FFVII Chat, Rebirth on Switch 2, SAROS Day 2 đź”´Full Streamđź”´ (4-29)

Maximilian Dood| 07:25:01|Apr 30, 2026
Chapters7
The streamer describes recurring HTCP/DRM like issues when switching video sources through a capture card and various browsers, plus attempts to fix by EDID settings and hardware acceleration adjustments.

Maximilian Dood nails a long stream of FF7 Rebirth on Switch 2 hands-on, teases Part 3, and riffs on Injustice rumors while juggling Grasslands demo vibes and cap-card DRM quirks.

Summary

Maximilian Dood spends a marathon session unpacking Final Fantasy 7 Remake: Rebirth on Nintendo Switch 2, hopping between a grasslands demo, Chocobo racing chatter, and moonlighting talks about Injustice 3 rumors. He dives into performance notes, comparing Switch 2 gameplay to PS5 and PC builds, and riffs on DLSS-like boosts, pop-in, and the realities of Unreal Engine 4 on a handheld. The stream also braids in real-time tech snags (capture cards, HTCP/HDCP quirks, and hardware acceleration toggles) with practical tinkering that yields smoother audio and stable frame rates. Interspersed are long-form takes on the FF7 remake saga, the open-world ambitions of Part 3, and Hamaguchi’s interviews about Highwind, world-map expansion, and Switch 2 optimization. He pokes at the Injustice rumor mill, weighing credibility, historical NRS cycles, and how a DC fighting game could reinvent the genre. Throughout, Maximilian interjects fan reactions, quotes interviews, and speculates about release windows, hoping for a SGF or State of Play reveal and pushing back on the inevitability of a straight Injustice 3. The Grasslands demo portion showcases how the game runs on Switch 2, including combat flow, parries, and the sense that part 3 could finally deliver on the broader world exploration promise. The vibe is exuberant, opinionated, and deeply informed by years of FF7 and NRS fighting-game discourse.

Key Takeaways

  • Dissolving the hype, the Switch 2 version of FF7 Rebirth runs surprisingly well, with a steady ~30 FPS in grasslands and cutscenes, even as vegetation pops in and out.
  • Maximilian notes Rebirth’s expanded world design—especially the open-world map and Highwind concept—as a deliberate move away from Remake’s linear pacing toward a more complete, explorative experience.
  • Injustice 3 rumors get a skeptical treatment: multiple leakers, private accounts, and historical cycles suggest we should wait for an official reveal rather than trusting scattered resumes or voice-actor hints.
  • Max’s grasslands demo tour on Switch 2 shows the game’s scale and engine-challenges, but remains playable and surprisingly sharp compared to base PS5 builds, with caveats about texture density and pop-in.
  • Interviews cited (Hamaguchi) emphasize expanding scale with each entry while keeping emotional pacing coherent—hinting Part 3 could leverage the Highwind and world-spanning exploration as core pillars.
  • DLSS-like upscaling and hardware tweaks are framed as critical enablers for bringing a big, story-forward JRPG to Switch hardware without sacrificing the core experience.
  • Maximilian predicts a Summer Games Fest or a State of Play window for reveal; he argues February 2027 is still the most plausible target for the FF7 Rebirth finale.

Who Is This For?

Essential viewing for FF7 fans tracking Remake’s evolution, Switch 2 enthusiasts curious about handheld performance, and fighting-game followers who want a grounded read on Injustice rumors and NetherRealm’s next moves.

Notable Quotes

"Damn. So that's not just happening. It’s not happening on the TV or my monitor. It’s only when it goes through the capture card."
—Describes capture-card/HTCP issues interfering with full-screen playback during the stream.
"This is the Switch 2 version."
—Calls out the handheld build being shown and its surprisingly solid performance.
"DLSS is one of the most important technologies that the gaming industry has had happen to it."
—Maximilian’s aside on upscaling tech shaping modern game performance.
"I think the game comes out end of February. I just do."
—Maximilian’s release window prediction for FF7 Rebirth.
"Spending more than a decade working on the same AAA title is an extremely rare experience for a developer."
—Hamaguchi reflecting on FF7 Remake’s long arc and the upcoming trilogy end.

Questions This Video Answers

  • What platforms is Final Fantasy 7 Rebirth coming to after Switch 2 reveal?
  • Will FF7 Rebirth on Switch 2 run as smoothly as PS5, and what are the tradeoffs?
  • Is Injustice 3 really in development, or is it just rumor and resumes circulating online?
  • When can we expect an official announcement for Final Fantasy 7 Part 3 and what should we expect gameplay-wise?
  • How does Switch 2 performance compare for big JRPGs versus earlier Switch hardware?
Final Fantasy 7 Remake RebirthFF7 Rebirth Switch 2Switch 2 hardware performanceHamaguchi interviewsHighwind open worldNetherRealm Injustice rumorsDLSS and game optimizationUnreal Engine 4 in handheldGrasslands demo impressions
Full Transcript
Transcending history and the world. A tale of dudes and souls eternally retold. We don't need to shine to see how far we come on our journey. Ever to go searching for heart deep in the night. I pray in my heart for that special light to show me with love. Show me with power. Got to get to the edge of car. carry. Yo, what's up, dudes? All right, chat. Yeah. Uh, stuff be happening. It be doing. It's happening. Things are going down. Uh, news and information and all of the like. My god. Hi, chat. Hello. Hello. I'm so tiny. Jesus. so tiny from yesterday. Um anyway, late start. Yeah, I'm uh I was running into some funky like capture things yesterday. Uh when I would turn on a browser um and like go to full screen or fire up a YouTube video, it was like some sort of HTCP thing was kicking in and this morning um and like the the [ __ ] would like like hiccup. I couldn't I couldn't explain what it was. It was like literally Elgato jump scaring all over the place and I was like, "What the hell is going on?" So anyway, I was trying to debunk that. We're going to have to keep an eye on that tonight. It was only happening when I was like full screening something, much less also um watching YouTube content. So, it seemed like there was like a copyright checkpoint. You can't find a fix for it either. Blitz, is it also happening to you? Is it also happening to you? Um, the fix that I'm trying, I got it in Opera. It happens all the time. In Chrome, it doesn't happen anymore. When I switched the uh when I switched the what's it called? EDID setting. I switched it to merged. I had to restart the whole dang computer. So, um I don't know when I when I browse YouTube now in uh in Chrome, it's okay. It doesn't do it. But if I am, you know, if I am using something else like Opera, weirdly enough, it's funky. So, I'm like, I got to figure it out, dude. I gotta figure It's definitely an HTCP thing cuz it's not happening. Um, it's not happening on like the TV or my monitor. It's only when it goes through the capture card. And I'm like, that's funky. You're in merge, but still happens when you move a video player tab to another monitor. It spazzes. Um, let me check. Hold on. Let's do a test. Someone about to get pissed off if this happens and I'm hoping it works. Chat, keep your keep your face on down there. Okay, hold on a second. Uh, let's just stick this over here. Oh, that seemed to work. Okay, that seemed to And then we do the the full screen thing. That seemed to work. Uh oh no, there it goes. [ __ ] Not just me, right? So that's not just me. Is that a thing that's just happening on YouTube? That's the [ __ ] There it goes again. Yeah. Well, they didn't help. I thought I had it and I did not have it, bro. I don't get it. I don't get it. Yeah, we're going to check out FF7 on the Switch, too. Um Damn. So that's not just happening to what are we doing? Only my capture card. It is it's a bunch of others. Damn, bro. As soon as you full screen it, it goes. Anyway, yeah, that elot that that's what we were trying to debunk. I switched the EDID as well and I guess you did the same thing, Blitz. This must be a recent thing that is only happening and is like compounded because I'm like figuring out other [ __ ] which sucks because this is kind of outside my control. Um, you're having it happen to you too. I even put in a splitter that has HTCP 2.3 that might remove HTCP and it was still happening. Um, there's some weird new copyright filter on YouTube side. might be and I I think it's just this where if like you you full screen something it goes oh you have full screen something you know that's very weird here I can like grab like let me open up Edge or something like that. Yeah. And when you bring it down it also freaks out. Let me pull up Edge because that's just on here. Um let me go to YouTube. Hold on a second. Let me go over here. Let me go I don't know. YouTube gaming. Jesus, man. Good lord. Uh um donkey video. My name is Mr. M. Sure. All right. Let's see if this does the same thing. Hold on a second. Let's see if this does the same thing. In three, two, hit play. And 3, two, one. Welcome back to the stage of history. Uh, Knack video seemingly fine. Knack video seemingly fine. Let's get a different channel. Uh, I don't know who these guys are. I'm just clicking things. Full screen seems to be fine. It might be a Chrome thing. It legit could be Chrome related or something that's happening in Chrome. I don't know. Wow. It is just fine. It's just fine. Um, is is Edge built around Chrome? It isn't, right? What was the system error on the Dunkey video or the browser? That was the Dunkey video. Um, anyway, he is a I don't I don't know. It is a chromiumbased browser. I don't get it. I don't get it because the exact same thing was happening in Opera and now when I do it with my own video seems to be okay at the moment. Seems to be okay. Undo full screen. Hey, and there it goes. Increase hacking node drop. So Chad, I didn't get to look the whole time. Um, that was not happening when we were browsing on Edge, right? And I was opening up a bunch of videos on Edge. What if I click this and then I click this and I unfold screen. Don't get it. I don't I don't get it, dude. It's very It's very [ __ ] weird. It's very weird. Um I don't know. I don't get it. It's 4K quality. I I don't there's certain flags on different browser hashes and certain operating systems. So that pushes into capture to flag the type