. Too bad once wasn't enough for you. I like Conquest, dude. He's mega fun. He's mega fun. Let's get the uh stage switched. Yeah, I think conquest makes sense because a lot of his neutral sucks. Like he can't really open you up very much. He has an air dash, but it's not that good. Um but his damage output is just cool, you know? Like when he lands that hit, he goes freaking ham.
Damn it. All these Wi-Fi players. Am I playing against um PC users? This is crossplay now. That makes sense. So many people on console play on Wi-Fi, man. Holy [ __ ] Ready to lose another fight with me, Conquest? It's what you always do. I'd never have lost the first one if you played fair. This time I'll win. He's Conquest. Okay. [ __ ] it. Show me your rage. Should have saw coming. Hey, need a hand. STAY DOWN. YOU CAN DO BETTER. And so are you. I've got you. Stay down. Bam. Cool. Broken versions now. What you going to do with Rex?
May I? That sucks. Oh [ __ ] this really sucks. HEY NOW, GOT SOMETHING FOR YOU. Eat a good one. Legendary. Okay, I think I can do a kill combo here. They all fear. Time is valuable lights. Set that up just tag out, please. Okay, tag out, please. I cannot forgive your actions. So, I'm going to get dive kicked by this freaking robot, but I'm going to neutral jump and I'm going to press down smash. Okay, it didn't work. God damn it. Incoming. Okay, it doesn't hurt. Doesn't hurt. Doesn't hurt. Knock it up. This will help. You cannot penetrate my suit.
They all will. You are damaging. EXCEPTIONAL. AH, DAMN IT. INCOMING. Do not get up. IMPRESSIVE. This will hurt. Now we're getting somewhere. Toss this robot. Oh freaking Cecil assist, dude. Holy [ __ ] Power of Cecil wins. Throw this used car. the future fight. Need a hand? Show me your holy nipples. Hello there. Gotcha. Just stop. Damn. Okay. Played at that range, right outside of his DP. You have no idea how far I'm willing to go. Bringing the heat. Holy [ __ ] Hey, now coming at you. This is an overhead. I hate it. May I bring the heat?
I'm going to do this. This is a big ass overhead. We're really working out for him. This is going to hurt. I tried to do fireball back super to go up. Well, whip. Don't get shy on me. All right, here we go. We got to kill this kid. Coming at you here. OKAY. Do some big ass damage here. I should have catched out a little bit more. I'm going. Rex is mad good in this game, dude. He's hella good. Time for the big I did throw. I did throw. I did throw. And he has super on one button.
Right. That was an idiot to me. I am here. They all fear me. Scoot over. Go. No more. Oh boy. Bring in the heat. Coming at you. Let me do this. [ __ ] around. He ran up and just hit [ __ ] AI put my balls IN MY THROAT. ROLL OUT THE Rex carpet. What the heads up coming at you. Oh, got something for you. Hello. Nice push block. Holy [ __ ] Hey, that guy was playing very well. Nice push block. You've really done it this time. Sea salt. Oh my god. My so [ __ ] [ __ ] with Cecil, dude. My time is valuable.
Now I'm just going to get my ass kicked. That did not work. My sea salt is so bad. My sea salt extra bad. I was always the guardian's natural leader. Okay, using him just for the assist. Who wins? Ready to lose another fight. Here we go. I've enjoyed this. My team is like cooked. They all feel and so will you. Let me try. I got you. down. I'm ending this incoming. Hell yes. Show me. I knew it. Try harder. show for counterfail like a lot. Okay, we got some resources to work with here. stay down?
Okay, they all fear. Need a hand? They all fear me. Time for tuna. Will you stay down? Roll out the Rex carpet. [ __ ] bastard. Not get up. Time's up. Get in there. Man, the buttons being pressed here. Do not get up. Outstanding. Go. You're done for this. I warned you. You died. I got this. Need help. Just stop. Here you go. Got you. Nailed it. Okay. Okay. Okay. Okay. Okay. That character's losing a ton of health. A [ __ ] Wow. The armor. This sucks. I'm not paying attention. I'm not paying attention at all. God damn. Okay.
