This Game Is Sauced Outta Its Mind!! INVINCIBLE VS Open Beta

Maximilian Dood| 00:22:32|Apr 11, 2026
Chapters6
Introduces the game’s DRAGON BALL inspired pace and how characters use three special moves, with a focus on tagging and the general flow of matches.

Maximilian Dood showcases Invincible’s Open Beta chaos, highlighting crazy level-3 damage, tag mechanics, and armor-breaking moments that feel like a Dragon Ball-flavored fighter with deep systems.

Summary

Maximilian Dood dives into Invincible’s Open Beta, riffing on how the game blends a dense, Dragon Ball-inspired move set with fast-paced tag mechanics. He notes that every character relies on a tight core toolkit—fireball projectiles, a reversal DP option, and a tag-friendly workflow—that invites both flashy offensive ideas and strategic weak-spot trading. Throughout the session, he jokes with Allan the Alien and Battle Beast, showing off wall jumps, armor interactions, and the dramatic power of level-3 special moves that deal “a disgusting amount of damage.” The hosts discuss how breakers are not guaranteed and how players will discover clever tag setups to maximize pressure, meter management, and cross-tag combos. They also debate the game’s controller-leaning design, with DPS and level-3 inputs being approachable on standard controllers while still rewarding manual inputs for micromotions. The vibe stays high-energy and playful, with frequent banter about who’s really in control, the humor of failed tags, and the thrill of landing big screen-filling sequences. By the end, Maximilian emphasizes that the real value is seeing mechanics interplay—tagging, armor, and cross-character movement—so the scene invites players to jump in and experiment right away. If you crave a two-way interaction fighter with flashy resets and surprising scale, this Open Beta looks like a winner from Maximilian Dood’s perspective.

Key Takeaways

  • Invincible’s Open Beta combines a Dragon Ball-like density of moves with a compact, three-move core: fireball, DP, and a back-and-forth tag system.
  • Watch for level-3s: they deliver “a disgusting amount of damage” and can swing matches dramatically when used with meter management.
  • Breaker mechanics aren’t guaranteed—startups exist and players can miss or beat them with smart timing, creating rewarding risk/reward moments.
  • Tag mechanics are central: players will explore cross-tag setups and “free tag” lessons to maximize pressure and meter gain.
  • Controller-leaning design is strong here: while manual inputs exist for deeper combos, the game feels highly approachable on standard controllers.
  • Armor-heavy characters like Battle Beast can punch through some setups, but timing and positioning still decide outcomes.
  • The dev team’s creativity is visible in character mobility and unique tools (wall jumps, grabs, and multi-hit strings), making each match feel fresh and dynamic.

Who Is This For?

Fans of anime-inspired fighters and two-on-two tag fighters who want to know how Invincible’s Open Beta handles mechanics like tagging, breakers, and big-damage level-3s. This is essential viewing for players curious about system depth and controller-friendly inputs before jumping into matches.

Notable Quotes

"Level threes do a disgusting amount of damage."
Highlights how powerful level-3s are and why meter management matters.
"There can only be one."
Bit of playful rivalry that captures the banter vibe.
"I'm tagging my freeag lesson."
Reference to learning and practicing tagging in the match flow.
"WATCH YOUR head there."
Commentary on spacing and avoiding opponent armored moves.
"Damn, bro."
Casual reaction that underscores the high-energy play sessions.