of service, right? So it's like similar to HTCP. It's recognizing you're trying to full screen, you know, potentially copywritten content. It could be hardware acceleration. Let me try turning that off. Hold up, hold up, hold up, hold up, hold up. Anyway, I fixed my audio problems, chat, which was great. I had that happen to me. Yes. Uh, was it yesterday? Yeah, it was yesterday. Stream was so long yesterday. I felt like three streams. Holy [ __ ] Um, let me try turning off hardware acceleration and I can see if that does it. Dude, I type in hardware and no search is found. Um, use graphics acceleration when available. Right. Should we just Oh, vice AI. How about no. Um, use graphic acceleration when available. It's currently on. I'm just going to turn it off. And no more voice of God. Yeah, I think the voice of God is actually gone forever cuz I've redone how my audio works. Um, all right. I'm relaunching all of this [ __ ] Let's see if this has anything to do with it. Pull up a video again. Um, pull up the Pragmata video, which was just giving us problems. All right, I have to see if this is giving us problems. So, let's browse this over here. We're going to be checking out [ __ ] Don't worry, chat. We'll talk about the Injustice uh quote unquote leak rumor. Um, I'm out here playing intelligent cube. Tell me you got something. I think it's a mod. Might be good to have. Let's go check it out. Believe it. Seems like it's working. Frame rate. Okay. Audits will be seems like it's working. Oh, wow. That's running like [ __ ] bro. Holy Whoa. Damn, the auto hack. That was badass. That's running like total [ __ ] Um, maybe you do need or no problems there. That must be uh like literal put everything on the CPU. H this auto hack full screen's okay. But it's funny is that that [ __ ] went away, right? This shit's gone every single time we I go to another video or some [ __ ] It's running like hot ass, don't get me wrong, but it's not doing it now. I don't get it, dude. I don't get What the [ __ ] Try turning it back on. Um, yeah. Let me just Let me just try Hold on a second. So, hags and Chrome are desktop settings. Uh, no. I I went into Chrome and I turned off acceler like hardware acceleration, right? GPU acceleration. Um, just type in Excel and I'm going to turn it back on now. I'm going to relaunch. You have to like reboot the whole goddamn thing. So, the GPU actually gets utilized and uh, hold up, hold up. Um, beep. Let's bring it back over. So, it's now running obviously much smoother, but full screen, no problems. on full screen. There we go. I [ __ ] is weird, dude. [ __ ] is weird. [ __ ] is mad weird. I don't So the What's blowing my mind is that this is not a me thing. This is happening to other people. This is happening to other people apparently. And I'm like, wait, what? I thought it was cuz I was honestly installing new hardware and things like that. I thought it was a me thing. It's only for a second or two, but it's goddamn annoying. It's goddamn really annoying. And then once you go full screen, play it stops. Weird, dude. Only on VOD or all videos. Um, it's like most videos. Like any video I go to, it's like Theory Fighter. I full screen this. It's everything. It's like it's detecting. It's like a content detection or some [ __ ] that's going through. But the weirdest thing is that it doesn't happen during CPU um it does not happen during CPU encode a video. I don't get it, dude. It must be something in it must be something in like a Windows update. I I I've tried some other browsers. It happens in other browsers. It happened again when I went unfull. I don't get it. And my Nvidia driver is up to date. Yeah. I don't know. I don't know. This was This has not happened before, right? That's the crazy part is that this has not been a thing that has happened before. So, if I go back to my older video, go to here and then when I full screen, auto very weird. Seems like it could be a Windows thing. Here's what's crazy, chat. on my monitor, which is also just running through the same splitter on the TV. Fine. Like legit fine. Like that never like stops and stutters. It's only when it's going through like a capture card of some kind, which is which makes sense because the capture card is the thing that would be concerning. There's like a content detection of some kind, you know? Did Twitch do the same thing? No, I don't think so. You know, it's like full screening DRM with video playback. That's essentially what HDCP is, right? That's pretty much what HTCP is. So, no, different monitors, not the same result. Like, again, I'm on I'm on the same output, the same split signal, and I don't get it. I don't get it. Um, either way, bizarre. It's good to know that other people are running into the same thing as me, and it isn't just me. It's not just me. um that it's happening to. That makes me feel slightly better. Slightly better. But either way, I fixed my audio. Yeah, I ran into that problem where it's like, oh no, the new way I was doing this was um [ __ ] and I had to figure out how to get my audio up and running. But it's good now. We should be all super gravy. You were worried it's out monitors, but chat confirmed. No, it's it's not our monitors. No, it isn't. I I don't think it's our capture card either necessarily. I don't think it's that. It's just some funky [ __ ] dude. It's just some funky [ __ ] No, it's not any upscaling because again, there's no issues on my end. It's only in the capture. It's only when there's a full screen image being shot to a capture card. And for you guys that don't know, there is content protection on everything, right? Whenever you go into whenever you fire up a video on YouTube, your capture devices just stop working. or if it's like copyritten content, like if you watch a movie or something like that, your capture card just dies. So, that's kind of what this is doing. I'm going into full screen. It's detecting that it's not copywritten content, and it goes, "Sure." And I'm like, "Okay, but why why is it doing it on non-copywritten content?" Like, that's very weird. That's something that has not been there before, you know? So, yeah, it's checking what's on there before it streams. Yeah. and all all your capture cards have HTCP settings on them and stuff like that and we've we've always dealt with that. It's just this has never happened before. Um it is relatively fresh in terms of the the streaming space. So either way, very weird. Very weird. It's definitely a bug. It seems like it's a bug. It seems like it's something that might might be out of my control. Either way, uh let's talk about the topical horseshit today. Um biggest news that came up outside of the big FF7 stuff over the last like uh 24 hours is um there's been more rumors and it's a good chance for me to put my talk about my stance on this. Once again, we're not talking about Vega. Um we're talking about a rumor that is kind of gone everywhere that uh people are assuming is just truth now. I I'm I'm really not buying any of this stuff, dude, until we see something. Um cuz even this has me surprised that WB would even do this, that this would even happen. And the rumor is that Injustice 3 is officially in development. And the source was uh pretty much a resume from an artist or an ex artist that uh worked at Netherrem or with WB or something. and uh their work included like the next Hogwarts game and also uh Injustice 3. If that is true, the thing is that person, here's why I have some skepticism with this. That person's account that mentioned that is like completely privated. You know, uh they're not releasing who the information of the person is naturally because they could it could risk them. So there's a lot of like you got to take our word for it, dude. Because uh you're not going to be able to go find this yourself. You know what I mean? So the tough part about it is that if you go try to look this up and find a resource, you're not going to find it. But there's an image, you know, that said, I worked on this before I I've done this. How so? And and how does this go back a little bit? This does have some this does have some level of credibility and it's not like malicious. Um they're they're this is a person that potentially accidentally put something that wasn't announced. But the weird thing is that they didn't there was they said other unannounced projects but then put Injustice 3 on there. It's like what? That's weird. Um and also Hogwarts 2 which hasn't been announced and and said also worked on other unannounced projects and it's like huh. So they all they for some reason were inclined to put the two unannounced projects that they worked on already. So that's a little weird to me. Um the other oddity is that Injustice 3 about a year ago um or the chance of there being an Injustice goes all the way back to some voice actors like I think even Phil Lamar and some others had said that you know uh that they worked on something involving the characters from Injustice or something like that. So that goes back like a while. I think it was like George Nuburn or might have accidentally said something about it. However, there is a there is a thing that has happened before um where voice actors have said things like that and they don't they're it was like unintentionally like not intentionally misleading but people read it in a different way you know like the things they said people interpreted it as a uh a thing that isn't announced when it's more more them talking about the things that they have done. So anyway, like I don't I don't really don't know what to pull off that [ __ ] dude. I really don't. The voice acting stuff is done relatively like early ahead of time for a lot of games like this. So there is a couple of opportunities. The one thing I have to say about this entire leak being like valid, I think this is a 5050, dude. Like you might as well pull up to a roulette table and hope that this stuff might happen. Um, do you guys remember when MK1 way before it was out like in 2021? It was like 2021 or 2022, something like that. You guys remember when we were talking about that how uh MK1 was supposed to be in Justice 3 for like a very long time, the Nvidia leak, you know, all that stuff. It was supposed to be Injustice 3 and people actually had resumes that said they worked on Injustice 3. Um, so this is kind of funny to me like cuz we have to go back five fiveish years now and this is some somewhat familiar stuff, you know, this is some familiar things. So