Returning to 3rd Strike Online Edition?!
Chapters6
Discusses the PS3 version with an online patch and the goal of testing how it runs, including using RPCS3.
Maximilian Dood checks out the PS3 version of Third Strike Online Edition on RPCS3, compares it to Fightcade, and notes patchy netcode, input delay, and nostalgia-fueled quirks.
Summary
Maximilian Dood dives into Third Strike Online Edition on RPCS3, focusing on the PS3 version with the netcode patch. He jokes about the meter, sounds, and how the online holds up after years of online-dark-times nostalgia. The run-through highlights noticeable input delay and frame-rate quirks versus Fightcade, while praising the improved audio and the patch’s crispness overall. He references juggling multiple versions and the stamina of matchmaking, remarking that Fightcade still feels smoother. The stream of micro-interactions—parries, fireballs, and wake-up options—illuminates how timing and buffers differ when playing online emulation. He notes health-bar portrait glitches and the challenge of landing Denjin Hadouken timing, which requires buffering adjustments. Throughout, Maximilian compares experiences against OG 360-era matchmaking and discusses the sense of acclimation as he re-familiarizes with the game. The video remains playful and self-aware, treating this return as both a curiosity and a practical test of how far Third Strike’s online scene has come.
Key Takeaways
- RPCS3's Online Edition (PS3) with the netcode patch plays and feels functional, but still trails Fightcade in latency.
- Fightcade remains the benchmark for smooth Third Strike online play, with Maximilian noting faster matchups and lower input lag.
- Input delay and frame-rate issues are noticeable on emulation, impacting timing-rich moves like Denjin Hadouken.
- Some UI quirks persist in this version, including health bar portrait glitches and other visual artifacts.
- Maximilian experiments with multiple versions, recognizing how juggling patches and runtimes affects practice and consistency.
- Despite drawbacks, the audio and certain mechanics—such as enhanced sound design—feel noticeably improved in this edition.
Who Is This For?
Essential viewing for retro fighting game fans, especially Street Fighter III: 3rd Strike players curious about RPCS3 Online Edition, netcode patches, and how emulation compares to Fightcade.
Notable Quotes
"This is third strike on RPCS3 online edition. It's a PS3 version."
—Sets up the video by identifying the version and platform being tested.
"Damn, that's crazy. So crispy it is, bro."
—Expresses surprise at the netcode patch’s quality and overall feel.
"Emulator PS3. It's on emulation. Yeah, it's noticeable, you know? It still runs good."
—Notes emulation status and its perceptible impact on playability.
"Input delay on top of the emulation is a bit..."
—Highlights the central challenge of timing in this iteration.
Questions This Video Answers
- How does the RPCS3 Online Edition netcode patch compare to Fightcade for Street Fighter III 3rd Strike?
- Is the PS3 version of Third Strike Online Edition playable today, and what are the main latency trade-offs?
- What are the quirks and visual glitches to expect when playing Third Strike on RPCS3 Online Edition?
- Which version of Third Strike online offers the best balance of sound, timing, and matchmaking quality?
Third StrikeStreet Fighter III: 3rd Strike Online EditionRPCS3PS3 versionnetcode patchFightcadeemulationinput delayframe rateDenjin Hadouken
Full Transcript
[groaning] Oh, what's this meter? You got these? I got some today, boy. Nah, I got some today, boy. What version is this? This is third strike on RPCS3 online edition. It's a PS3 version. I just want to see how this even functions, man. Damn, that's crazy. So, how does this run? Cuz this game got the the netcode patch. Right? It did get the netcode patch. So crispy it is, bro. Okay. Let's fight like gentlemen. Damn, the sound. Oh, [ __ ] Ow. Two three. Oh god. What is that? [screaming] Damn, it sounds crazy, dude. It sounds so good.
AH, error has occurred. I'm going to have to deal with Remy in 300 ms lag? That's so much. Prepare to strike Oh, okay. Just believe in God. Oh, god damn. Functional, but funky. the trash. Fighters ready. Engage. Three. Down. for the count. I earned a [ __ ] trophy? What the hell? And it's one and done because this is before, chat. This was before this was this was the online dark times. Where's the green juice? Yeah, why can't why can't characters turn green all the time? Get ready. To fry. Don't do shoulder at the start. [ __ ] me.