Okay. Okay. If I get one hit, I think we'll be okay. Like this ever. Please do the charge on me. INTERESTING. Got to keep you on your toes. Jesus. Armor bros. Armor bros. Level three. Good [ __ ] Good [ __ ] Good [ __ ] God damn. It's so hard to deal with. Damn. Damn. So close, man. pick better leaders. Having access to an armor move that you don't have to do the motion for is hella good. It's hella good. It's why uh I have to pay attention if I'm ever fighting against people that are under standard controls. They can just do it.
They can do it. You have to you have to effectively not be there uh if you want to get around it. I'm still messing up where teams are at. My brain does not look at the order of the characters at the top and be like, "Hey, this is exactly when this snitch [ __ ] needs to go." You know, it does not. Conquest neutral feels bad. He has like no neutral. Know what it is I'm fighting for. You only get hit if you don't know how to fight against short-sighted fools who will soon regard my [ __ ] Your witness.
Stop [ __ ] around. Watch. I'm going to close this. So will you. Now show me your rage. Show me your rage. Except hold it. My down jab whiff. Whoa, dude. Down M sucks. Serious. Let's do this. Ow. Hurry. Back. Nailed it. Let's just go for it. Nailed it. See you. How you like? See if I can take out dad. Can we take out dad? Is it possible? So, I got to get Mark out of here. Unless I can land an overhead, but he's going to You are going to pay. Hold on a second. Let's get him to do some [ __ ] I GOT YOU.
HERE WE GO. OKAY, there we go. There it is. Ready? Nice block. Holy [ __ ] Makes sense. Close. You'll for this. Okay, got my jump in. Stop. Damn it. Now we're in combo video error. Combo video time. HELLO THERE. NEED A HAND? I've had enough of this. How you like this? Okay, this will just This will just kill. It's just going to kill. Oh, we're both on motion inputs. Okay. I I I was about to say it felt a little bit less squirly. Things are feeling a little less squirly in this match cuz we there's execution.
I can't wait to tell Oliver I kicked your butt again. One wins. I've gotten stronger since we last fought. Trust me. I should hope so. Last time I was fight no break. Interesting. Nothing. Come on. Stand ready. Nice. Nice. Holy [ __ ] What the [ __ ] let's get serious. Get out. Insane. She's insane, bro. I don't get it. The raw tag. Insane. Getting hit by [ __ ] I don't like it. You're dead. Pay attention. The bag. Learn something. Stand aside. Ow. [ __ ] Breaker. Need help? I messed up. I messed up hard. Wrong button. Time for a lesson. I'm not even trying yet.
My turn now. What the [ __ ] Hey, got you. There you go. Impressive. JUST STOP. Grabbed. I'm an idiot. I'm an idiot. I went for grab. Son of a [ __ ] My efforts. Yeah. Mark in low profile heroic strike. Get that to yourself. That is a weird thing that can happen. Okay, this is about to become very tough. I don't understand why that Pay attention. Just a fresh learn something. Stop right there. Maybe this will actually kill him. Let's get Let's just get lucky and have it actually kill him. But here you go. I'll crush you. uh my heroic strike just got absolutely eaten just AS MAN.
Dude, what? Okay, I got that life back. Down H just lost jumping. Me. Is it bad? This is extra bad. I do live. It's time. Make up neutral punch. Can't do it with Cecil. It's too shitty. your entire Celo's entire existence is that like most of what he does is really hard. Like he can't landing combos and getting even big combos, much less controlling a lot of neutral. It's tough. You've seen my plan. You know what it is I'm fighting for. Yes. Shortsighted fools who will soon regard. What is happening? Oh my god. What is happening?
Too slow. They all feel Stay down. Stand aside. breaker. Oh my god, that was crazy. I'm up. Move over. Whoa. Okay, then. Holy [ __ ] Break him out. This guy just low profile to jump in. I hate it. I hate it here. I hate it here. I can't stand. What the hell was that [ __ ] No profile to jump in. Really made me mad. I got it here. HERE. No, I hate it. I have arrived. I hate it. I hate it that Anessa could just free tag out. Oh, good [ __ ] She literally tagged out for free in the middle of a block string.
I hate it. I hate it here. I don't stand for [ __ ] like this ever. That's crazy that that still hit. That's actually crazy. I don't like it. You're late for this. Nope. My bad. You're too slow. Yeah, I can golf. Pretty much had to try. Jesus, I have to work so hard. No DP assist. No. One second, chat. As pathetic as the heroes you command. Uh-oh. Uh-oh. I have returned. I have returned. Sorry. Declining matches. Rank will drop. Is that how that works? [ __ ] [ __ ] I had to take my huge baby to bed. I have this huge baby.