anyway, I'm not saying that things can't change. Things definitely they could have been working on Injustice and they pivoted, you know, that that could have happened. Um, but still it also didn't come true, right? Injustice 3 never became a thing even though it was leaked at several points like way way way back when. Like way way way back then. Injustice 3 did exist though. We don't know, dude. Like again, did did it exist? Was it a playable game? Did they have art and assets? Did they go through some sort of project? They might have, right? They could have, but because it never became a reality, it doesn't exist. It's something that this is the problem with leaking or leaking or giving a lot of credibility to rumors is that you're assuming that something is going to exist because people are working on something but it just might crash out and never happen. So until it's announced, it never existed. Um either way, yeah, my take on it is that like it's like a roulette table. It's like not even a 50/50, dude. Like you can also zero this [ __ ] I don't know if it is going to uh I don't know if this is going to be what they do because I would be surprised if WB Games willingly put a lot of money forward on a brand new Injustice game. Um when they do well and they're very wellreceived, you know, we have criticisms of some of the gameplay stuff, you know, but there Injustice 2 was like in one of the most featurerich goddamn fighting games ever. Um, it did well, but we never heard any concrete info about how well they did saleswise. Um, especially at the end of their their tenure because Injustice 2, dude, that that game was only out for like two years. Uh, it lasted just about two years and then this was their old NRS cycle and then they were they were ready with MK11, you know? So, it's funny to me of WB of all companies to be like, "Hey, uh, do Injustice when Mortal Kombat has historically been the much bigger bread winner." And to be to be completely fair, I know most people really don't like MK1. That that goddamn game went on to sell like 9 million copies. So, relatively successful, you know, like all things considered, it is discounted, but that still is a lot of copies. All these games are discounted in the end. Um, that's a [ __ ] ton. That's like getting relatively close to what Mortal Kombat X even sold back in the day. So anyway, I would be very surprised if they leaned on an Injustice 3, but I am sticking by my personal feelings. I don't want Injustice 3. However, the reason I have animosity for Injustice continuing as a game series is because of the gameplay. I think everything else about Injustice 2 um as far as making it a product from its like online features to single player stuff to costume and unlocking and all that [ __ ] right? I think that stuff's actually amazing. I think like wow, like I said, one of the the the precipice of some of the most featurerich fighting games in Justice 2 and Mortal Kombat 11. An insane amount of stuff to do. my gripe is that going back and playing those games is just tough because of what they ask you to do. That game introduced slip out in terms of being a combo breaker and it it continued into Mortal Kombat 11. I want to eat my hand. God damn, you forget. You guys forgot when you're asking for Injustice 3 that slip out existed, dude. Holy moly. Um, and also the extremely small characters with extremely large stages where the larger majority of the roster is focused around mid to long distance excellence, like where they're just really good at midtol long distance and that's where the majority of the game flourishes. It's a projectile fighter, you know, and then you have other characters that have to just work harder. It doesn't mean they can't, but it's tough to deal with. It's tough to deal with almost every single time you jump into the game to have to walk forward and duck for approximately 70 in-game seconds, dude. So anyway, um I think there's a lot of fun stuff that's in Injustice 2, but if you're asking me, hey dude, do you want Injustice 3? As I have mentioned before, Injustice 1 and two were very similar games. I in my head, Injustice 3 just continues that mechanical relationship from the previous two because it's the only time NRS has done this [ __ ] dude. Like in in recent Netherrem, um, Mortal Kombat 9 was very different than MKX, but was like a sequel to it in many ways. So, it was a lot different. And to be real, of all their games that they put out, Injustice 1 and 2 are the most functionally similar. Characters just do the same [ __ ] They just do the same combos as the previous games, man. You're doing Superman forward two, three, low laser. You're doing Batman one, two, three, jump two, like back three, wall bounce, like the exact same things that we did in the previous game. It's like, okay. So, there's a lot of legacy uh legacy information that is there. So, to me, I don't want that. I am on board when I've even talked to um other folks that have been critical about this. I actually recently ran into at the Mortal Kombat 2 premiere. Uh it was Kaboose cuz he really wanted Injustice 3, but we agreed we don't want it to play like the previous one, right? That's what I was getting at. I think there there is a I think there is hope that the majority of people that fell in love with Injustice or Injustice 2 specifically wasn't specifically for the gameplay, man. It was for all the other cool things that were kind of missing even from Mortal Kombat 1. So yeah, I'm I dude I am super down if we get an NRS game that plays completely different like a completely new take on a DC fighting game where it's like high power level characters doing a bunch of crazy stuff. It doesn't need to be rush down all over the place, but like I use the comparison just because it's current and a few people have played it and we've been seeing a lot of it. There's a current 1v one highlevel fighting game. I'm sorry, high power level fighting game where characters just have really powerful things that they get to do. Um, and it's Avatar. Avatar is really focused around giving characters really big crazy tools and a lot of other crazy mobility things to move around. So, yeah, dude, if if you if you wanted to ask me, I would love a DC fighting game to give characters those levels of power levels, right? Give characters a lot of crazy mobility and things they can do. It doesn't have to be like a grounded footsy strikethrow fighting game for Christ's sake. Like it would be very cool if the game was giving characters a lot of neat things they can do that can move very quick. this is not what I want, right? I am completely fine with that. I mean, people have been saying that there's like a um a story arc in in DCU stuff that is what's it called? DC KO, which could be pretty sick. I think modeling like a new Injustice game, even if it's not called Injustice 3, dude, like a DC KO fighting game sounds really cool. Um, and that allows them to be really creative with gameplay stuff. Dude, to me, gameplay stuff is the most important, right? So, anyway, is that what I want though? No. And I have to go back to what I was saying in the old video and the last time we discussed this when people were all saying, you know, is Injustice 3 coming back? because this has been happening forever. I want them to make something, right? There's an old uh there's an old game that these dudes made that was released a long time ago, like 14 15 years ago now, and that game was not particularly wellreceived, but a lot of people liked it, and it was kind of the beginning of story modes in NRS games. Um, it's Mortal Kombat versus DC. I really think with the way that NRS currently is, with how creative they can be with stuff, bro, I think you can easily pull off a violent MK versus DC and have either have it lean into the full mature aspect of it or lean it even into a teen rating and still be cool as [ __ ] and have violent finishers and things like that. I still think that's possible. I think it's like they have to get actually creative with it. Again, I love the moments in Injustice 2 when Mortal Kombat characters show up and they do super violent things, you know, even in a teen rated game. I think that's actually really cool how creative they have to get. So, I I think the mixture of Mortal Kombat and DC has just been away for so long. And the last time we saw it was, "Oh jeez, I'm an idiot. I'm an idiot." Because we saw it in Mortal Kombat 11, Joker showed up. You know, they've been doing this stuff. Okay? They've literally been doing this [ __ ] ever since MK versus DC. Injustice introduced Mortal Kombat characters. Injustice 2 introduced uh more Mortal Kombat characters and then Mortal Kombat 11 reverse introduced DC characters. So, it's like it's it's always been there. It's always been on the precipice of it like happening. It's just that the only time it really officially happened in a big way, Peacemaker, you're right. The only time it officially happened in a big way was MK versus DC. And they are a much different company, dude. Like I I am fully committed that if NRS and their current sta in their current stature with their current stuff that they've learned from all their previous games, that'd be a fully featured game in the same ways that Mortal Kombat 11 and Injustice 2 was. And it would also be gameplay crazy. I honestly think it would. And it's not going to be a team game. No, it's going to be a 1v one about Scorpion versus Batman, you know? Like that's the that's the big Subzero versus Superman. Like that's the that's the gimmick. that's what they're like riding on, you know? So anyway, that's what I'm hoping for, dude. That's my fingers crossed, you know? I don't necessarily need it to be Injustice 3. I just don't want it to play like the old Injustices. I think a DC KO fighting game could be really cool. That's pretty much what I want. Just a completely different playing game from these guys that don't play like the older ones. And allows them to get kind of experimental. Like, let's let them get experimental and have like a highowered NRS fighting game that is not a grounded strikethrow thing. That would be neat. It'd be neat if characters had like double jumps and [ __ ] like that where they're all moving and smooing around. I would love to see these guys' the this team's interpretation of like what an anime fighter is but from like NRS. Like that would be really goddamn cool. I think that would be really cool. So either way, I