Questions This Video Answers

  • How does Invincible handle tag mechanics and cross-tag combos in the Open Beta?
  • What makes level-3s so damaging in Invincible, and how should players plan meter usage?
  • Is the Open Beta controller-friendly, and can you perform advanced inputs without a fight-stick?
  • What are the key differences between Invincible and typical Dragon Ball fighter mechanics?
  • How does armor interact with projectiles and breakers in Invincible Open Beta?
Invincible Open BetaMaximilian DoodDragon Ball FighterZ-inspired mechanicsTag mechanicsBreaker systemLevel-3sBattle BeastAllan the AlienRex (character mentions)Controller vs. manual inputs
Full Transcript
Hey there. Hey, man. Come on. I'm getting punched. Hey, counter fail. I'm dying. COUNTER FAIL AGAIN. I'M DYING. WHAT'S THE TIMING NOW? Counter fail again. They do follow a sort of traditional Dragon Ball approach where you got a really mechanically dense game, but every character is fireball forward, fireball back, or DP. They're all three specials per. They have some variations in there, but every character sort of like has a similar functionality. Get ready. Uh, hey fellow alien the alien. I'd want to be me too, but you need to tell me who you really are. I'm the awesome yet humble hero Allan the Alien. Who the [ __ ] are you? Who the [ __ ] are you? There boy. Oh boy. I did that, [ __ ] I've got you. Just in time. He's swinging. I'm ready. I need to break out. Um, look up the tutorial. Yeah, not too sure entirely what tag breaker is. Oh [ __ ] Nice try. Oh, damn, bro. Hey, there can only be one. Medium plus A1 is tag break. It depends on which um controller style you're using. I did the wrong thing. Oh no. It's time for I'm out of bar. I'm looking at the wrong omni guy. [ __ ] ass. Listen to me. That comboed. It comboed from midcreen. Uh-oh. It actually comboed from midcreen. I didn't I thought you needed the wall. Level threes do a disgusting amount of damage. Are allites this weak in your dimension wins? This game looks [ __ ] good. I don't need to tell you how fun it is anymore, chat. Just go play it. If you like two-way interaction fighting games, please go play it. Eventually, players are going to find ways around like all the tagging. That's like the goal of players, right? Ideally, you play the game right now and it's going to be a whole bunch of people that are actually utilizing all the mechanics in certain ways, you know. Let me see if I can show some cool Allen stuff. You can He has like wall jump grabs and [ __ ] WHAT'S BIG AND ORANGE HAS ONE EYE AND IS GOING TO BEAT THE [ __ ] OUT OF YOU. ME? SURE. You want your last words to be that dumb? Yes. I do. Hey, no tagging. I will do it. I got it. Watch. I'm here. Stay down. You're done for. Hey man. Come on. Hey, counter fail. I am dying. Hey, even got you, [ __ ] I'm tagging my freeag lesson. I'm not even trying. What happens now? I've got you. Stay down. Time for a lesson. What happens now? What happens when somebody breaks it? Huh? What happens now? Ugly version of me. I got it. Coming in hot. Go ahead. Cry for your father again. Okay. What happens when somebody actually breaks it? Huh? Did he go for a breaker and it missed? Yes, breakers are not guaranteed. They have like startup. surprise. Seriously, SURPRISE. WATCH YOUR head there. Ah! Oh my god. Incoming. I just woke up and did this every time. I got Yeah. Yeah. Yeah. I didn't. Oh man, I'm going to die, aren't I? What a raw tag. Oo, this guy do some stuff. Yeah, should have been ready. Hey, man. Stay down. Here you go. Here you go. Oh, I didn't get the tag. I did. Let's go. fight. I'm here. SUCKER. JESUS. He's a P. Oh, again. That's not rage quit. He wanted to get back to training mode as quickly as possible. Oh [ __ ] Come on. Nice try. Hey there. God, SUCKER. LET'S GO. DAMN, BRO. I had a combo. I'll [ __ ] kill you. I'll [ __ ] kill you. I will [ __ ] kill you. Watch him. Hey there. Nice. COME ON. NICE TRY. I'VE GOT YOU. I'm not blocking. I'm not blocking again. You got things for me. Stop this. Stop