I can see the future. You don't live to see tomorrow. After all I've done, you still think you fight. Now show me your boy. Have one of these. GOTCHA. NAILED IT. I'M ENDING THIS. Stop wingling. Okay. Okay. You're a real [ __ ] up guy. You know that. So, Titan here. Heads up I've got you. That is insane. Holy [ __ ] Here. That's it. Coming in hot. What? Quit moving. This is crazy. Oh, I pressed the wrong button now. [ __ ] Think I'm dying. This doesn't work. It works in the corner. Oh [ __ ] What's in the corner? Say goodbye.
I didn't tag Conquest out. I wanted to play him. I wanted to tag him out. Oh my god. Literally only armor. You did this to yourself. Watch it. GO. Watch it. Go. Rock on. Knock down. Need Oh [ __ ] I wasn't even ready for tag. I'm really not prepared for tag [ __ ] in this game right now. Nice punish. Really counter tag. So many assist breakers, dude. Put them to bed. Okay. Yesh. Get out of my universe. That was nuts. That was nuts. That invincible punch just went under down M. That was nuts. Why am I getting hit?
I'm ending this. I'm ending this, dude. Oh god. This is [ __ ] crazy. Time is valuable. Lights. Set that up just for you. Bam. I shot him in the goddamn face. Shot him in the face. What on earth just happened? Never seen that [ __ ] happen before. Never seen that [ __ ] happen. That was definitely something. Okay, let's have let's make this go smoother. I'm playing all loosey goosey trashy conquest. It's what you always do. playing Conquest on on on special inputs. Oh my god. Is he he's armor lord of armor. Here you go. That was insane that he navigated that entire minefield.
Kill him. KILL HIM. THIS is going TO HURT. I'M ending this. Insane. Insane. Insane. That was crazy. I've never seen these interactions before, dude. I've literally never seen Blow from my That was ridiculous. Never enough. Still got me. Let's go ahead and wrap this up. Heads up. OW. OH NO. Why did that work? Ow. Good [ __ ] I don't I can't tell if this guy is actually doing meaty setups or he's just throwing [ __ ] out. I cannot tell. Here comes EX. cool. Let's go ahead and wrap this up. I think he's just throwing [ __ ] out. He seems to be doing some stuff.
It's like some of the things he's doing directly countered armor in the moments that I was I was pressing it. It's like I wonder nice. No, no, that's That set up that was cool. All love. Humans should pick better. It's like in a tough spot right now where I can't tell if my opponents have a brain or not. I can't tell. But then you see some cool setup like that and it's like, "All right, no, they're good." That's some cool [ __ ] see the fight. I got you. I got you. Oh my Christ. Yes. Watch your head.
So you nice. I don't know why he wouldn't have killed me. Did he? He had no meter. All right, so he's going to do run forward armor dash and grab and I'm going to invincible punch the [ __ ] out of it. That sucked. Thought they had push blocks. Damn. I'll take it. Not going to slap me in. Break that [ __ ] Wow. He did it again. The armor beat my [ __ ] out. WHOA. Okay then. Oh no. THIS is what I'm hearing. I can't believe it. I'll ruin you. He's just pressing buttons, bro. Buttons are being pressed. bro.
Okay. All right. Get out of my INCOMING. I'M ENDING THIS. Put him up. What the Okay. Yeah. Yeah. Yeah. Yeah. What else we got, dude? Brother, bro. Bro, that's crazy. Every time he gets hit, every time he gets takes blocks. Yeah, watch it. I got an image to hold. Go, go. Get it in there. YOU'RE DONE FOR. GO. GOT TO KEEP YOU ON YOUR TOES. Working here, chat. Work in here. I'm not going to rest until I kill you. Seems very angry. It worked. Thank god. I thought I was going to be out of range.
Thank god. Kill him. Let's go. The GDA's been keeping an eye on you for years. All right. Hey, look. He matched on every single interaction, but I won. Okay, that's all that matters. There was an armor on literally nearly every single interaction, but I still won. Okay, we're good. We're decking blue ranks right now. Pocket sequel. Cecil strikes again. I'm learning how to play Cecil in these matches. Yo, Sergot, thank you. I cannot get a non-wifi match to save my life, even on Steam Wi-Fi. How is that possible? Where's your rank in Tekken terms right now?