just want a highowered DC fighting game, man. And to be completely real, the only time you felt powerful in like Injustice 1 and Injustice 2 when is when you put yourself behind characters that were just zapping with eye lasers and like, man, I feel great. Or you're just a complete [ __ ] using Deadshot. They shooting guns constantly, you know, like, oi, this is rough. This [ __ ] is rough. So that's where I'm saying I don't really want an Injustice 3. I don't want to go back to that again. I don't think it was necessarily super fun. and a lot of the other things in the game should continue. But that stuff was rough, dude. Oh, yeah. And to be like, Max, that wasn't their intention, you know? They they were they were trying to make a game that wasn't that. And the players did that. I'm like, no, they put like a meter burn roll in the game. Like, you could roll through all the projectiles. It was awful. It was legit bad. like no one ever nearly anybody ever used it intentionally. So they knew that like all right so we don't want people to be shooting each other constantly and still everyone shot each other constantly because there was no super good resources to get in as as efficiently as like Batgirl kind of did back in the day. Anyway, don't want it. I don't want the slip out. I don't want the cheese roll. I don't want the full screen zoning. But I really want an NRS take on DC fighting game characters that are mad powerful and do really cool things. Like I want that, dude. I really want that. Either way, MK, but MK versus DC though, just saying, I think they deserve it, right? I think that's got a lot of And I I honestly feel that like I don't feel like now is the time for injustice. Like it's weird. I feel like a lot of the audience does because everyone is used to the cycle. Everyone's used to the cycle that's been established since like, you know, Mortal Kombat 9, Injustice 1. Um, and that cycle was broken with MK1. So, people are really like, "So, what do we do when we don't do Mortal Kombat? Let's do Injustice, [ __ ] Let's do it. Let's So, that's where everyone's brain is at right now." But, you know what? That is completely expected. It's just the most expected. We don't want the Most of the time, fans don't want the exact thing that you're just expecting to happen and just to go by the numbers. No, people want to be surprised by [ __ ] right? People want to be given something that you did not know that you wanted. And for them to convince you, "Wow, this is so cool." You know, like that's that's like the way things work. So, I don't know. That's where I feel like an MK versus DC can kind of fill those shoes. can kind of like come in and be like, "Hey, you know, here's something that is close to what you wanted before. People that just wanted a Mortal Kombat, people that just wanted a DC, and now there's like a little bit here." I'm huffing on mad hopeium that it's not Injustice 3 and plays exactly like Injustice 3, dude. I'm on madopium that it doesn't. Anyway, do you know people actually like Injustice have been waiting for Injustice 3? Dude, comparatively speaking, no. like they didn't. Those games have never sold as good as the Mortal Kombat games. They haven't. Injustice one did pretty good. Injustice 2, we don't actually even have the numbers for Injustice 2. Like, people are waiting on it because there's been two goddamn Mortal Kombat games in a row. The last one didn't make people happy. Like, of course people want Injustice because people don't want to do another MK immediately. That makes perfect sense to me. People still play Injustice 2 to this day. Well, of course they do because the game had the roll back net code that was established with Mortal Kombat X. [ __ ] people are still playing Mortal Kombat X all day, every day. [ __ ] people are still playing Mortal Kombat 11. Like, Mortal Kombat 11 has more average players per day than even MK1. At least if you're talking about Steam. Like, that's every game. Like, every every game that has good functioning net code is going to continue to have people playing it. It's normal. what about MKX2? What about Mortal Kombat X2? Uh, Stockwall, thanks for the 94 months. Babs Cocoon, thanks for the five. Feel that another Arxist or team behind the Avatar game should get into a DC fighting game. Well, it ain't happening with Nether Realm, you know, existing. WB has their uh their fighting game maker, you know, they're in house. Super Mortal Kombat X. Yeah. And to be real, asking them to even make another Mortal Kombat right now is weird, you know? Even that [ __ ] is mad weird. So, we we talked about that, too. It's like, dude, what do you even do with Mortal Kombat? It's too soon. I mean, it's been three years. It will be three years in a couple months, chat. Um, and that is way longer than by the time it comes out, it'll be nearly four years. And that will be the same length that was between Mortal Kombat 11 and Mortal Kombat 1. But just from a take a step back, dude. In what way does that [ __ ] make any sense, dude? MK1, my my dude, we're doing MK12. We just rebooted the timeline and then, you know, it was not wellreceived. Do we reboot that [ __ ] again? MK1 again? Like, it doesn't at this point that doesn't make any goddamn sense. It's kind of better for them to like reboot again. [ __ ] it, Mortal Kombat 12. It already is. Like, story-wise, it already is Mortal Kombat 12. It's Liu Kang is the same Liu Kang from the previous games. Anyway, it's hard to say. Yeah, I don't know what they do with that. Which is why I think they need to do something that is unexpected, right? Imagine if they were working on KI. [ __ ] that [ __ ] would be crazy. Imagine that. Like if it was something wild like that. Imagine if it was like an MK versus DC fighting game or some [ __ ] Just imagine that. like they're doing something that is like not the exact same thing you think that they would do. Just another Injustice or another Mortal Kombat. I'm just saying throwing it out there. Um either way, Marvel vs. DC current comic now has Marvel Heroes cameos. Well, that ain't happening because the there's another Marvel fighting game currently in development and Tokon. It is Tokcon. Do you know something? I know everything, dude. I know that Vega is going to be in Street Fighter 6 because we've been listening to those leakers. Definitely have been. I'm the [ __ ] Oracle. Yeah, I know everything. Vega is not in that trailer. If Vega isn't the first character in that trailer, trust the leakers. I also don't think it is this. I'm going to be honest. Like, here's here's the crazy thing. I don't think it is this. I legit don't think it's Injustice 3. I don't think I buy it. I don't think I buy like the the the source that this is built around, right? If you go back and you follow like what where where it's coming from, everyone's reporting it just from the same link from these guys that is coming from an image that is of an artist's profile that said they worked on Harry Potter 2 and Injustice 3, but no one has access to see that profile to confirm if it's true or not because they're protecting the person's identity. So it's like, so we just take your word for it. Somebody just take your word for it. Okay. And I guess it does line up with some voice actors saying some [ __ ] like a year ago. So I I does not It does not all line up for me, man. Like I don't know. Like some things I'm It's completely 50/50. I'm not saying they're lying. I'm saying whatever they got has no way for you to back up its credibility. And everyone's just reporting the exact same thing. Everyone's reporting the exact same thing. You know, we'll find out in a month or two. Yeah, we'll pretty much find out at Summer Games Fest or uh or probably the next Jeff Keley show, like Game Awards. Anyway, I don't I don't believe all the all of the leaks about the Street Fighter 6 thing and I don't believe this one. That's all I'm saying. I don't I don't believe them. I I think I I don't I'd be actually very surprised if it's just straight up Injustice 3. And if it is, I hope the things that, you know, we talked about come true. But I don't I also don't think that's happening. We'll see. Summer Games Fest is going to be insane. It'll be interesting. I mean, outside of the obvious expectations. So, you're like Vega in the next Mortal Kombat. Yes. You don't believe it until you see it. Exactly. Exactly. How crazy, dude. chat. I think we forget that before Mortal Kombat 1 trailer was shown leading up to it, a ton of people thought that was going to be Injustice, right? There was an there was an assumption that they won't do another Mortal Kombat again cuz they took a break. They're working on Injustice like that. This has already happened. you've literally been here before. Either way. Yeah. And that long break wasn't even that long now, dude. That long break was four years, and it's been a two-year break in between all the previous games before. But by the time whatever this game comes out, it will have been about four years. Like, which is insane. That is the longest that these guys Yeah. MK1 was leaked on an investor call like a week before it was announced. Yeah. That was very unfortunate with the with at the time it was like the new uh all the new executive tenure. Yeah, that was that was stupid. So yeah, it's like you don't get you don't need to wait that long for these games, man. You really don't. Four years in between an NRS game is nothing, dude. compared to what Capcom and Ben Dynamco fans have to wait for. Our [ __ ] asses have to wait like a decade to get a new Soulcalibur or potentially a new Marvel vs. Capcom or something at least. So, this is the rumors after doing those legacy collection ports. Uh, no, the legacy collection ports just got updates. That was it. That was it. Honestly, MK versus DC, what you're expecting with all the hero characters in MK1. I kind of me too. Kind of me, too. Kind of me, too. Strive has become the old man for the current generation. It came out pretty early. It was kind of a very early gen fighting game, you know? It was like, it was a 2020. We were playing the beta in 2020. It came out in 2021. Yeah. Yeah. Shit's been around for a long time. Did I get enough sleep? Okay. chat. I streamed uh the entire Mena versus Daigo thing last night. All night. I do think them releasing fighting games in the 2010s got quite stale. I'll be real. It's ideal. The reason it gets stale is because you kind of want them to support their game