I did not parry. Overhead. No overhead. Wow. You die. Crunchy. It's crunchy. Fightcade definitely runs better. Holy [ __ ] [groaning and screaming] NO. CHEESE. Emulator PS3. It's on emulation. Yeah, it's noticeable, you know? It still runs good. I think the input delay on top of the emulation is a bit. Cuz after playing Fightcade, man oh man, man oh man. Let's fight like gentlemen. got the costume. Go. Wow, I can't even parry. But my timing on My timing on low tech is actually online edition timing. God damn, I'm so bad. Fireball. You got the trash. PREPARE TO STRIKE NOW.
WOW. YOU GUYS EVER HEARD OF A LOW? NAH, strike patch is out later. I have so much meter. Man oh man. It's going to be I don't I should probably not be playing six different versions of third strike. It's going to make it much harder. The matchmaking time is hilarious, though. Like Wow, that's crazy. Wow. What the [ __ ] [laughter] Oh, I just got raw kicked. Hey. You would just jump over it? Just jump over it? Fighters ready. What is today? You can throw shien shoryuken against some characters. Sean is so goddamn weird. I love the audio, man.
It's so much better. I'm getting used to it, but there definitely is a noticeable like input delay difference in this version from Fightcade. Oh boy. Whoa, the frame rate. Oh god. ENGAGE. OH, ALSO BE MIDAIR. YOU GOT THESE? I got something today, BOY. NO, I got something today, boy. FINAL ROUND. NOW. YEAH. DAMN, I PUT MYSELF IN THE CORNER. OH [ __ ] MAN, OH MAN, getting the hang of everything again. [music] It's funny cuz I'm like already acclimating to this version of the game pretty quickly. It's already like kind of coming back. Damn. Look at that [ __ ] Damn it.
Oh boy, the frame rate. I went for it. Oh my god. Comes the jump. Wow, that was cool. Final round. Go. Where in the hell IS MY BUTTON? HOLY [ __ ] BROTHER. DAMN. OKAY. My problem with me doing Denjin Hadouken is that it just doesn't come out. I have to learn how to double [music] time that buffer. Yeah, the health bar portraits are messed up in this one. I don't like them either. The Burken. Are you ready? Damn it, brother. You would block it. Oof. Oof. Okay. I think he's dead. Ow. You win. Ow. It's like one mistake later, they ultra dead.
Wow, I got the hidden costume. Are you ready? Good call for the bait. It was worth it. Oh my god, I have no punish. Let's try it. Chasing this guy down the whole time. Yeah. [clears throat] THE FINAL ROUND. NOW. I'M GETTING OUT OF HERE. He keeps doing that. I got to punish him. Nice. I got to punish him two or three times. Anyway, for level 99, I don't know. I don't know how long it takes to rank up in this [ __ ] How's the online feel? Not as good as Fightcade. Um, but still like second best Third Strike netcode.
Was matchmaking this fast on OG 360? It kind of was. Yeah. If there were people looking, it just [music] found dudes. Holy [ __ ] your connection. Oh. This dude's playing from Artemis. He can wake up demon flip. Bro, you're insane. Oh, holy [ __ ] [ __ ] on in on the moon. Prepare to strike. Now. Does this look okay to you? What's going on here? God damn it. Gotta trash. Final round. Go for it. Dude, I'm trying to do a wake up. Jesus Christ. All right, that's rough. Just a little rough. Oh, man. Holy [ __ ] super? Holy [ __ ] super.
Damn, oh no. Oh god. Oh god damn. Everything hurts so much. You're in the voice is so sick in this one. It's so cool. Ow, the big ass. It's working. OH. OKAY. I'M TRYING.
More from Maximilian Dood
Get daily recaps from
Maximilian Dood
AI-powered summaries delivered to your inbox. Save hours every week while staying fully informed.