these. I warned you. Let's do this. And stop that. They try not Allan don't die. Let's A I got the wrong one. Alan the alien. Don't die. Please. Seriously in time. Holy [ __ ] This will hurt. Come here. My feet. DIE. WE'VE been playing this like Marvel 3. You better believe it. Watch your head. Oh, I did not have enough hits. You're dead. Time for a boy. That was an accidental input, but I'll take it. How do you punch multiple times like that? Uh, with Allen, his back special and just press it multiple times. There is no honor there. I'm being hit. Let's do this. Oh, weak. God damn you. Time for a lesson. I'm not even trying. Okay, we're back. You'll have to do better than that. Fighter. I didn't have my assist. Hello. Wrong one. Now die. Fight. Now. Oh, I did this on accident. This will hurt. YOU'RE DONE FOR. GOT YOU. Now you stay down. I'm ready when you are. Damn. Let's go. Promise me you will stop this. Swing, please. Watch your hand. Time for a team up. Okay. All right. Holy [ __ ] That was crazy, dude. Battle Beast has nutty ass armor where uh he can break through some of that [ __ ] You can actually just blast through it. Would you say playing on fight six the best in this game? Actually, no. You get a little bit of um reward for playing manual inputs, but the game's really designed for controller. Dude, you can do DPS and level 3es without doing motions on traditional controller inputs. It's so easy. I have to use my brain hard if I want to do DP motions and flip sides and [ __ ] I have to use my brain hard. Don't make me do this, MARK. YOU KNOW HOW STRONG I AM. I know you're a [ __ ] Can't even tell the difference between Earth and Bur. Chill, bro. Watch. Got you. Oh my god, I missed the goddamn button. Ow, he's still hitting me. Get to safety. No. Oh, the grab beat the armor. Okay, cool. Being big doesn't make you strong. I've got you down. Oh god, he's mashing. This is going to hurt. Impressive. This time, man. He went flying in. Outstanding. Oh god, I'm an idiot. AH, whipping and zipping. Okay. Okay. Good call. Get out of my universe. One of mine. Ah, he I thought I was him. He thought he was me. Like legit. I thought Nolan punched some sense into you. sucker. Ow. Oh, I can't believe I missed that. Knock down. Hard knock down. Got out. Yeah. How you like? Oh, I really didn't need to use the level three there. I definitely didn't. She was dying. Just [ __ ] die. Die, girlfriend. You got to be All right, Alan. I want you to do the charge DP. Come on. NICE. I'M ENDING THIS. THAT'S HIS GIRLFRIEND. THERE. Here we go. Nice try. I've got you actually Damn Allan the Alien doing Allen stuff. Go back home to your cat. Back off. Come on. Nice try. Come on. Nice try. I use all my meter. Coming through. Outanding. All right. COMING THROUGH. WOOHOO! A [ __ ] WOW. Holy [ __ ] That was cool. Oh [ __ ] Oh [ __ ] I got it. I'm here. Okay. Holy hell. Sad. You can make anything you want, but you can't make yourself win. [ __ ] Chill, bro. She's new at this. Chill. Yeah, we're getting people that are using mechanics, man. Game's cool when you see mechanics on mechanics. ruin. A punch. Trying to tag in, man. Oh, I needed to tag at the end. [ __ ] Nice. You're done FOR [ __ ] [ __ ] Fire. You're really [ __ ] up now. I miss Rex. He's right here. Sweet. Okay. Okay. Mark [ __ ] looks sick. I'm not even doing the the really fun stuff. The devs do crazy [ __ ] with them. It is to cross me. See to see Mark actually like utilized in mobility. COMING IN HOT. JUMPING IN HERE. OW. SERIOUSLY. OH, [ __ ] Okay, tag in. There we go. Build the meter back. I'm even BETTER LOOKING THAN I THOUGHT. I got command grab. No, I've been scooped again. Watch, Okay. [ __ ] [ __ ] [ __ ] [ __ ] [ __ ] You know, I really thought we were cool now. Stay down. How you like this? Does it work? It does. Is this actually going to kill? No way. OH MY GOD. HOW MUCH LIGHT DID HE HAVE? That level threes do too much. Holy Level threes do too much. Just [ __ ] dive. Wow, dude. That's too much.

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