longer. I get it, dude. Mortal Kombat X got supported for maybe a year. One year of actual developer support and then they were done. Injustice 2 was coming out. So that was brutal. Um and then Injustice 2 was the same thing. Yes. One year, Chad. That's how it used to work. In Injustice one got about one year of developer support and then Mortal Kombat X came out. This is the old NRS cycle. One year of M by the time MKX came out in April 2015. And by the time we had gotten to um summer of 2016, right one year later, guess what I was playing at E3? Injustice [ __ ] 2. And at the end of that, right before that, within like May to June of 2016, one year after the game had been out, there was a trailer for Injustice 2 at the big Mortal Kombat like like world tour thing. they had going the MKX World Tour thing, the the Combat Cup or whatever the heck it was called. And at the finals of that, they showed the trailer for Injustice 2. That was the first year of competition, bro. And then the same thing happened to Injustice 2. Everyone was like, "Dude, there's no time that they're going to be able to make a new Mortal Kombat. Ain't no time, right?" Injustice 2 took a little bit longer to announce Mortal Kombat 11, but it was the exact same period of time. Injustice 2 got just over a year of support. And then at the Game Awards in 2018, I think it was. Yeah, there's game came out in 2017, Game Awards 2018. Here's Mortal Kombat 11. And it's like, whoa, insanely featurerich, a gorgeous game. Like, holy [ __ ] bro. So, anyway, they were just dropping games every two years. Every two goddamn years. I think it'll take them a bit longer now because they're in they're in new uh a new engine and they're the fidelity of the games has gotten higher. But god damn, two-year dev cycle is pretty great for a fighting game, man. I don't know. It's just it's neat to get a new thing. And that's that is also the thing about uh that audience, especially the NRS audience. They were used to getting new things constantly. So, it really wouldn't be weird. Now, we we're in the longest period of time since uh the previous one to this one. I have a good memory. I only have a memory of this because I was like making content around it, right? I made like so many videos and we did so many things anticipating this stuff and looking forward to it for it to either meet those expectations or not meet those expectations, you know? Like, I've just been doing this [ __ ] for a long time. So anyway, Batman assist me. That happened. That [ __ ] happened. Batman tied me and Doom's ass up in the garage and tortured us and he forced me to review Injustice One. It was very edgy. See, go. Thank you for the 23 months. Benny was brave. He wasn't there that day. Um, we got to find all this FF7 news, brother. So glad I got my audio fixed. I I did also got the ground for my audio chat, so the buzz, the hum isn't there anymore. So nice. Outside of this goofy [ __ ] that's happening over there whenever we fire up a browser. Um, it's going pretty good. It's going pretty good. So yeah, if they do a teaser like it's Injustice 3 only to have MK and Dude, that would be [ __ ] badass. Oh my god. Hold up. Hold up. Injustice 2 teaser. Oh my god. You smartass [ __ ] You smartass [ __ ] Cuz here's the thing, dude. Nobody wants the Injustice storyline to continue anymore. Like that [ __ ] is not like relevant anymore, you know? It was cool at the time having a [ __ ] Superman, but no one wants like an edgy ass Superman story to continue. Like nobody This has been done so many [ __ ] times back when it was happening with Injustice one into Injustice 2. Yeah, it was sort of unique, right? That but the ship has sort of sailed. So that's why it's like when I when I promote the idea of like a DC KO situation. Yeah. Okay. Okay, maybe not dark and gritty. Maybe lean into fantastical DCness of it, you know. Either way, check this out. Imagine this. Does it freak out? Are we good? There it freaked out. It froked. Imagine this, chat. This was the teaser that they showed at the end of uh the Mortal Kombat X tournament. They say that battle changes you. It's so edgy. It makes you stronger. Some of the Batman costumes in this game were [ __ ] amazing. Are ferocious. That is Brian Cranston. Yeah. Imagine that fire that just hit Batman. Imagine. Ferocious. You didn't know what that was. And then walking out from monster in the night, the darkness isn't Aquaman. Imagine that is Scorpion. Imagine Scorpion walks out from the [ __ ] darkness, dude. Like watching. You could What I love about it is that everyone's expecting it to be Injustice 3. How cool would it be if like a trailer starts off that way where your expectation is going to be this and then you subvert the expectation like halfway through and some crazy [ __ ] happens. Learning. It'd be so [ __ ] cool. Hunting. Each time I enter the pit, I emerge reborn. Put the devil on the other side and I will show up. Evolved. Let me look up the Subzero reveal. Injustice 2. Sorry, chat. Who is it under the mask? I am Subzero, Grandmaster of the Linquay. That's a first. Damn, dude. Injustice 2 still looks so good. It's crazy how their face tech came came so far. [ __ ] still looks good being a PS4 game. Chad, you remember stage transitions? Do you remember stage transitions I there's something about the angle that you look at characters fight in. Look how tiny these goddamn I would love it if the game was like the opposite of this, right? if there is going to be a new DC fighting game in some way. Imagine if it's the opposite of this where these characters aren't these little ants at the bottom of the screen. You can actually make it even further like the screen gets even bigger. Um, imagine if it was like big characters like like the way MK11 has like big characters, you know? I just let us really see them. you hated how big the stages were. I don't know if anybody I I think there's very few people that liked how massive the stages were, you know? I think there's there's not many that just loved the way the game played. Some will some will like it, but like the majority of it was beloved in all the other things that were not directly fighting, you know? Injustice 2 Fighter Pack. Oh, I still love that, dude. It rips her head off in a teen game. Um, Injustice 2. Sorry, chat. Justice 2 Fighter Pack. let's see this. Subzero was cool in this game. If that wasn't a pun, he was okay. He He was in like the wrong game, dude. Like legit. I was really excited for Red Hood. I cannot believe that dude's gameplay. Red Hood was so was going to be so sick, chat. I could not believe how that character played. He could have been the sickest [ __ ] ever. And then you start doing specials on him and you're like, I don't what? He looks great, but holy [ __ ] He wasn't even zoning. He was He wasn't even zoning. He was like close range, but he was his his game what they were having him do was so weird. like setting these mines and this weird trip move and like it was so funky. The variations didn't help. This game did not have variations. It had a reminder, chat. This game had a characters with a bunch of special moves that were locked behind gear that you could only you couldn't use that in like normal gameplay. So, as an example, some characters like Nightwing, for example, did not have his staff from the first game because his staff was locked to a gear system. that he could not. It was Robin. Sorry. It was locked to a gear system that you could not even like normally use. It was super annoying, dude. And that gear was gotcha. That was actually gotcha. So, I never got it. It just never showed up in the entire time of me playing that game. You know, in a casual mode, you could use it. Did I like the gear system? No, dude. Cuz I just didn't get some of that [ __ ] And the problem with the gear system is that you can have insanely overtuned characters with a billion health. It was like it's like fighting with a freak in Street Fighter but even crazier. So you would like fight people and they would just be like unkillable a lot of the time and it's like oi and it's just because they they they got a bunch of really cool stat gear on top of each other. It was like oi. So it was rough man. It wasn't pay to win. No, all of this stuff was acquirable in the game from the get- go. Like, that was the crazy part about it. Nowadays, a gear, an Injustice style gear system would 100% be monetized. But the cool part about it in Injustice 2 is that it wasn't like you could just grind and get everything. You just had to play the game a [ __ ] ton. You had to play it so much. Thanks for the light, pal. This just got a whole lot more interesting. I forgot this chick was in the game. Enchantress, what was her name? Holy [ __ ] I completely forgot she was in the game. Oh my god. Wow. I remember Adam because everybody hated him. It was at I think it was kind of at this point that I was kind of like like I wasn't even making videos on this stuff anymore because I just the gameplay just didn't do it for me at all. So I think like Enchantress and Atom I barely I I didn't even play Enchantress. I played Adam for like a moment and I was like, "Oh, okay." But when the when another character came out, we were like, "Whoa, I want to try this." It's crazy how many characters they did drop in that time frame, though. Like just about a year, over a year. This [ __ ] was nuts though. This was definitely really good. We did not think this was going to happen. This is arguably one of the best reveals in fighting game history. Now that looks like fun. Mind if we play? Tibs on the magic lady. We fight as a team, Mikey. Fine. God damn. They have their movie designs, The old movie designs. That's so sick. That's so sick. People were losing their goddamn minds, dude. And it's literally four of them. It's literally like four different [ __ ] characters in one. They literally do the Y and Yang thing where it's like you can make Y and Yang the same character, but like, you know, they utilize each other in some way. They actually did it. Like the Ninja Turtles all work together and it's so sick. Problem is they were in Injustice 2. So you're just dealing with [ __ ] Black Adam from full screen lightning chopping the [ __ ] out of you for the entire match and he gets full bar and then he meter burns it and then he just does it again and again and again and it's like ah this game could be so much fun. It could be so much fun, but it's not. It's the problem. It's just