Wherever it was the last time I played it on stream. Wherever that was. Okay. Monster Grill. Uh, standard or motion standard. Dude, I couldn't even do the MIDI. OH MY GOD. I CAN'T DO THE MIDI. GOT you present. You like it? Good night. Sucks. Ready to bleed. This is over. Legendary, show me your rage. Counter attack. Nice counter attack. Let me do this. Damn it. Holy [ __ ] She pressed a button there. [ __ ] you. Just stop. Oh my god. Armor for days. This is GOING TO HURT. NOT YET. LAST ONE. There we go. Jesus. Jesus. I'm going to die slowly.
Do you have any meter? Oh, I hit back dash like a stupid dumb Surviving this. Okay, I just need to land one big ass overhead and we get to go to combo land. Chat, you want to go to combo land? Combo land. Not dropping this [ __ ] No more of that. Show me your rage. Show me your rage. God, dropped it. My bad. That's the first rage quit I've had since like launch day. No [ __ ] The [ __ ] are leveling up. He uninstalled. Yeah, he didn't rage quit. He literally clicked uninstall on the game. That is the uh what do they call it?
The immediate drop match to go into training mode. Sorry, sir. I don't have time to watch this cinematic. I need to go to training mode to begin labbing. Good night. Good night. I was about to take him to combo land, too, and I messed it Hey, it wired. We almost have 100 wins. almost played 100 games. I probably played a total of like 100 110 games now. Some dudes have thousands of games already. People be playing. All right. So, whip punishing the big cat is the way to go. Just in time. I don't like that this is hitting me.
I don't like that that's hitting me. Well, my breaker didn't work. You're done for. Damn it. What the hell? I was stuck. Combo land. Time for a team. Stay down. combo land. Will you? This will only make me fight harder. Wake me up. WATCH YOUR HEAD. SHOW ME your breaker. Yeah. Hey, [ __ ] NO, [ __ ] YOU'RE ABOUT TO DIE. Damn it. Yep. Neutral wake up jab. It's a legit good wake up option. People are expecting these rolls and [ __ ] I'm not giving it to you. They all feel different. stay down. This is what This is what I'm here for.
Okay. It went well. I can't remember the last time I had that much. Conquest is so cool. wins. You're a mere child. Let me try. Not a big fan. IT. I'M ENDING THIS. I'M GOING TO LOVE THIS. MY [ __ ] ARMOR. You're done for. Just stop. Coming. Toss this cat. TOSS HIM INTO BITS. Throw him into bits. Time to end this. We ain't finished here, [ __ ] Fight team up. That hit him on the roll back. I'm here. Time for my team up. Okay, that hit him on the roll back. You guys are [ __ ] dead. here we go, boys.
Time for you. I don't have any more meter to do anything. I'm hard tagging out to Cessle. Time's early. TIME FOR A TEAM UP. Nope. Recover too fast. I just recover too quick. maybe you are like your dad. Team's holding it down. Ceil assist is crazy good. Crazy good. Yeah. Duplicate's one of those characters that no one's going to figure out in the first like few weeks of the game being out. No one's figuring that [ __ ] out, dude. Conquest back assist is good for catching back rolls. I see. Cuz it tracks. Yeah, it only he only lets out the attack if the if they're close.
That's a really good call. So you can use it as a meaty wake up and like jump over. That's a really good call. All right, Cecil Assist. Here we go. Fighting your duplicates just means I don't have to hold back. Say you're sorry or I've got 20 fists waiting to punch you. That's enough. They all feel time for a team up. I'm doing this. They all feel me. I'm here. So will you They all fear and so will you. Hey, Eventually did no [ __ ] damage, chat. Eventually did no goddamn damage, dude. Oh no, my sea salt.
My sea salt. Here's a taste of reality. Sea salt live. The strong survive. He wanted to see the combo. He didn't break. Yeah, I was trying to like some like trying to call where the breaker was. Was pressing buttons there, bro. Ready to bleed. [ __ ] I lost my big assist. I lost it. Oh, he's under he's under standard controls as well. Okay, again. Oh my god. No body block at all. This is…
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