not. God, dude. Remember Scarecrow? Awesome character. Legit, I loved playing Scarecrow. He's so cool. God damn, is he in the wrong game, dude. To see like anybody play Scarecrow and do well with him was so rare because he was a character that was just all about like eventually getting to you and hitting you, which is hard. That's really hard to do. Scarecrow was so sick, man. He was fun, too. I dug him. I actually had a great time playing as him, man. So, the top tiers weren't overwhelming. So, no, it's not that the top tiers were overwhelmingly strong is that everything about the game systems greatly benefiting walking backwards because a reminder, characters also had trait, right? And trait was just a cool down. So some characters like Batman would just throw [ __ ] batarangs at you the entirety of the time until his trait came back and then he'd put five bats around his [ __ ] ass and he would jump in at you and then be covered from the bats and then walk away if it didn't work and you would just have to duck batarangs until it came back again and then just do it again. Like every character was like that where their trait was locked behind some insanely powerful tool like Aquaman for Christ's sake. He'd be stabbing you in the feet the whole [ __ ] game and then you'd he'd be waiting for his trait to come back. Guess what his trait is, chat? He falls out of combos cuz he gets slippery. So when you eventually get to him and land a hit, finally he slips out of the [ __ ] combo and then then knocks you full screen and you just have to do it again. The whole game was this. That was the problem. The whole game was this [ __ ] Every single interaction ended up being that. So walk backwards was super powerful. just just walking backwards ended up becoming really good because most characters could not move forward fast enough because characters back walk speed was way too quick. So you couldn't even jump forward. You just walk back and be like, "Ah, funny. I'm just waiting for my [ __ ] to charge up." It was brutal, dude. It was so brutal. I almost want to go back and watch Honeybee cuz the reason why Honeybee was as notable of a player in Injustice 2 is that he played the game the opposite. Did he played Flash? Hold on a second. He played Flash and got to like second place at EVO that Injustice 2. And no [ __ ] dude. Like that was so hard. Like that was so difficult. Hey. All right. Checking Honey Bee on that forward dash. Injustice for a quick poke. Red Hood having a six frame poke able to get the job done. But now Honeybee activating the speed force, mixing up quite well. And here comes the corner conversion. Flash was great. Those standing resets because that means he doesn't. Flash has always been mad cool and Injustice one into he's hard to hard as hell to use though. Gets invincibility is a property in the game that certain moves get. So if you can keep the opponent standing, you're All right, Sonic Fox takes the first round. Keeps the mine right in front. Burns that easy. In grand finals, he switched to Aquaman because the guy he was facing was just spamming and an overhead moving string. Great footies. Yeah. And that life bar was gone in less than 30 seconds. Sonic Fox. No, Sonic ended up switching to Black Adom. Okay. Little interruption. That's right. To make it into winners finals, right? To make sure he gets kill both guys finally on two to make it into the winners final. I like the idea, but a little bit off and he's going to break cuz that was going to be a lot of damage for sure. Honey with the super call outs believing in his reads a little too early on that draws forced the clash here but still in a very respectable position. Punish. Oh, the drop though. He does have that overhead low mix up. He's trying to make it work again. Black Adom does not have a good wake up. It's very slow, but it hasn't been an issue for him. Here's damage. Forgot Black Adom also had a get to go in sort of thing. Used the trade. If he finds a big combo coming up, he could still do a lot of damage with he saves a bar as This [ __ ] always pushed you full screen. Flash any touch can lead to about 500 damage for Adam. But instead the anti-air flash runs the better anti-air attacks in the game with that down. He just jumped out and here's the air to air flash. Honey bee needs the setup the back dash. And can Honey be do it again? It was honey. Can he get in there? This might be it. He punishes the landing recovery. Honey be no. He got it after all. Honey makes winners finals back to back. This is when Honeybee was a hero, dude. He was He was playing the game a way that nobody else was really playing. It was [ __ ] cool. It was like Nobody was expecting that [ __ ] to happen. Hold on a second. Was it Destroyer? Who? Chad, who was it that played Batman? I need I need I need a I need a a match. Was it Destroyer? Who was it that played Batman? Forever King. Do we have a good Forever King Injustice 2 match that I can give you guys an example of like how this game was? Do we have one CEO 2017? Trying to remember. We're finally going to get it get into this thing. Now, you didn't mention Forever King's choice of Batman if he did have to go up against an Aquaman. And very interesting, Forever King with a very unsafe stuff. Gets the back two slide cancel. Now, normally back two, three does end in an overhead. So, Forever King cancels and goes to the low. Very tricky stuff. I love him bringing it out right at the start. It's just a way to establish God. You guys remember getting chipped out by uh Do we miss getting chipped out by Aquaman? unexpected momentum and definitely get that first hit which he did. He was a meter for it with the capture card right now. It's acting funky on YouTube. We were talking about earlier doing some kind of but I enjoyed justice. I enjoyed characters in Injustice 2. I did not like the game with the grapple. Now use the trade because his feet are on the ground. He does come out of that combo that normally does continue. Yeah. Now, part of why this was considered tough for Batman in the last game is that a lot of Batman's combos are starting with him keeping the opponent grounded for the first several hits and that allows Aquaman to fall out. Exactly. Oh, the down two trades with mechanical bat. So, Theo isn't able to convert. So, the game is very low commitment until characters get their trades. That's kind of the rough part about it. What I like better injustice 2 or MK11, I think I dislike both games equally. Like playing them equally on the I think I could have more fun with Injustice 2 than MK11 overall. From Aquaman, he does come out of combos, but everything dude it Mortal Kombat 11, this sounds weird if you haven't played both these games. Mortal Kombat 11 is just a sequel to Injustice 2. The meter burn system works the same. It's all about doing a special and then meter burning after. It has the same slip out combo breaker system. It gets rid of the normal Mortal Kombat traditional stuff. Like it takes it takes a ton of things from Injustice 2. Look at that meter on Batman. So I had more fun with MK1 100% dude. Hell yeah. Again, I'm not a big single player NRS guy, so MK1, that really didn't matter to me. But MK1 was significantly more fun to play. MK1 is the most fun game NRS has made to play as a video game. Uh when you fight other people, like a fighting game since MKX easily. I've said that many times. I could I could actually go in and play MK1 no problem and have a good time. The problem is the online sucks ass. like dealing with its online system sucks cuz it's it's not well featured and he's got he can get back as much health as he want 15 25 or 30% either way to go two bars 25% backo in the life now forever king spawn in MK1 was really incredible looking he's in I'm sorry spawn in MK11 it's just that in MK11 it is MK11 so it's going to character's going to play anticipating that this is going to be huge set up afterward. No clash, but he can air tech out. Doesn't do it. Didn't have that meter to make anything else happen. So now this is a big advantage situation for Theo. Now any MK1 actually has fun characters. Forever King. MK MK1 actually gives characters like a lot of tools and things they can do. You still run into the same problem where like the same few things are happening over and over again, which is because the game is so goddamn slow. Doesn't capitalize. He might have been able to slide in that in that distance, but looked like Forever King didn't want to take the chance. Or maybe he knows something we don't. I love it. First hit of the string, the below string. Great block staggered into the rest. Yeah, great blocks by Theo there trying to get something going with the tentacle striking. Forever King keeping his composure, but he's losing little and little more little more life. Every tentacle strike he blocks. So, here's and I'll give a why why do I have such criticisms of MK11? to burn through something because the usually the mixup cuz characters have so few things they can do, right? Like characters just don't get that many tools in general. Like you you you pretty much do the same two or three strings on every single character over and over again. The the mixup or how you open people up is do you commit to the last hit of the string or do you commit to the special move or the meter burn? So the the end up how you open people up eventually in MK an MK11 for the majority of it is like I did a special move and you tried to punish me like this special move is minus 10 on block. You're about to get you're about to punish me. Okay. But I meter burned it. So I hit you. So it turns a moment which is like oh I got you you stupid [ __ ] And because my brain is I know that's unsafe. You could you then meter burned on top of it making it a mixup which is deeply frustrating dude. That's really frustrating. And then the meter burn thing on top of it can make it completely safe if not plus. So it was goofy. Not to mention throws were unreactable. Counter hit system that led to big combos had like was just weird. like you could just be thrown for 35% of your life if not more all of a sudden because you didn't guess right on a forward or back throw. It was Holy [ __ ] dude. Wasn't going to give him another opportunity to clash there, but I kind of agree. It might have been a little too too Yeah, crushing blow requirements for every character was mad goofy, right? I deeply didn't [ __ ] with it, man. It just was unenjoyable. Push block has been the answer for Theo the last couple of times. Great block. Lolo activate low again. Theo blocking for days. A little different. Thank you for the audacity of Grundy was in. No, Grundy was in Injustice one. Okay, here he comes. Oh, the hit stun was huge. Forever King with a huge corner combo. Goes for the hard knockdown. Mechanical bat is out and Theo decides to push block. Double dash. Oh man, he was looking for some movement there that didn't come, but no punish anyway. The parry was the intention. the patience from Theo. Enough to evade it. Very. that's Injustice 2. That's Injustice 2. It had some fun characters in it. It really did. I had some characters that I really enjoyed uh playing, but the way the game wanted to be played to win was was brutal, dude. And imagine you actually have a slow character or a character that doesn't have the things like Batman and Aquaman in those situations could throw things at each other, right? They can respond with stuff. Imagine you don't have a character that can respond with [ __ ] So, how did how did you how did you move in on Aquaman or Batman? You had to walk forward and duck. Walk forward and duck. Walk forward and duck. And that was the whole game. That was it. No, there was no there was no eventual Batgirl character in the game that made it like easier to get in on zoners. That's what that's why Batirl was kind of cool in Injustice one. That didn't exist. I don't want to deal with that again, man. I don't I don't I don't want a game that plays like that again. I want if there is another Injustice, man, I want to play completely different. Just play different. Include all the other stuff that people liked, but just the way it plays, please. Um, let's get started with this FF7 stuff, man. because we also need to check out uh I want to check out the rebirth demo. Get into the grasslands and see how rough it is, you know. Um so dude, Hamaguchi did interviews with like so many different publications. He did so much yapping. Holy [ __ ] Let me go find uh one of the tweets he did. Hold on a second. Then I can go from there. There it is. I think he retweeted them. Hold on. Just in time for FF7. Yap. Yeah, we had to get the Injustice Yap out of here. there we go. interview with comic book Noisy Pixel. Wow, I didn't know talking about Rebirth on Switch 2. Um, who was the one that had comicbook.com? All right. talking about Rebirth on Switch 2. Let's see if we can get the uh the meat of this interview. Hold on a second. Any elements, unique parts, rebirth. That will be same game available on PS5. Rebirth to Switch. Switch 2 is a good platform. Older players that grew up with the original modern reimaginings. I'll link to this article chat if you want to if you want to look it up. This is the same one that Hamaguchi uh recommended to all of us. Oh, let me get some Loi in here. Hold up, hold up, hold up, hold up. Another chance to some other creator shout outs. Hold up. He won't shut up, but he won't show anything. It's good, man. Enjoy this chat. It's never going to happen again. Seriously, enjoy this. It's never going to happen again. Okay. Um All right. So, I'm going to I'm going to focus on the big things because yeah, Hamaguchi's once again big yapping about uh FF7 Rebirth. The demo just came out. I'm going to try it. We're going to see how it is. But there's more talking about part three, of course. Um, and again, we're not going to get an opportunity to to do this, right? There's a chance it could get announced soonish. So, these are potentially the last moments and videos and opportunities we have to not know anything about part three until we eventually do. So, excuse me if I'm going to revel in this a bit. What lessons have from, and by the way, this is at comicbook.com. I'll make sure there's a link for it. Um, what lessons from the rest of the FF7 remake saga have proven to be the most important to you as a developer, and how are they impacting the third entry in the saga? Good question. Damn, that's a good ass question. Um, Amaguchi explains, "Across the entire remake project, the guiding philosophy has been to progressively expand the scale of the gameplay experience with each entry rather than repeat the same experience. Remake established an experience centering on engaging deeply with story and characters, while Rebirth moved towards an even more expansive experience that included things like the world map. The series isn't about rehashing the same gameplay just because it's a remake. And yeah, this has been discussed time and time again. Um, we've talked about the issue with like sequels to games, how they feel like minor expansions to previous titles, like the the, you know, God of War to like like God of War 2018 to Ragnarok and Doom to Doom Eternal. It's like, yeah, these games are great, but it's like very familiar, you know. Um, and I really didn't feel that way with Remakes of Rebirth. It was so vastly different the way you're like engaging with this game compared to the previous one. So, it felt genuinely fresh. Yeah, Spider-Man to Spider-Man 2. I consider this project we've pushed ourselves to ask how much further can we expand this u with each new entry for the third installment. We're not thinking about simply just wrapping up everything we've built up to until this point. Wow. Uh rather we're focused on how the full scale of the series we've been aiming for could ultimately be realized as a complete experience. I need to read that again in a second. That way of thinking is deeply reflecting in our current development process. I think you could also look uh forward to the highwind which I know many people are curious about. Yeah, they've talked about highwind being a key and critical element in uh part three going all the way back until like mid 2024 when they were doing the the Saudi interviews and stuff like that when they were go over there for like a convention. Um, we're focused on how the full scale of the series we've been aiming for could ultimately be realized as a complete experience. Hm. That's interesting cuz it mostly seems like they can pick and choose the things that have done well and haven't done well, you know. Um, with part three H. Yeah. Yeah. It's more It's better to have purpose and engagement over scale. I agree with you. It's the thing that you really realize in FF7 Rebirth on a sec on a second playthrough when you know you're doing everything and having fun completing stuff. And on second playthrough, you're not really finding anything. You're just going to checkpoints. Um, and I didn't mind that on the first playthrough, but on the second it's like, okay, yeah. Yeah, we're kind of just repeating this process all over again. Um, again, the nice part is that I think the highwind isn't just isn't just tied to having a cool airship. I think it is the whole point of them talking about this stuff is that they are no longer limited, right? Like a realization that part one and part two are specifically storybound by what the characters can do and where they can go, right? So, they don't have access to eventually get to a point in those games where you're just going to have everything, right? Like like an like Final Fantasy 7 OG. Eventually, you just get everything like at the end of uh at the end of um certain story beats. So, now they do, right? Part three is like everything. All the [ __ ] that worked really good before, all the stuff that is like that led him to a point where all these systems are built and put into place. And to me, I think that's the high win where now you have an airship, bro. And the whole point of like even in expedition 33, you get Esa pretty early, man. like he he gets acquired pretty early, but you still have to do a lot of like onfoot travel and there's a lot of discovery that still happens in that, you know, miniature open world that even has in that game. What I'm trying to say is that I think this is all tied to exploration. I really do. I think the entire reason they're hyping up the Highwind and talking about all these systems and all these things is that they're going to be able to put a lot of [ __ ] into the world now because they're not limited. They're not limited by where you can go and what you can do. They have the entire world map now. So, there most likely is just going to be the full realization of the original Final Fantasy 7 cuz that's what we're in part three, dude. You have everything now. And I I think they're going to even expand it. I lit I legit think there's going to be Skies of Arcadia type [ __ ] even though I haven't played that game, but I know it's in it. Um I think the I think there's going to be air combat. I think there's legit going to be like inair combat uh when you have to fight enemies or other Shinra ships in the air and stuff like that or aerial monsters and stuff like that. I think that will be there. But I I I think that's cool. That is neat. But the game effectively being a sort of guided globe trotting kind of like adventure, which is what part two was that was very guided and wanted to get you to go from point A to point B to point C to point D. Um, I don't know if that's going to be there as much. I really don't because that isn't, dude, that isn't the way in the original Final Fantasy 7 chat. Once you get the airship in the OG FF7, once you're done with the Junon part of the game, it's just like, where the hell do we go? What do we do? Oh my god. Where the hell do we go? What do we do? I knocked the capture card over. Um, and that's a really great feeling. That's a That's a That's a good feeling when that happens. and it's like, oh, I'm just going to go start looking for stuff. You know, once you get the high win in this game, I think they want to do that. I would I would hope that they would want to do that. So, here's the crazy part. I kind of think that there's a chance that this one gameplay-wise and overall like worldwise because if it's not it's not bound anymore to being specifically in certain story segments like part one and part two. This one has the chance to actually be like legit really [ __ ] And it depends on how they want to do it. But I I don't think it is going to be a go to each area and activate the remnant wave towers. So you can see where all the dudads are and then go collect stuff. I don't think it's going to be that again. And I think they're literally gonna I think Chadley's gonna get iced, bro. I'll be real. I think the best thing you can do with Chadley is make you feel bad that you hated him so much. We'll see. We shall see. I don't think I don't think the Ubisoft Tower stuff is really going to be there. Um but we'll see. I could be wrong. What can you tease about the next entry? I'm unable to share concrete details. What I can say is that development itself is proceeding on time and on schedule. We believe it'll become a a title we can deliver with confidence as the culmination to the trilogy. We know many fans are eagerly awaiting and preparations towards the announcement are steadily underway. Wow. Please look forward just a little longer. Bro, you before they kind of gave very vague answers about this, which is like sort of tentatively and they would say soon. They would say, you know, please be patient, stuff like that. But now they're like are underway, so please look forward to it. Now they're saying, "Oh no, we're working on the announcement right now." Oh [ __ ] again, chat. Um, just to reestablish my feelings on this because, you know, it's there's a lot of information. Uh, I still think this game comes out probably the end of February, uh, 2027. I don't think it drops. A lot of people saw that Cold, um, Blood Ice, ice mod, cold stuff, Final Fantasy 14 thing, Ever Cold. people saw that Evercold thing that had like Final Fantasy 7 crossover stuff in it and that was coming out in January and people would assume that oh that means that they're not going to launch anywhere close to that. That that [ __ ] ain't happening anywhere. So Final Fantasy 7 is going to be way out there, you know. However, I will I will say there's a thing called a f a a fiscal year in Japan, chat, and the fiscal year ends technically on April 1st in Japan. That is when their actual financial year ends. So what happens is you get a lot of companies like Bandai Namco and Square Enix and also Capcom that release a lot of games like right at the end of the year and the end of their financial year is literally January, February, March and there'll be a ton of games released usually in that time frame to try to meet the meet that deadline to impress all the investors and [ __ ] So anyway, the Final Fantasy 7 30-year anniversary is at the end of January and next year. I don't think it's coming out on that date. I don't think so. I do think that having Everold and Crossover and potentially like other things happening like Final Fantasy 7 crossover stuff in like, you know, character appearances or whatever. I think that all starts happening right around that time frame because you don't want to conflict with it. You don't want to release something right at the same time frame. But if it comes out a month earlier, that's perfect. It's literally perfect. So whether or not there are other crossover opportunities that are happening, much less the Ever Cold expansion for Final Fantasy 14, yeah, that should happen in January and then the game comes out in February. To me, that just makes sense. That's usually how marketing works. You don't chat, you would not. And people are saying it's coming out 7727. I'm like, dude, why would you release your crossover stuff 6 months before? That doesn't make any sense. You want it to be fresh in people's minds that you're they're engaging with this crossover [ __ ] and then bam, I'm going to go buy that. No. No. That would not that you would not want to separate that much time. And people's attention spans are so short nowadays. Marketing knows this, which is why a lot of things aren't announced till close to release date. Now, I'm sorry, Kingdom Hearts fans. I don't think they'll do that. I think they I think this game is coming out end of February. Straight up. I just personally think it's coming out end of February. That was the initial release date for Final Fantasy 7. It was right around end of February and early March until it got delayed. And Rebirth came out right at the end of February. I think it's coming out in that time frame, dude. Uh, Pocky, thanks for the 1500 bits, man. And the seven bucks. I don't give a rat's ass whether it's science or magical power. anyway, Max's always jabbing at his Kingdom Hearts fans. No, I'm not jabbing at you guys. I have sympathy for you. You [ __ ] are tortured. You guys are like the souls that are sitting inside Shang Tsung's body. Come on. Where is this [ __ ] Like I feel bad for you. Dura is Shang Tsung. He's like reveling in it. They have no release date. Sorry. Um, given the natural surprises that occur during development cycles, what has surprised you the most about the FF7 remakes and how they've come together? This is the last bit of this interview. The full interview is up on comicbook.com. Please go check it out. Hamaguchi, says, "Spending more than a decade working on the same AAA title is an extremely rare experience for a developer. Even now, I'm taken a back to know that more than 10 years have passed without me realizing it since I first began working on FF7 Remix series. At the same time, now that the end of the trilogy is clearly in sight, I feel a strong sense that we'll be able to deliver this final installment with confidence. I'm also struck by the fact that even after dedicating over a decade of my career to this project, I feel no negativity about that time at all. I simply feel a renewed sense of gratitude towards FF7 for giving me the opportunity to work on something truly worthy of this level of time and commitment. Why is this guy such a sweetheart? [ __ ] Damn. Well, that's a nice way to end that. That's a nice way to end that, chat. I truly feel that the majority of all of these things have been planned out since the beginning portions of development. And even when they were thinking about what you could do with the high wind in part three and things like that, I think they were already developing those those scenarios like behind the scenes ahead of time. Like I legit do. And they're just like, "So, we don't have the tech for this yet. We'll figure it out." You know, we will figure it out. And then part one helps them figure out part two and part two helps them figure out part three. Like I just think that's how it goes, man. Anyway, good interview. There's more though, right? Has he did he did he did he talk any more about um part three in uh other interviews or is that pretty much it for part three? There's other stuff where he talks about like the next game showing up on um the next game showing up on like Switch. They they're talking even more about like the subsequent parts beyond Rebirth showing up on Switch. He mostly talks about Rebirth. Gotcha. Let me go back and look. Let me see the stuff that's been retweeted. Hold on. I get so into this [ __ ] when I talk about it, dude. I have to like forget about it, you know? Like I I realize like because this is a thing that's been a part of our lives for so long and I have Yeah. It's just about waiting. It's just about being patient and waiting that there's just moments in my life where I have to forget about like how much I love this stuff or else you become obsessed with it. And I can't if you don't if you don't get anything and you become obsessed with something without getting any sort of like recompense any sort of feedback that's rough man like that that sort of a relationship can be I remember being there when remake was first announced and being so into it for 2 years and getting nothing that it was like driving me crazy and it's like dude what the hell is going on being so disappointed by everything you know it's like all right I need to forget about this like I I taught myself that I need to forget about this and forgot about it for two years until it eventually came back. Uh, check part three. Delivering a gameplay experience across all platforms. RPG site. Let me check this out, chat. See if there's anything good in here. Uh god uh talking about the development team always intend to eventually release rebirth on Nintendo hardware. That's a cool question. Well, so was the plan always to make this stuff on Switch? And this is Let me me link this over here. Not going to go over the whole article, just bits and pieces. Oh my god, I literally can't paste it into YouTube. Sorry. I think Twitch will take it. Um, we didn't begin development on any specific platform with any specific platform in mind. However, when considering the future expansion of the franchise, we were accurately acutely aware that we couldn't afford to adhere to a fixed development approach. Furthermore, releasing only remake on the Switch 2 without making future installments available was simply not an option. If we were going to bring it to a certain platform, we needed to make sure the entire series was compatible. and we moved forward with that principle in mind. And with Rebirth, the shift to an open world design made optimization significantly more challenging than with Remake. But I feel the team truly delivered an exceptional high level in that regard. That's precisely why I'm genuinely looking forward to having many gamers experience the game firsthand. Um, yeah, and it's pretty impressive. Like a whole ass PS5 struggles to run that game, and it's not a perfect one toone experience, but it's kind of insane that Rebirth even runs on a Switch, too. That system gets hot though. I played it in handheld, dude, at a preview event. That system gets hot. uh, Chris, thanks for the five. Thoughts on the idea of Cloud wearing his AC costume post live stream to show a distinction between his two selves? I mean, I hope they do something. I hope they do something. Ky, thanks for the 10. I think you're right about the release windows, but the timing that makes me nervous is that releasing two big JRPG titles, even though they got crossover with each other feels like they might run into scarcity of people's free time. [ __ ] it's a month. It's a month. Like, it's a month. That's a lot of time. Nowadays, games like launch and they're completely done in a month. looking at like marathon and [ __ ] like that, dude. It's a month. Holy hell. my impression from the response to Switch 2 version of remake is that far more people embraced it in earnest than he had expected. In particular, the surprise and delight expressed over the fact that a game of this scale can work so well on handheld platform, that's what we all said, uh, gave the development team a huge boost in confidence. I was also struck by how many games how many game fans were genuinely happy to see FF7 return to Nintendo.…

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